Hell if I know. There's plenty of leeches and crabs, but nooOOOooo gotta have a bat. As I typed this, Blackjacks just got another one...
Hell if I know. There's plenty of leeches and crabs, but nooOOOooo gotta have a bat. As I typed this, Blackjacks just got another one...
Double ring in one chest in Zeruhn:Spoiler: show
Page 6 in Fei'Yin requires 3 Killing Weapon and 3 Hellish Weapon kills, all which remain EP to 90.
Mobs repop in 5 minutes and there's a Grounds Tome right next to the entrance to the Cloister of Frost right next to 4 of these mobs.
Specters in the next few rooms are all also EP.
Box rate was shit.
Garlaige Citadel - Metasoma Katars
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A bit of a tangent, but I've been messing with the Prouesse Ring for parrying since I got it earlier today. I've gone from 302 -> 315 in a bit over three hours holding 5-6ish mandies at a time. I don't know that the ring is actually doing any of that, but it sure feels like it is.
edit: Oh, should mention I'm on Thief, so a normal job would likely have a better rate because they wouldn't have the stupid evasion.
Zeruhn Mines is so terrible. I've met people that have spent 2-3 days there so far with lv8 Treasure Casket and still no ring. I've been going at it for 2 with only lv3 and still nothing. I hope SE increases the drop rate on the chests or the item because this is incredibly ridiculous.
This whole update is just ridiculously low drop rates on everything worthwhile tbh![]()
isnt too unlike the old brown caskets, took me a day or so to get my herders sublibutt
I soloed something like 28 -> 50 in Sauro before I got my Herder's Subligar.
Anyway, I think I figured something out. If my mule and I complete a training regime on the same kill, only one of us gets a Prowess. If I stagger it one kill, we both get prowesses.
Edit: Also, Grapevine cape is Refresh Duration +30 seconds. I only tested on BLM/RDM. 30 more MP per Refresh 1. I don't know if it stacks with Refresh 2. I don't know if you have to leave it on for the full duration. I threw it on AH and went back out.
Caskets have always been a shitty load rate, took me 3 days for my Herder's Subligar. Pissing and moaning because youre not getting drop in 1 hour of farming is absurd.
Correct me if I'm wrong, but there's a limited number of chests that can be up at once, right? Then all those people leaving open caskets up are basically killing everyone's chest drop rate by doing so, since there's so many people in the zone?
What is everyone's experience with casket rate overall? With all Kupowers and one casket prowess upgrade I killed 50 DC mobs and got one chest then killed 100 too weak mobs (based on the post on the previous page that chests can drop from lowbie mobs) and got 2 chests (one blue one brown). That's 3/150 which is a FAR cry from the 20% rate that wiki says is the standard during appropriate kupowers. Is the rate on these new chests hovering around 2% for everyone? If so how much is increased casket prowess helping? Being confined to a single zone for fishing skill gear is kinda meh.
I had a 100% success rate with both of us getting Prowess when I staggered it.
Also, did further testing on Grapevine cape:
https://www.bg-wiki.com/bg/Grapevine_Cape
That's what I thought it might be, but I was not doing Z. Mines with the rest of the server. I was actually 2 boxing in a zone where there was only 1 other person. It just seems like overall chest rate is way lower in the GoV areas than the old areas.
Using the exp ring I finally took a couple jobs 20-30 yesterday and the drop rate on chests in bubu/qufim was like 25%. It just seems way lower in GoV zones even without competition.
Gave up after collectively 24 hours. Fuck this, it's broken and needs fixing.
Someone likened this to Magian Trials, killing monsters over and over again. I say that's bullshit, because at least with Magian Trials you KNOW when it's going to end. Do I want some War gear or a Dragon Ring? FUCK YEAH ._. Get rid of the shitty chest items and replace all of those with the ring.