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  1. #161
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    Slycer Ilerion
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    Quote Originally Posted by finalwolf View Post
    Zenith Pump

    (augments and stuff)
    Which of the augments was on every HQ? Was it cure spellcasting time? I was under the impression that it was summoning skill from a previous post, but you said you got summoning skill on an NQ which means it can't be the one on every HQ.

  2. #162
    Puppetmaster
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    Lakshmi

  3. #163
    New Spam Forum
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    Kujata

    Lucky bastard!

  4. #164
    Silent Oil body rubs
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    Here's my today's results. I'm having no luck getting cure potency 3 or better.
    Everything is listed in the exact order that was printed on the Zenith Pumps.
    got a weird result with +Atk on a pair, when I stopped the leaking by adding a lot of fire. This gave me an idea that maybe the augments could be influenced. I tried it a few times, nothing conclusive.

    Spoiler: show

    NQ
    Summoning Magic Skill +2
    Cure Potency +2%
    Cure Spellcasting time -4%

    HQ1
    Summoning Magic Skill +1, Cure Potency +1%
    Resist Slow +1, Summoning Magic Skill +1
    Wind Resist +1, Summoning Magic Skill +1
    Summoning Magic Skill +1, Cure Spellcasting time -5%
    Summoning Magic Skill +1, Healing Magic Skill +4
    Summoning Magic Skill +3, Pet: Mag.Atk.Bns +1
    Summoning Magic Skill +5, Cure Potency +2%
    Summoning Magic Skill +2, Healing Magic Skill +3
    Summoning Magic Skill +2, Pet: Mag.Atk.Bns +1 (added L17)
    Summoning Magic Skill +3, Healing Magic Skill +3
    Summoning Magic Skill +2, Cure Potency +1% (F6, T5, W31, L30, leaked)
    Summoning Magic Skill +3, Cure Potency +2%
    Dark Resist +4, Summoning Magic Skill +3

    HQ2
    Summoning Magic Skill +3, Cure Spellcasting time -6%
    Summoning Magic Skill +5, Cure Spellcasting time -5%
    Lightning Resist +6, Summoning Magic Skill +2
    Summoning Magic Skill +2, Cure Spellcasting time -6%
    Summoning Magic Skill +3, Cure Potency +1% (added L10)
    Resist Poison +4, Summoning Magic Skill +3
    Resist Virus +4, Summoning Magic Skill +2
    Summoning Magic Skill +1, Cure Potency +1%
    Summoning Magic Skill +1, Pet: Mag.Atk.Bns +1

    HQ3
    Summoning Magic Skill +3, Cure Potency +2%, Cure Spellcasting time -4%
    Summoning Magic Skill +5, Cure Potency +2%
    Summoning Magic Skill +4, Healing Magic Skill +3
    Range Accuracy +3, Summoning Magic Skill +5, Pet: Mag.Atk.Bns +3
    Summoning Magic Skill +5, Cure Spellcasting time -6%, Mag. Evasion +2
    Attack +6, Summoning Magic Skill +3, Pet: Mag.Atk.Bns +3 (leaked, rebalanced, F14, T31,W31)
    Summoning Magic Skill +3, Healing Magic Skill +3, Cure Spellcasting time -6% (added L14)
    Resist Poison +4, Summoning Magic Skill +5, Healing Magic Skill +5

  5. #165

  6. #166
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    Quote Originally Posted by finalwolf View Post
    Here's my today's results. I'm having no luck getting cure potency 3 or better.
    The cure potency+4 was a report from Byrthnoth who said it was on Zenith Pumps +1 (may or may not be possible on NQ, still haven't really seen any concrete evidence pointing to whether HQ gear has higher ranges than NQ). I haven't seen cure potency+4 myself, but I've definitely seen 3 on HQ3 of NQ pumps, so I know 3 is possible, at least.

  7. #167
    Cerberus
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    Alistrianna Galanodel
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    Just finished a batch of Zenith Crown +1! Lightningsday and Waxing Crescent (12%).

    Didn't notice anything not on the list for NQ Zenith Crown except for MAB +5.

    HQ3: MAB +5, Resist Silence +2, Divine magic skill +5
    HQ3: MAB +3, Dark magic skill +4
    HQ3: MAB +3, Magic critical hit rate + 4%, Enhancing Magic Skill +8
    HQ1: MAB +1, Enhancing Magic Skill +7
    HQ1: MAB +2, Enhancing Magic Skill +3
    HQ1: MAB +1, Enhancing Magic Skill +4

  8. #168
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    MAB+5 @_@ that's crazy...

  9. #169
    Salvage Bans
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    Hmm +5 Showing up on the Zenith Crown +1... Still no signs of DA+3 on an NQ Adaman Hauberk? Also, that's a lot of tries on the NQ Zenith Pumps with no +4% Cure Potency. I'm really leaning towards the HQs having a higher potential limit on some of the augments.

  10. #170
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    Yeah, I haven't seen MAB+4 on NQ, let alone +5. I have seen +3 on HQ1 of NQ, though, so I assume +4 is possible on HQ3. I still don't think it's nearly conclusive yet, especially since it's only been noticeable on two or three pieces out of like fifty, but I'm starting to believe it. Main problem in trying to figure it out is that the pieces that have been most attempted have either been straight drops (Haidate, Kote, etc.), or people have done the HQ version almost exclusively (Hecatomb+1, etc.). The only pieces I've seen a significant amount of info for both HQ and NQ have been Zenith Crown, Adaberk, and Crimson Hands and Legs. Didn't see any noticeable difference on crimson hands/legs yet.

  11. #171
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    Quote Originally Posted by Michelob View Post
    Hmm +5 Showing up on the Zenith Crown +1... Still no signs of DA+3 on an NQ Adaman Hauberk? Also, that's a lot of tries on the NQ Zenith Pumps with no +4% Cure Potency. I'm really leaning towards the HQs having a higher potential limit on some of the augments.
    I have ~40 more synth attempts for my Armada, but I'm feeling bad using peoples time to do my synths so took a break to farm sky / level synergy.

    This might not be the place, but what did you guys find the best way to level synergy? Atm I'm spamming gold nugget synths with earth fewell and precision thwacking (fisherman cuffs) on overloads. Is there a quicker way?

  12. #172
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    I think spamming one fewell is the quickest way to do it. You're going to cap out on gold nugget at 60, though. Platinum goes to 70, and you'll need to pick recipes that require craft skill to go higher than that.

  13. #173
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    Quote Originally Posted by Slycer View Post
    I think spamming one fewell is the quickest way to do it. You're going to cap out on gold nugget at 60, though. Platinum goes to 70, and you'll need to pick recipes that require craft skill to go higher than that.
    I did fear that, those recipes only require craft skill in the party tho right?

    If I have a fishing account with the apron, can i use the apron to stall synth to skillup on? Trade mats on fishing account, spam fewell on crafting account? I'm not sure if you can get skill doing someone elses synth.

  14. #174
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    Quote Originally Posted by Mafai View Post
    If I have a fishing account with the apron, can i use the apron to stall synth to skillup on? Trade mats on fishing account, spam fewell on crafting account? I'm not sure if you can get skill doing someone elses synth.
    You can definitely get skills off other people's synths, and the skill-up rate is most likely the same from what I can tell. So yeah, you could get to 80 off that synth.

  15. #175
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    Got DA3 on Armada finally, but with HP and MP as the other augments.

    Fastest way to lvl is to spam fuel keep impurities under 30 build pressure to 300+, spam repair until light is out of fuel then relieve pressure until out of dark fuel. Its expensive but you can go from 0-80 in just a few hours.

  16. #176
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    Quote Originally Posted by Taint View Post
    Got DA3 on Armada finally, but with HP and MP as the other augments.

    Fastest way to lvl is to spam fuel keep impurities under 30 build pressure to 300+, spam repair until light is out of fuel then relieve pressure until out of dark fuel. Its expensive but you can go from 0-80 in just a few hours.
    Great news on the 3 DA, now just the luck in getting it paired with STP...

    Anyway, I'm not familiar with the system at all, how exactly do you do this?

  17. #177
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Taint View Post
    Got DA3 on Armada finally, but with HP and MP as the other augments.

    Fastest way to lvl is to spam fuel keep impurities under 30 build pressure to 300+, spam repair until light is out of fuel then relieve pressure until out of dark fuel. Its expensive but you can go from 0-80 in just a few hours.
    How much gil are we talking about here?

    Byrth mentioned Haste+4 on Armada Sollerets earlier, was that pet haste or haste for PCs?

    EDIT: Saw these on xiah a while back but don't see anything for them in the OP.

    http://i76.photobucket.com/albums/j1...dowcuishes.jpg

  18. #178
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    0-80 in a "few" hrs is a little exaggerated. after bout 50 you will probably get 5 lvls a hr maybe if you're lucky. and after 70 you either have to have another 70+ craft or get someone to help you. If you did in a few hrs, then you must have been reallllly lucky with skill ups. I use the same method as you also.

  19. #179
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    Quote Originally Posted by Skeelo View Post
    0-80 in a "few" hrs is a little exaggerated. after bout 50 you will probably get 5 lvls a hr maybe if you're lucky. and after 70 you either have to have another 70+ craft or get someone to help you. If you did in a few hrs, then you must have been reallllly lucky with skill ups. I use the same method as you also.
    While skill ups slow, 5lvls an hour is very unlucky. If you spam the way I posted you'll be done in under 5hrs, 3 and a half if you're lucky.

  20. #180
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    Edited-

    It's going to be much more expensive to level by repairing furnace/keeping impurities down compared to spamming fewell, but that may be offset by the reduced time to 80. It's 6 dark fewell for every time you reduce impurities and 6 light fewell every time you repair, and you're going to have to reduce very often at lower levels without safety lever leveled up in order to keep impurities down. 100 gil from NPC per fewell, it will definitely add up. I wouldn't be surprised if this method cost 2-3 mil from NPC (maybe 1 mil from AH/self-synthing) as you're blowing through 99 light AND dark fewell plus whatever else you're adding into the furnace with every synth attempt.

    I can tell you that just spamming fewell without fixing impurity, repairing, etc., is not going to be anywhere near as fast as 3.5 hours (I've never heard of anyone getting 0-80 in 3.5 hours by any method, that sounds pretty nuts). More like 15-20 hours to 80, at a cost of probably 1-1.5 mil (750-1000 fewell/hr) if you buy from NPC or 300-500k from AH/self-synthing.

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