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  1. #601
    Old Odin
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    I would like to add that I have never seen +4 cure potency on NQ Zenith pumps. I tried at least 100+ augments on it never got it.
    Got +4 Cure potency today on my first HQ3 on Zenith pumps +1. For me it only exists for the HQ and it probably only does.

  2. #602
    Jem
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    Quote Originally Posted by Damane View Post
    I would like to add that I have never seen +4 cure potency on NQ Zenith pumps. I tried at least 100+ augments on it never got it.
    Got +4 Cure potency today on my first HQ3 on Zenith pumps +1. For me it only exists for the HQ and it probably only does.
    I'll back that up. I've done four different peoples NQ Z Feet for them and everyone settled for 3. Haven't seen a single 4.

  3. #603
    Melee Summoner
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    Last 2 Common augs. on Crimson/Blood Greaves are: SC Dmg 3% and Subtle Blow seen up to 5.

  4. #604
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by xMerlinx View Post
    Last 2 Common augs. on Crimson/Blood Greaves are: SC Dmg 3% and Subtle Blow seen up to 5.
    Ah, neat. Thanks! Was the SC DMG 3% on Blood or Crimson?

    What you said about the cure potency is true. I actually noted this specifically in the original post a couple weeks ago but maybe I need to highlight it or something:

    NOTE: The values for the augments listed as common for each piece are not separated based on the quality of the base piece (normal or HQ). The maximum values of the ranges typically represent the maximum values found on HQ versions of the pieces. Typically, subtract 1 for the maximum values of the ranges that can be obtained on NQ pieces. For example, Cure Potency goes up to 4% on Zenith Pumps+1 and 3% on Zenith Pumps, Store TP goes up to 6 on Armada Hauberk and 5 on Adaman Hauberk, etc., where a reasonable amount of data appeared from both the NQ and the HQ.
    The reasoning for this is that for the vast majority of these pieces, the info is based on either a lot of HQ data or a lot of NQ data, but not both, so if I split the data up between NQ and HQ, there would be tons of entries with little or no information. There are only a couple exceptions, like Adaman/Armada Hauberk, Zenith Pumps/+1, etc.

    This holds true even for the things with very small ranges - for example, Dalmatica can only get up to 2% quick spellcasting, while Dalmatica+1 goes up to 3%. The differential might actually go up to 2 for higher range stuff (for example, people have gotten Magic Burst Damage+10% on Zenith Mitts+1, but I've only gotten up to 8% myself on NQ Zenith Mitts so far).

  5. #605
    Jem
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    Couple of things

    First thing. Confirming Double Attack on Shura Feet. Was just really unlucky the other day.

    Second thing. I think someone asked at some point if it was possible to get 2 resist augments? Confirming this is definitely possible as it happened on every HQ3 synth of Armadaberk for me tonight.

    Third thing. Fuck Armadaberk synths. 30 synths so far tonight and nothing even remotely useable yet.

    Oh and bonus fourth thing. I think some random pool stats are restricted from certain items. I've now done like 100+ E Body synths in total and whenever it pulls a random pool stat it is always HP or MP. I have never seen STR/VIT/DEX/etc and HP/MP seems to show up pretty frequently for a random pool stat.

  6. #606
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    Quote Originally Posted by Jem View Post
    Oh and bonus fourth thing. I think some random pool stats are restricted from certain items. I've now done like 100+ E Body synths in total and whenever it pulls a random pool stat it is always HP or MP. I have never seen STR/VIT/DEX/etc and HP/MP seems to show up pretty frequently for a random pool stat.
    Those are both in the common augment pool for E.body. Common pool is HP, MP, Store TP, and Subtle Blow, with Double Attack as the HQ-forced.

  7. #607
    Jem
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    That makes more sense and makes me less unlucky then. I forgot what the common pool was tbh since it's been like 2 months since I did these synths.

    Still definitely got 2 resist augments on 1 though since it was Resist Sleep and Light Resist.

    And finally got something useable after 40 synths tonight. Got DA+3 STP +5. Will probably still waste a more gil on tatters when I see them though.

  8. #608
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    Quote Originally Posted by Jem View Post
    Oh and bonus fourth thing. I think some random pool stats are restricted from certain items. I've now done like 100+ E Body synths in total and whenever it pulls a random pool stat it is always HP or MP. I have never seen STR/VIT/DEX/etc and HP/MP seems to show up pretty frequently for a random pool stat.
    Seconding the bold portion. I have seen HP/MP/resists as my third augment on HQ3 armadaberk only so while it does not mean the pool is necessarily restricted (this is very possible), it is at least very likely that there is a much higher probability associated with HP/MP for the HQ3 random pool (at least for this piece).

  9. #609
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    @ Michelob, Posted above, HP and MP are both in the common augment pool for E.Body.

  10. #610
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    Quote Originally Posted by Slycer View Post
    @ Michelob, Posted above, HP and MP are both in the common augment pool for E.Body.
    Well that would explain it then. For some reason I was thinking those were random pool for this one, my mistake.

    Edit: I must have been typing that post out while you responded to Jem

  11. #611
    Jem
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    Out of curiosity has anyone ever seen STR/VIT/DEX/AGI/INT/MND/CHR on Ada/Armadaberk? I can't remember ever seeing it on any of my synths and done over 100 synths. Could be remembering wrong but definitely didn't see any tonight in 40 synths which is admittedly a small sample size.

  12. #612
    Old Odin
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    Quote Originally Posted by Jem View Post
    Out of curiosity has anyone ever seen STR/VIT/DEX/AGI/INT/MND/CHR on Ada/Armadaberk? I can't remember ever seeing it on any of my synths and done over 100 synths. Could be remembering wrong but definitely didn't see any tonight in 40 synths which is admittedly a small sample size.
    Its from the random pool, thus very difficult to get. usually on HQ3 you get the main augment + 2 sub augments. Very rarley have I seen an augment of STR VIT AGI etc on HQ3

  13. #613
    Melee Summoner
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    Quote Originally Posted by Jem View Post
    Out of curiosity has anyone ever seen STR/VIT/DEX/AGI/INT/MND/CHR on Ada/Armadaberk? I can't remember ever seeing it on any of my synths and done over 100 synths. Could be remembering wrong but definitely didn't see any tonight in 40 synths which is admittedly a small sample size.
    JP on Siren with +4 STR on one and also seen one with 2 DEX

  14. #614
    A. Body
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    Friend has 2dex on his berk. Although in my 400 or so E tatter synths I never saw a stat. You can get 2 elemental resist as well.

  15. #615
    Relic Shield
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    Quote Originally Posted by AzazaelFenrir View Post
    6th try ( did 10 total)


    Keeps me happy for awhile.
    man ive tried 50 synths so far and have yet to see a single str

  16. #616
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    I'm 217 in and I have +1 STR on mine ._.

  17. #617
    Relic Weapons
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    I fucking came. Took forever to do, but yea. HQ3 obv.
    http://www.gwcdn.com/albums/images/4...0b31000df0.jpg

  18. #618
    Fishing Guru
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    Quote Originally Posted by SargentRemora View Post
    I fucking came. Took forever to do, but yea. HQ3 obv.
    http://www.gwcdn.com/albums/images/4...0b31000df0.jpg
    Awesome, congrats!

    I want to find some damn cursed pumps -1. I'd even make them myself if I didn't lose my leather mule a year or so ago when he decided to start playing again. I really want to see if cure pot+4% is possible on them.

  19. #619
    Old Odin
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    Quote Originally Posted by cdgreg View Post
    Awesome, congrats!

    I want to find some damn cursed pumps -1. I'd even make them myself if I didn't lose my leather mule a year or so ago when he decided to start playing again. I really want to see if cure pot+4% is possible on them.
    cure potency +4% is possible on cursed pumps -1 only, I just got them lately, uncursed them and proceeded to augment them with cure potency +4, cure casting time -6 and smn magic skill +5

    However its a T0 craft if I recall correctly due to the clothcraft involved in it, so good luck o.o

  20. #620
    Hydra
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    Just got these today, only took 8 tries lol.

    http://img153.imageshack.us/img153/3627/hecas.jpg

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