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  1. #121
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    Quote Originally Posted by Hyan View Post
    I'll still be pissed if Yoshida decides XIV's endgame to consist of RAIDRAIDRAIDRAID for the next 5 years. Trash mobs here, cool boss there, rinse and repeat. Expansion: "More of the same, but BIGGER"
    Wtf do you want? Farming key items for 5 hours then spawn a big monsters? Run to a BC to fight the nm, then rinse and repeat 5 times? Fact is, big nasty monsters at the end of an epic instance is the most epic way to do endgame usually.

    WoW could use some diversity, but don't act like FFXI is the epitome of diversity. Dynamis, salvage, and nyzul were pretty much like raid in term of conception.


    Quote Originally Posted by Kuroikage View Post
    Never played WoW but to be honest this does NOT look like something they couldn't pull off if they got their shit together... even with the game's current mechanics.
    I would certainly like to see this type of creative content in boss arenas and such though.
    I see two major issues that could slow down the conception of similar encounter.
    First of all, the server lags in FFXI will always be bad. WoW is by far the most responsive mmo I've played, and even then, some mechanics are still annoying to deal with because of the client/server delay. With server located in japan, and a shitty engine, it will be hard to make something that is not frustrating. Remember AV's 2 hour lock? Or the rotating pot in sea? Yeah..thats the kind of thing we would have to deal with.

    Secondly, FFXIV has very little interaction with the environment. To implement interesting mechanics, they would need to work their ass off to improve the player/environment interaction considerably. Sadly, from a development standpoint, it requires a lot of ressource, and I'm not sure they have that.


    Also, Heigan's dance is pretty old, and there is many encounter that are much more fun to do imo.
    One of my favorite fight in this one, and I would kill to see something like this in FFXIV.
    The first video show how to deal with the fight and give you a detailed explanation of the mechanics, and the second is hardmode


  2. #122
    Relic Weapons
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    Quote Originally Posted by Siatdiat View Post
    FYI for those who don't know it, WoW doesn't have a hate meter as part of the in game UI, not made by Blizzard at least.
    Uhm yes it does lol.

  3. #123
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    Quote Originally Posted by Lucavi View Post
    Eh, there are non-tank-and-spanks. They're called kite-fights, and XI had plenty of them. I'd like to see them branch far, far out from those two, but we'll see.
    And yet kiting was necessary for almost none of them once we learned how to play the damned game.

  4. #124
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    I would absolutely kill for encounters like that in XIV. We'll see if that'll ever be possible once the combat update drops since they'd have to completely get away from the standing still nonsense. Anything short just simply won't fly for me though unfortunately. That's just the combat aspect of the game though. SE needs to realize that players want non combat content also that's fun and doesn't revolve around some silly crafting or chocobo racing mini game.

  5. #125
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    Quote Originally Posted by Kensaki View Post
    Uhm yes it does lol.
    Well I haven't played Cata or actually in years before Cata.

    Also, are you sure WoW has a threatmeter? Or are you considering the threatmeter 3rd party apps that have been made as shit that they put in the game?

  6. #126
    Bagel
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    My only gripe with WoW encounters is that they tend to hinder the melee classes. Sure you can have a couple (and probably more with 25 man) but it just makes being a melee a pain when you have to move around a lot. Aside from that, I can't see them making any fight like that in FF14. Movement and camera would be awful for it.

  7. #127
    Bagel
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    Quote Originally Posted by Siatdiat View Post
    Well I haven't played Cata or actually in years before Cata.

    Also, are you sure WoW has a threatmeter? Or are you considering the threatmeter 3rd party apps that have been made as shit that they put in the game?
    Above the boss or targeted mob, there is a % and it's color based so you know where you are % wise in threat. There are no "bars" showing like with Omen but you can see your own threat and if you get into the red, you'll pull threat and if you are getting in the yellow, you are high etc.

  8. #128
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    WTF first off my video froze while encoding and holy mother of dev posts. Just glanced over like:
    http://rlv.zcache.com/milk_rage_face...1vu1z1_400.jpg

    BRB 10 minutes while I prepare myself for this.. I see a mount system. WTF.

  9. #129
    The Defense is ready, Your Honor
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    Quote Originally Posted by Kuroikage View Post
    And yet kiting was necessary for almost none of them once we learned how to play the damned game.
    I dunno about that. I get what you're saying, but I always viewed it as more of a "I don't have to run because my tank never gets hit due to utsu" or "I don't have to run because I'm overgeared for the encounters now" or "I don't have to run because we can meleeburn it down while stun-spamming", but your basic premise holds water.

  10. #130
    Nidhogg
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    Quote Originally Posted by Gadritan View Post
    Yeah. Damn near anything people don't like or are unsure of they have to resort to the WoW thing. All the while knowing they never even touched that game.
    I love how every time someone doesn't like a feature people think "hey WoW has it so that must be why they don't like it". Perhaps you know, people who haven't touched WoW don't know of every little feature the game has or even cares, but judge based on proposals for FFXIV. Just maybe.

    Though I do see what you're getting at. It was only half an hour ago that I read a post stating FFXIV shouldn't have a variety of mounts because WoW does. Like that was the first game to do that.

  11. #131
    The Defense is ready, Your Honor
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    It was the first game to make billions to do that, so yeah, it's kinda relevant when people say it.

  12. #132
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    Quote Originally Posted by Kaylia View Post
    It's 55 000 guilds that have and won at least 1 "normal" raid encounter. Around 10 000 guild are beginning hard mode right now, and 1000 are near the end.

    This mean roughly 1 or 2% of the endgame population are good enough to clear the content (or dedicated enough) to get this far.

    Anyone who complains about WoW being "easy" compared to other mmo clearly hasnt played WoW. These fights require perfect execution on par with some challenging video games.
    This. I quit playing about a month ago, my guild raided 3 or 4 days a week, 3-4 hours a night since Cata release and we only had 5/13 of the hard mode bosses down. We were a 25man raiding guild and had the best progression on my server. On most of the hard modes every single person had to be doing their job and on their toes, lose one person or one person screws something up and its a wipe. Hell I think at that time there was still several guilds who have not even killed 12/12 on normal mode, Nef was no joke, one of the best, most challenging, entertaining bosses I have ever done. One person miss a kick in the 2nd phase and its over, one tank screw up kiting adds and its over, dps not on their toes and get Ony down and its over. I don't even want to think about Nef on hard mode. I always get a good laugh when people play the WoW is easy mode card, then I ask for an armory link, and see they are not even 12/12 on normal mode.... Lol

    Quote Originally Posted by Meko View Post
    Above the boss or targeted mob, there is a % and it's color based so you know where you are % wise in threat. There are no "bars" showing like with Omen but you can see your own threat and if you get into the red, you'll pull threat and if you are getting in the yellow, you are high etc.
    Are you sure about this? I never noticed this if its true. I guess because I used different plates and omen threat meter is why I never knew they had an in game threat meter.

  13. #133
    ٩๏̯͡๏)۶

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    Cata doesn't have any heigan style fights :{ I remember when I was too dumb to "get it".

    Cata is hard, WotlK was super ezpz mode but the hard modes were still challenging, people are still riding on the WotlK factor I guess.

  14. #134
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    At the moment the easiest normal 85 dungeons in Cata are harder that what you could call endgame in FFXIV.

  15. #135
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    Hardest part in FFXIV is the eternal struggle against the UI to accomplish what you want to do.

  16. #136
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    FFXIV's end-game is so easy it even makes FFVII look difficult.

  17. #137
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    Eh, people put too much emphasis on challenge. It's BG though, so not surprising.

    Just make the game entertaining. I think what we see here will do.

  18. #138
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    FFXIV Uraeus:


    Note: EVERY SINGLE FIGHT currently in the game uses the same strategy (aka none).

    WoW Valiona & Theralion:


    Standing in vortex throws you into another dimension from which you must get out of before you die. I never fell into that so you don't see it.
    I didn't have a video of our Nefarion kill unfortunately.

  19. #139
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    @Kuro
    You have some balls to not look behind you for the 2nd deep breath. I know you're standing inbetween the two lines, but it was still so damn close. Clipping fire like this scare the hell out of me.

    Quote Originally Posted by Hyan View Post
    Eh, people put too much emphasis on challenge. It's BG though, so not surprising.

    Just make the game entertaining. I think what we see here will do.
    Still in denial that mmo can challenge people with something else than pure grinding?

  20. #140
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    Haha yeah. Sometimes I get a little reckless. How you like those Disengages over the void zones? I'm a fuckin champ. XD

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