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  1. #681
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    http://www.gwcdn.com/albums/images/4...6df1002a13.jpg

    Confirming Summoning skill can reach +6 on NQ Zenith Pumps. Why the fuck did the MAB on those have to be so low? >.>

  2. #682
    Myr said I should dodge roll
    Join Date
    Sep 2008
    Posts
    3,046
    BG Level
    7
    FFXIV Character
    Fiendish One
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Haven't seen any pics or confirmation, but can MAB augment on NQ w legs? Cuz I'm gimp and don't have the HQ's. Wanna make sure I'm not wasting tatters trying for at least MAB +5, I've seen +6 on HQ so assumed +5 at most for NQ.

  3. #683
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Fiendishone View Post
    Haven't seen any pics or confirmation, but can MAB augment on NQ w legs? Cuz I'm gimp and don't have the HQ's. Wanna make sure I'm not wasting tatters trying for at least MAB +5, I've seen +6 on HQ so assumed +5 at most for NQ.
    Yes you can. But it's from the random pool so you are in all reality wasting tatters trying to get it considering how rare it is

  4. #684
    Myr said I should dodge roll
    Join Date
    Sep 2008
    Posts
    3,046
    BG Level
    7
    FFXIV Character
    Fiendish One
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Still want them then, cuz it'll be the best leg slot for QD if I can get MAB augment.

  5. #685
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Oh I know. Just the odds of hitting anything MAB is really low let alone a high amount. Good luck

  6. #686
    New Spam Forum
    Join Date
    Oct 2007
    Posts
    171
    BG Level
    3
    FFXI Server
    Shiva

    im about 1/40 ish on heca legs+1 and right now i got +7 acc +3 crit +4 evasion
    while this pretty awesome for evisceration it don't do anything for rudras
    what u think? keep trying for the magical dex mod that dont exist? goddam nep tatters kinda pricey

  7. #687
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by falseliberty View Post
    im about 1/40 ish on heca legs+1 and right now i got +7 acc +3 crit +4 evasion
    while this pretty awesome for evisceration it don't do anything for rudras
    what u think? keep trying for the magical dex mod that dont exist? goddam nep tatters kinda pricey
    Atleast on Odin prices of tatters and scraps has been decreasing steadily and significantly. Wait it out or find someone with a huge stash stash bazaared and offer them a low price.

  8. #688
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,946
    BG Level
    6
    FFXI Server
    Phoenix

    For Kaiser Handschuhs you can get 6 enmity and 3 counter with HQ130.

  9. #689
    Salvage Bans
    Join Date
    Jun 2006
    Posts
    829
    BG Level
    5

    Got a -5 Enmity augment on a HQ2 of Armada Breeches, and a Pet: 12 Attack/R. Attack on Valk. Trews HQ3.

  10. #690
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,626
    BG Level
    8
    FFXI Server
    Sylph

    I don't understand some of the terms in this thread, could someone summarize?

    My synergy skill is 67, have been doing augments for ls peeps.

    How do you tell a HQ3? What is a 'forced' augment?

    I'm confused.

  11. #691
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    You can tell HQs by how much crap you get from completing.

    Forced augment is the stat you will always get if you HQ

  12. #692
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Buffy View Post
    I don't understand some of the terms in this thread, could someone summarize?

    My synergy skill is 67, have been doing augments for ls peeps.

    How do you tell a HQ3? What is a 'forced' augment?

    I'm confused.
    1- Do whatever you can to cap your synergy skill (to 80 or as close as you can get with crafts available to you), the effects will be noticeable on your results. Your overall HQ rate ("smooth synergizing!") should be around 80-85%. If it's consistently much lower than that you're either not ending with proper alignments or your skill is to blame.

    2- Your other questions are all answered and explained rather clearly in the first post, but I'll just copy the text here:

    "On the armor augments, you can determine the synergy tier by the amount of cinder you get at the end relative to NQ. NQ is 100 cinder, HQ1 is 110 (+10%), HQ2 is 120 (+20%), and HQ3 is 130 (+30%)"

    "Each piece has a piece-specific pool of four possible stats and one HQ-guaranteed augment which only and always appears in some amount on any tier HQ result."

    The "forced" augment is the "HQ-guaranteed" augment -- i.e. it is forced to appear whenever you get an HQ. There are a lot of other nuances to the synergy augment system which are all explained in that first post and on the Tatter and Scrap Synergy page on BG Wiki. Suffice it to say that you always want an HQ3 because not only does it increase the potential ranges of the augments to their maximum values, but it also opens up a slot for a third augment. In general, the augments are actually a whole lot less random than they may seem at first.

    https://www.bg-wiki.com/bg/Tatter_and_Scrap_Synergy

    Let me know if you have any more specific questions.

  13. #693
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,626
    BG Level
    8
    FFXI Server
    Sylph

    Slycer, thanks for what you just posted. I was unaware the first post had continued to get updated, that isn't aways the case.

    Exactly what I was looking for.

  14. #694
    E. Body
    Join Date
    Jul 2008
    Posts
    2,271
    BG Level
    7
    FFXIV Character
    Okiru Sasayake
    FFXIV Server
    Sargatanas
    FFXI Server
    Gilgamesh

    I probably know the answer, but I'm going to ask it anyway... I've been having terrible HQ rates on my Armada Hauberk and I'm wondering if maybe there is something I'm not doing. The best I've got is STP+5, DA+1 and I got that on HQ2 and 1; none of my HQ3s have even had STP on them and I burned through a good 60+ tatters, only HQ3'd ~8 of them, if that. So the question is, how are you guys doing it if your HQ rates are at least somewhat better than mine. I've tried a bunch of different ways with not reducing the Thunder, reducing the Thunder as best I can, letting the Earth leak to exactly 45, etc. Just curious what's been everyones experience with it.

    Edit: My skill is 80 for the record.

  15. #695
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Diomer View Post
    I probably know the answer, but I'm going to ask it anyway... I've been having terrible HQ rates on my Armada Hauberk and I'm wondering if maybe there is something I'm not doing. The best I've got is STP+5, DA+1 and I got that on HQ2 and 1; none of my HQ3s have even had STP on them and I burned through a good 60+ tatters, only HQ3'd ~8 of them, if that. So the question is, how are you guys doing it if your HQ rates are at least somewhat better than mine. I've tried a bunch of different ways with not reducing the Thunder, reducing the Thunder as best I can, letting the Earth leak to exactly 45, etc. Just curious what's been everyones experience with it.

    Edit: My skill is 80 for the record.
    Get the necessary element within +/- 1 of requirement and end synergy. Of course make sure your synergy skill is capped. That's it, period, I don't care about straighter silhouette, less pressure, impurities, etc, etc.

  16. #696
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    8/60 sounds about average for HQ3 rate, I've never had my HQ3 rate consistently over ~15%. Breakdown should be something like 50% HQ1, 20% HQ2, 10-15% HQ3, rest NQ.

  17. #697
    E. Body
    Join Date
    Jul 2008
    Posts
    2,271
    BG Level
    7
    FFXIV Character
    Okiru Sasayake
    FFXIV Server
    Sargatanas
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Slycer View Post
    8/60 sounds about average for HQ3 rate, I've never had my HQ3 rate consistently over ~15%. Breakdown should be something like 50% HQ1, 20% HQ2, 10-15% HQ3, rest NQ.
    My guess of 8 was probably a bit high; I think it was more like 5. Either way, what I was doing before was ending at +/- 3. Following cd's method of +/- 1 only, it took another 14 tatters for this: (Spoilered for huge)

  18. #698
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Very nice, congrats! I'd have to say that even at 75-ish tatters, you were pretty lucky to get that set of augments (max DA and max sTP).

  19. #699
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Has it been determine yet if you can get max of a common augment on NQ abj? Kinda wanted to do something janky and use HQ for 1 thing and NQ for another since I figured it would probably be cheaper in the end then trying to get capped on 2 different stats at once...

  20. #700
    BG Content
    Join Date
    Jul 2007
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    22,333
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Well, we know that Store TP+6 is only possible on Armadaberk, with Store TP+5 being the cap for Adaberk. I would guess that the Common augments all get max+1 on the NQ version.

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