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  1. #461
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    Patricia Lanvaldear
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    Yes?

    Edit in response to your edit: Yeah, you won't miss MP since you never played it but lemme tell ya; MP was super fun, especially if you use cwcheat to remove the time limit (you could extend the connection time via various means in game but this was just hassle free).

    Was fun as hell running around with a buddy who had a spell build and me playing on Rem with Convert and just wreckin' everything for days.

  2. #462
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    So i decided to cave in and play it on PPSPP I have 0.9.9.1 which is the latest version

    but it crashes like crazy when I play Type 0 and it's always when I zone. that the game will crash

    Any config recommandation?

  3. #463
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Yeah

    Spoiler: show
    Play it on the PS4

  4. #464
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    Final Fantasy Type-0 PS4 HD! XBONE HD!

    Quote Originally Posted by Tyrath View Post
    Yeah

    Spoiler: show
    Play it on the PS4

    But march is far, and I'm not sure PSN will be back by then

  5. #465
    RNGesus
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    Touche.

    Good thing SE didn't include multiplayer. They must've seen this coming.

  6. #466
    Ridill
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    Quote Originally Posted by Tyrath View Post
    Touche.

    Good thing SE didn't include multiplayer. They must've seen this coming.
    Or it was simply out of their budget to recode everything for the PS4. They also removed multiplayer from KH BBS HD on PS3.

  7. #467
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    Quote Originally Posted by Ratatapa View Post
    So i decided to cave in and play it on PPSPP I have 0.9.9.1 which is the latest version

    but it crashes like crazy when I play Type 0 and it's always when I zone. that the game will crash

    Any config recommandation?
    The main thing you need to do is use buffered rendering (though some folks say it works better with it off, but for me it fixed the issues you're having), everything else you'll probably need to tweak on your own til you get it just right for your liking.

    Quote Originally Posted by Alkar View Post
    Or it was simply out of their budget to recode everything for the PS4. They also removed multiplayer from KH BBS HD on PS3.
    It was a joke...

  8. #468
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    Quote Originally Posted by Charismatic View Post
    The main thing you need to do is use buffered rendering (though some folks say it works better with it off, but for me it fixed the issues you're having), everything else you'll probably need to tweak on your own til you get it just right for your liking.



    It was a joke...
    Think it worked was able to do a full mission without crashing

  9. #469
    Relic Horn
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    Does it matter where I preorder or is every seller getting the same stuff?

  10. #470
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    bleh crashed again ffs

  11. #471
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    Quote Originally Posted by Ratatapa View Post
    bleh crashed again ffs
    Do you, perhaps, have multithreading enabled (its under system settings in the emu)? I hear there's a MT crash bug.
    EDIT: Some have also reported that enabling software rendering in the emu (under graphics settings) solves a crash bug that generally occurs on saving).

    Unfortunately for you, I never ran into any crashes so I don't have anything I can suggest from experience. This is all just from google searches, really.

  12. #472
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    I already did all those before coming here, If it crashes once more i'll just wati for Vita Exploit or PS4 (don't wanna pay 74$ for it)

  13. #473
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    I don't dsee the jump fiesta trailer here so w/e i guess


  14. #474
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  15. #475
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    Queen and machina looks strange in hd ( the colours and all)

  16. #476
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    Machina looks okay to me. Queen's hair does look a little too slick and oily though lol

  17. #477
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    Might just be a bad shot but she certainly looks cuter in LQ!

  18. #478
    Sea Torques
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    Interview with Tabata in Famitsu that talked about Type-0 HD. Spoke briefly about what changes they made to the graphics and gameplay. Most relevant (to the current conversation) part quoted.

    Tabata:
    We’re in the final stages of adjustment, so there are things that are set and others we’re adjusting. With the characters, we’re adjusting the character models and textures so as to best capture the feel of the [PSP] originals. Sometimes the original facial expressions bottleneck the adjustments we’re trying to make, so in those cases we adjust the facial expressions as well. Rem, Queen and Deuce in particular have been cutened up. (laughs)

    Famitsu:
    All of them girls. (laughs)

    Tabata:
    Yeah, of course. Screw Khalia, we can sort him out later! First we’ve got to cuten up Deuce!

    Famitsu:
    So Deuce comes first, huh?
    So hopefully it is just a bad shot.

    On gameplay changes:

    Famitsu:
    You said before that you weren’t playing around with the source material much, making adjustments primarily through technical means such as changes to models and lighting. But even then it’s surprising just how much the graphics have improved.

    Tabata:
    Yeah, we didn’t fiddle around with the visuals too much, but we did start to play around with the gameplay (breaks into a wry smile) and it’s ended up feeling like a different game from the PSP version. For example, we wanted Trey to be more popular with fans in this HD version, so we made adjustments: allowed him to move around speedily even when his bow is fully drawn, improved the effectiveness of his evades, and so on.

    Famitsu:
    You really powered him up.

    Tabata:
    Yeah. Also, we got user feedback expressing disappointment that Seven moved so slowly, so we sped her up. We also sped up Ace’s evades so now he practically glides through the air. We’re sharpening up the entire game bit-by-bit using this approach.
    http://automaton.am/articles/news-bi...tories-part-i/

  19. #479
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    Sped up Ace's evades?
    I have no idea why they would do that but I'll take it. Ace is already super fun to play.

  20. #480
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    are we in march yet

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