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  1. #701
    Ridill
    Join Date
    Apr 2011
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    23,594
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    FFXI Server
    Bahamut

    What about the forced augment? I notice some list them as being same some list max as being 1 lower

  2. #702
    BG Content
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    Jul 2007
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    22,361
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    FFXI Server
    Lakshmi
    Blog Entries
    1

    They're always 1 higher on the HQ.

  3. #703
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    Doing some testing with P.Head synths, and it leads me to believe that MDT is not the common augment.
    Spoiler: show
    HQ3: INT+3 MND+4 Refresh+1
    NQ: MND+2
    NQ: MND+1
    HQ3: Wind+5 Refresh+1 Enmity+5
    NQ: Enmity+1
    NQ: Ice+6
    NQ: INT+3
    HQ3: Refresh+1 Enmity+5
    HQ1: MP+5 INT+3
    HQ3: INT+3 MND+4 Refresh+1
    HQ2: MP+16 MDT-5
    HQ1: MP+5 Enmity+1
    HQ1: MP+10 MND+4
    NQ: MDT-2
    HQ1: MP+ Res.Silence+4
    HQ2: MP+17 MDT-2
    HQ3: Refresh+1 Res.Virus+4 MDT-3
    HQ1: MP+13 Dark+5
    HQ1: MP+10 MDT-3
    NQ: MND+2
    HQ3: Dark+3 Refresh+1 MDT-4
    NQ: Light+2
    HQ3: MND+3 Refresh+1 Res.Gravity+1
    HQ2: MP+16 MDT-4
    HQ1: MP+10 INT+3
    HQ1: MP+5 Enmity+3
    HQ1: MP+5 MND+4
    HQ1: MP+12 MND+2
    HQ1: MP+11 Enmity+3
    HQ3: MND+5 Refresh+1 Enmity+5
    HQ1: MP+5 INT+3


    From what I've seen, the HQ augment is MP+, however this becomes Refresh when it HQ3s.

  4. #704
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Strange, and interesting... good find.

  5. #705
    cya
    cya is offline
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    Nov 2011
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    not sure if i can attach an image because i just signed up. Wanted to point out that unless the cap for Dex on heca harness is 7 or the forced stat is not Dex then the forced augment can reach the cap on a nq piece of cursed gear. in case someone says random pool, got str too. anyway GL with augments

  6. #706
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Pretty sure you can get 2 random pool stats on HQ3s

  7. #707
    cya
    cya is offline
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    yeah but had store tp as well unfortunately

  8. #708
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by cya View Post
    not sure if i can attach an image because i just signed up. Wanted to point out that unless the cap for Dex on heca harness is 7 or the forced stat is not Dex then the forced augment can reach the cap on a nq piece of cursed gear. in case someone says random pool, got str too. anyway GL with augments
    It's probably 7. There were only a few instances of Heca Harness augments that the info in the first post is based on, so the ranges are almost definitely not complete.

  9. #709
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    So, I had an idea. Why not import tatters over to the test server to find augments on some of the pieces we haven't checked yet?
    So I did. Testing on Valkyrie's Cuffs:
    Code:
    HQ3: MAB+3 Conserve MP+3 Pet:MAB+3
    HQ2: MP+15 MAB+5
    HQ1: MAB+1 Interrupt-7%
    NQ: Conserve MP+2
    HQ2: MAB+2 Pet:MAB+4
    HQ1: WaterRes+3 MAB+2
    HQ2: MAB+2 Conserve MP+3
    HQ1: MAB+1 Pet:MAB+3
    HQ1: MAB+2 Pet:MAB+3
    HQ1: MP+10 MAB+3
    Would have done more, but Hadean Tatters are as rare as rocking horse shit.

  10. #710
    Puppetmaster
    Join Date
    May 2008
    Posts
    71
    BG Level
    2

  11. #711
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
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    10
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    Bahamut

    Quote Originally Posted by SargentRemora View Post
    So, I had an idea. Why not import tatters over to the test server to find augments on some of the pieces we haven't checked yet?
    So I did. Testing on Valkyrie's Cuffs:
    Code:
    HQ3: MAB+3 Conserve MP+3 Pet:MAB+3
    HQ2: MP+15 MAB+5
    HQ1: MAB+1 Interrupt-7%
    NQ: Conserve MP+2
    HQ2: MAB+2 Pet:MAB+4
    HQ1: WaterRes+3 MAB+2
    HQ2: MAB+2 Conserve MP+3
    HQ1: MAB+1 Pet:MAB+3
    HQ1: MAB+2 Pet:MAB+3
    HQ1: MP+10 MAB+3
    Would have done more, but Hadean Tatters are as rare as rocking horse shit.
    Can you keep importing over?

  12. #712
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    346
    BG Level
    4
    FFXI Server
    Leviathan

    Honestly haven't tried, will look into it though.

  13. #713
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Great idea btw lol. I wish they let you set crafting levels to whatever, it'd be amazing to figure out subcraft levels.

  14. #714
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Would be great if it worked cause yeah tatters from einharjar are a bit rare and there is alot of info missing on them... like alot of them don't even seem to have the common stats right. Like only listing 2-3 or listing 6 lol. Forget actually value ranges

  15. #715
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    I just imported over to the test server as well and have aboutr 20 hadaen tatters on my character. I might give the synergy augments a whirl on there as well

  16. #716
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by dasva View Post
    Would be great if it worked cause yeah tatters from einharjar are a bit rare and there is alot of info missing on them... like alot of them don't even seem to have the common stats right. Like only listing 2-3 or listing 6 lol. Forget actually value ranges
    Check here:

    https://www.bg-wiki.com/bg/Tatter_and_Scrap_Synergy

    Value ranges aren't accurate, but the only ones with missing info are Shadow/Valkyrie's Cuishes and Shadow/Valkyrie's Gauntlets. The rest of the P.Abj stuff is complete and all of the Hadean stuff is known.

  17. #717
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
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    Bahamut

    Quote Originally Posted by Slycer View Post
    Check here:

    https://www.bg-wiki.com/bg/Tatter_and_Scrap_Synergy

    Value ranges aren't accurate, but the only ones with missing info are Shadow/Valkyrie's Cuishes and Shadow/Valkyrie's Gauntlets. The rest of the P.Abj stuff is complete and all of the Hadean stuff is known.
    Ah yeah I was looking on the pages for the armor itself which for alot of them are like I described. So they kinda disagree

  18. #718
    Smells like Onions
    Join Date
    Nov 2011
    Posts
    1
    BG Level
    0

    Shura Haidate +1 Augment.

    MAB+6
    Dual Wield +4
    Enmity +5

    guildwork.s3.amazonaws.com/files/4ed18891205cb211510ba411/4ed18aed205cb211520ba21c-SH1.jpg

  19. #719
    RIDE ARMOR
    Join Date
    Jan 2010
    Posts
    17
    BG Level
    1
    FFXI Server
    Ragnarok

  20. #720
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    87
    BG Level
    2
    FFXI Server
    Asura

    Just been augmenting my Valkyrie Trews, seen Ele skill go upto 6, and Pet crit rate +3.

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