I was afriad of that... fuck my luck
I was afriad of that... fuck my luck
what's the snapshot on alruna's? 4 and less than 4 seems like an odd amount to add to a piece of gear like that.
I actually got the exact same augment after taking a huge break on trying those. Had a piece with cure pot +2% healing skill +4, then got those augments that you have after not trying for 3 months....on my 4rd tatter. And I went with what you have there. I'd rather have the cure clogs on crack^^
Ok i got this shura togi +1 with Ninja tool expertise +5 and i want to share the info (i didn't see it anywhere and bg wiki says cap 4), but i can't post the pic because i'm new on bg forum. I'll ask Kogenta to post it later.
I got STR +6, Double Attack +1 on Adaman hauberk
Was trying to make it a piece for TP gear, ended up a WS piece lol
Took 49 tatters, thanks to Suji, my synergist mercenary.
(Can't add a screenshot yet since this is my first post, will edit when possible.)
What is the highest Ninja tool expertise % now? lol, that piece is nice.
I think I just won sky augments.
http://www.modewarp.net/Pictures/FFX...610_023307.jpg
wtf are u talking about dude? lol
https://www.bg-wiki.com/bg/Hct._Harness_Plus_1
Or the fact that he wasted one of the two most expensive tatters on one of the most useless Hecatomb pieces(even with augments)
Yes, resist slow on a slow piece is funny.
Here's the ones I actually kept:
http://www.modewarp.net/Pictures/FFXI/hecatomb.jpg
I'm rather happy with the legs and headpiece, could do better on the feet (I intend to used them for CDC on PLD) but these make a nice upheaval piece until I get Dillaram's
Mad?
p.feets -1 are actually better for CDC on PLD. they have crit hit rate +5/4 and crit hit dmg +4/5 as augments and cap at 101 smithing, so anyone that has goldsmithing 70 (+1) and all the smithing skill+ gears can T1 that.
EDIT: nvm its actually +3 crit hit rate, still haveing crit hit rate+ and crit hit dmg on one piece of equipment is nice for CDC
Yeah they are great but getting them and the tatters... ugh. At least the crit rate is the HQ so you aren't trying to align to commons or something. And it already has 9 att on it too
Pretty happy with this but will probably end up trying to get DA +4 one day.
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Friend of mine got a +12 enhancing on Kirin's Pole the other day and says it was on a HQ2 result. They took a screenshot if it's needed, but I'm curious if anyone else has seen that, or seen any 13 skill augments.
The last time we kicked it around, I think everyone decided that it was possible to get the max value for 1-of-4 augments on HQ2 (like 5 STP on an Adaberk).
Base damage is the guaranteed augment on Kirin's Pole synths, so that's the one that has its cap raised by HQ3.