
Originally Posted by
Tomino
Still, we shouldnt mix RPG style difficulty with Action style difficulty.
Personally, I don't associate RPGs with reflexes, pattern memorization or counter-moves. Sure, games like WoW built their whole endgame around it and people loved that but this is still an MMORPG we're talking about, a FF-related one nonetheless.
I think it's fair for SE to work and deliver some kind of game experience that ties with other FF games. Bosses from previous games never required too much coordination, just a few brain cells and proper gear/setup.
In my opinion, FF11 managed to recreate that. And in doing so, surely "failed" all players who were looking for something more finger-challenging.