Cleaving dead 30 mobs - 2 chests pop because everyone in zone does it !wahhhing at guku aery comes to a close.
Cleaving dead 30 mobs - 2 chests pop because everyone in zone does it !wahhhing at guku aery comes to a close.
Yay for BST nerf.
Thanks for the less than 24 hours notice SE![]()
To back up what others are saying, I could farm a Sobek pop in 20 minutes with my mule if I brought pop items and got Gukumatz claim. I think that is the case for every first and second tier empyrean NM. Cleaving would be a few hours' investment and I needed several people around if I didn't want the KIs going to waste.
Yes, I burn through stones faster that way than just AOE farming the zone, but a lot of times real life time is more limited than Abyssea time.
i call dibs on the flamingo's!
To be fair, the game is already so unbalanced in Abyssea the ability for BST to basically use a parlor trick that required a specific gearset that ultimately wouldn't mean shit without the appropriate !! procs is just nitpicky.
I mean, we have perma RR via an atma, was the superpet really that much more broken?
Oh and for people baw hawing that a BST would keep a mob up too long by soloing, have you been to Carabosse? or any other NM people were keeping up forever cause they were fucking terrible even with all the bones Abyssea throws you.
Ultimately I know why the shit got nerfed but all this "it was broken" is kinda fucking funny to me when Abyssea since Heroes has been completely fucking broken.
Christ on a bun this.
You just know that there's going to be at least a few dickhead shells that are gonna come in with 18 people and split into 2 groups to hold both pops @ the same time...
inb4 Aeolian Edge Brewing 2x Empy NMs.
At least we can goldbox farm Heqet & the others now - __ -'
Two wrongs don't make a right. I'd remove the perma RR from Apoc if I could, I'm so sick of people zombieing NMs when they bite off more than they can chew. But you're right in the implication that this just shows how poor SE is at balancing their game.
edit
Having lots of people and splitting up to work on a common goal somehow makes you a dickhead? If I had 18 people (or even 12!) willing to work on an emp weapon NM, you're damn-straight that I'd split them up.You just know that there's going to be at least a few dickhead shells that are gonna come in with 18 people and split into 2 groups to hold both pops @ the same time...
AE brewing emp nms is retarded, when the nm itself already dies almost too fast to proc yellow. Also, it's not really difficult to claim Heqet etc unless you're trying to duo or something.
my group has 8 members and friends are welcome to come to lot on +2 items if they hold pops for us sometimes we have 15 people there gets shit done faster, if that makes us dickheads well, at least we have big heads and huge e-peens
Just ask for the completed item to be dropped into your MH, you're just one short step from it anyway.
SE basically makes Emps a 1 week casual affair and people are fucking complaining its not easy enough. God this game is going to be a smoldering pile of ash in a year.
Meanwhile the only remotely difficult Emps (Harp and Shield) still have to deal with a single T2 VNM, random as fuck T1/2 conversions and low double drop rate on 2 of the 3 T3s.
Hopefully there will be a grounds tome near the high end Ranperre mobs, clocked it at about an 8 minute run back and forth to get a new page and that was including swift shoes and crimson cuisses...
what they want is for SE to rework the unnecessarily tedious objectives involving claim x mob every v minutes with competition. if its SE's desire to slow our progression on the weapon, then make the fucking mobs harder. all empys have been are a time waster, not a matter of difficulty.
On which note: I pay no attention to which server Malacite is on, I just know it's not mine. My server had Titan merge with it this past week, and Phoenix could already be very busy when it came to emp NMs. In the time since server merge, my group has finished 7 weapons from the 80 to 85 stage, with the majority of the group only being available in the evenings. I predicted doom and gloom and so much competition I wouldn't wanna log in; I was wrong (though man, fuck JP prime, 25+ at Tunga makes for some lulz and headaches). I'd still like NMs such as Tunga and Heqet to become poppable because hey, that's the kind of content I like, but even prior to their KIs being obtainable from gold boxes, they were not impossible to get.
99% of us knows this. A small, vocal minority still act as if non-harp/shield emps are hard rather than annoying, though.all empys have been are a time waster, not a matter of difficulty.
People are more fucked off with the BST thing because it's the only nerf/adjustment/fix (pick the one that suits your world-view) that's been accompanied with the spite, vitriol, "oh the job deserves it I hate BSTs" and gloating that it has. That's what's got up most BST's noses - the sheer spite that's gone along with it more than anything else - it's almost back to the days where people would try to MPK you, just for the fact you were on the beastmaster job - I also don't think a lot of the newer BSTs have come up against that sheer level of job-hatred before and it's quite a shock to their system.
Games been up for about 20 mins.
I was all for it. Hated BST abusing it just so they can waste 120min of their abyssea time very slowly killing an NM.
Granted with the new ??? pops for certain NMs that issue is less of a problem.
Also, I demand a screencap of one group popping and fighting all 3 ???s of a given NM at the same time.