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  1. #661
    New Spam Forum
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    Quetzalcoatl

    Armada Sollerets augments (Synergy skill 58 ; ; ):

    Spoiler: show

    HQ1: Pet: Haste+1, Pet: Subtle Blow+2
    NQ: CHR+1
    NQ: CHR+4
    NQ: Pet: Subtle Blow+3
    HQ1: Resist Slow+3, Pet: Haste+1
    HQ1: Lightning Resist+4, Pet: Haste+2
    HQ1: Pet: Haste+3, Pet: Sublte Blow+2
    HQ2: Pet: Haste+1, Pet: Subtle Blow+5
    NQ: CHR+2
    NQ: Resist Slow+2
    HQ3: Pet: DEF+8, Pet: Haste+3, Pet: Subtle Blow+7 (Stuck with these!)
    HQ1: Call Beast Delay-7, Pet: Haste+1
    NQ: Call Beast Delay-7
    NQ: Call Beast Delay-2
    NQ: Lightning Resist+2
    HQ1: Pet: DEF+2, Pet: Haste+2
    NQ: Pet: Subtle Blow+1
    HQ1: Pet: DEF+6, Pet: Haste+2
    NQ: Pet: DEF+8
    NQ: Resist Sleep+4
    HQ3: Pet: Haste+2, Pet: Subtle Blow+7
    HQ2: Pet: Haste+1, Pet: Subtle Blow+5
    HQ2: Rng. Acc.+4, Pet: Haste+2
    NQ: Pet: DEF+8
    HQ1: Pet: Haste+1, Pet: Subtle Blow+3
    HQ1: AGI+2, Pet: Haste+3
    HQ1: Call Beast Delay-6, Pet: Haste+1
    HQ2: Pet: DEF+7, Pet: Haste+2
    NQ: CHR+5
    HQ1: Pet: DEF+7, Pet: Haste+3
    NQ: CHR+3
    NQ: CHR+3
    NQ: Call Beast Delay-2
    NQ: Pet: Subtle Blow+4
    HQ1: Pet: DEF+6, Pet: Haste+1
    HQ3: Call Beast Delay-7, Pet: Haste+2, Pet: Subtle Blow+6
    HQ1: Pet: Haste+3, Pet: Subtle Blow+6
    HQ1: CHR+3, Pet: Haste+1
    NQ: Ice Resist+4
    HQ1: Resist Stun+4, Pet: Haste+2
    NQ: Pet: Subtle Blow+3
    HQ2: CHR+6, Pet: Haste+1

  2. #662
    Old Odin
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    can anyone confirm that armada breeches can go up to 7-10 STR?

    Because my last 6 HQ3s didnt surpass 6 STR at all... like allways got only 6STR on them on the HQ3

  3. #663
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    I've seen a pic of Taint's I think with 10STR, unless it's shooped.

  4. #664
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    Quote Originally Posted by Damane View Post
    can anyone confirm that armada breeches can go up to 7-10 STR?

    Because my last 6 HQ3s didnt surpass 6 STR at all... like allways got only 6STR on them on the HQ3
    I almost wonder if that's random pool combining with the guaranteed augment?

  5. #665
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  6. #666
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    I have gotten 8 STR on mine as well, with Conserve TP and -Enmity as additional augments.

    Quote Originally Posted by Slycer View Post
    I think you can get capped levels of the "common" ones on HQ2 or HQ3 (but not HQ1), and forced only on HQ3. I believe the minimum values of the common augment ranges are lower on HQ2 than HQ3, though.
    For what it's worth on this (I'll try to get a screen shot of it when I see the guy I augmented it for around), I've gotten Crit Hit Rate +3 on an NQ synth of Seiryu's Kote.

  7. #667
    Old Odin
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    I take back my word on armada breeches.

    Just got +10 STR +6 INT and +4 m.acc.

  8. #668
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    Lakshmi

    http://img29.imageshack.us/img29/1115/zenithpumps.jpg

    After about 40 attempts.. HQs don't exist so this will do.

    Finally crafted a Cursed Haidate -1 but 0/38 on any STR for them.

  9. #669
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    brb deciding whether I wanna synth up a pair of armada pants and torture myself not getting augs. Wasted 35 tatters on hands earlier to get 4vit/3haste -_-;

    Also seemed to not HQ them nearly as often as other synths. Wanted to break the fucking screen. (Edit: well, I nq'd 11/35, so that's about 8 more than normal)

  10. #670
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    Quote Originally Posted by Damane View Post
    I take back my word on armada breeches.

    Just got +10 STR +6 INT and +4 m.acc.
    Wow.... I wonder if these would beat out AF3+2 legs for a DRK using Catastrophe?

  11. #671
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    Quote Originally Posted by Lorax View Post
    Wow.... I wonder if these would beat out AF3+2 legs for a DRK using Catastrophe?
    I dont know, my drk sits at lvl 49, I did them primary for my WAR's Bravura.

  12. #672
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    Did we ever decide whether HQ Abjurations are required to see the max for common-pool augments?

    For instance, people say they can't get Cure Potency +4% on Zenith Pumps NQ, but it isn't the forced Augment.

  13. #673
    Jem
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    I'm pretty sure that is the case. Least I have never seen an NQ with the highest possible common pool augment nor has anyone reported it to me when I've been doing synergy for them. And I will have easily done 1000+ synths.

  14. #674
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    +1 to Jem's post, from my experience as well.

  15. #675
    Sea Torques
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    Alexander

    Quote Originally Posted by dasva View Post
    I started at 77ish cause accidentally made my first stall. Was pretty good. Didn't really get into it will I was 78 after accidentally making another stall lol. Haven't really done anything since I hit 80 though
    So it's possible to buy the emblem again for further skillups? Got excited and finished mine in the 50's coz I wanted to see it in my MH... pretty dope furniture. Skilling on the flask set at the moment but it's only going to take me to 70.

  16. #676
    Aja
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    Quote Originally Posted by blowfin View Post
    So it's possible to buy the emblem again for further skillups?
    Yes, you can buy the emblem again. I bought a second one to finish my synergy after I had my stall made for me.

  17. #677
    Old Odin
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    Quote Originally Posted by Jem View Post
    I'm pretty sure that is the case. Least I have never seen an NQ with the highest possible common pool augment nor has anyone reported it to me when I've been doing synergy for them. And I will have easily done 1000+ synths.
    This, I can only stress this out. I have done so many augments on NQ zenith pumps and have never ever seen 4% cure potency. I have gotten only 4% cure potency on my HQ zenith pumps I have.

  18. #678
    House Azazael
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    Fenrir


    Why couldn't you be Polearm skill!!!

  19. #679
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    Quote Originally Posted by Damane View Post
    This, I can only stress this out. I have done so many augments on NQ zenith pumps and have never ever seen 4% cure potency. I have gotten only 4% cure potency on my HQ zenith pumps I have.
    Nice to see this actually verified by someone. Thank you.

  20. #680
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    http://i54.tinypic.com/vsomko.png

    got this 1/9 was bored so i bought -1 <,< pretty happy with results!

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