Damn, some nice augments there. Congrats
Damn, some nice augments there. Congrats
Nice Mask and Trews augs. Has anyone yet confirmed whether the timer on QD can be pushed below 45 seconds? I know that BPs cannot be pushed below 45 seconds, and it's only possible to get more than -15 QD delay if you have an augmented Crimson or Blood Mask and ACP body (-10 from merits, -5 from ACP body, -1-5 from Crimson/Blood Mask).
Don't have a Mirke to test w/ but shouldn't be hard to find someone who has a mask and ACP done (I got a few -2 QD augments prior, so despite it not being listed on BG wiki as common pool, I believe it is.)
It's listed as common on the Wiki - m.acc HQ aug and AGI/MND/R.acc/QD Delay common. If I find some Wyrmal Tatters on the cheap, I may try it out myself and see what I come up with (have ACP and -10 merits). They're friggin expensive though relative to the other types, at least on my server.
Actually my buddy has been trying his at 74, and his HQ rate is also no where near mine. I was actually surprised when he said he NQ'd 50% of his synths (11/20, 9/23) because I will at worst go 1/10, if not better (2/36, 4/50)
I started at 77ish cause accidentally made my first stall. Was pretty good. Didn't really get into it will I was 78 after accidentally making another stall lol. Haven't really done anything since I hit 80 though
Thanks for the information! Guess I'll be a little more patient then.
lol @ the stalls ^^
My Shura Legs +1 with 4 str were done when I was 70. HQ rate wasn't bad. My last run of Ebody augs was actually worse in terms of nq, 4/12 nq.
Don't worry, you won the lottery in FFXI, I will win it in real life
(Seriously, 1/203 for STR...and it was +1)
im @ 79 not spending the points for a stall until the cap is raised and we can use it to go higher *skilling up with fire energy is bullshit*
I don't think it goes higher, you start getting 5% per feed at 75
http://i670.photobucket.com/albums/v...902_012851.png
Not seen this much MAB on it yet, HQ3. Goddamn, the other augments suck >.>
Edit: Had Pet: Magic Accuracy +4 on them, think that was from a HQ2.
Hmm! Nice! Of course when I read that I couldn't be patient longer!
Tried some Byakko's and got Crit Dmg. +4% Stp +2 on a HQ2.
The 4% on HQ2 hasn't been mentioned yet if I'm not mistaken. So maybe I was pretty lucky. Probably I shouldn't even try for the elusive DEX on there, I guess.
I am of the opinion that the HQ forced augment is the only one you CAN'T get max value on without a HQ3.
Yeah just wont get a common and a random without it lol
Would the numbers not relevant to the synth affect the synth in anyway? I.E: I would have 34/34 thunder, -8 water and 6 earth. Would the -11 water and 6 earth affect my synth in anyway?