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Thread: Patch 1.17b Notes     submit to reddit submit to twitter

  1. #81
    Relic Weapons
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    Sometimes before they stop pretending they aren't going to shift all focus to their second chance at a next gen MMO.

  2. #82
    Ridill
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    Quote Originally Posted by Kensaki View Post
    Sometimes before they stop pretending they aren't going to shift all focus to their second chance at a next gen MMO.
    Oh sure, they'll drop their leading IP for an MMO that's either a new one or a less popular one. God that makes so much sense doesn't it?
    After all SE only has one team working on games so whenever a new one is announced that means everything else is either cancelled or delayed.

  3. #83
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    Quote Originally Posted by fussel View Post
    I actually like text commands being available. Plus, from a programming standpoint, it's much easier to add functionality this way, instead of having to design a GUI for every bit, and then having to redesign the GUI for every small modification.

    Also, it's not backslashes but slashes.
    That's why they invented scroll bar in 1978.

    Coding a GUI is obviously a little harder (especially if you want to make it visually pleasing) but once it's completeled, it's not "hard" to adds additional options. Option menu are not like the battle UI that is always present on the screen.


    Quote Originally Posted by fussel View Post
    The updater works fine, if you set up a proper port forward for the incoming torrent port. I got the patch with 500+ kbytes/sec.

    1. Run FFXIV Config. In the networking options, disable UPnP. Completely disregard the port number that's shown there, it's wrong.
    2. Run the game and wait until the downloader starts looking for peers (when that progress bar is shown).
    3. Run cmd.exe
    4. Type "netstat -a" and look for the TCP port 55xxx with state LISTEN.
    5. Forward the external TCP port 55xxx to your PC's IP address, port 55xxx on your router.

    Now you'll see incoming "Remote connections" after a couple of minutes, you don't even need to restart the downloader.

    I observed, that the incoming port never changes, but it's still different on different installations. I guess it's saved somewhere in a config file, in the registry or dependent on something else. And it's definitely not the number shown as the incoming port in the config tool. Ignore that number, find out your incoming port using netstat -a while the downloader is running.
    It doesnt "work fine" when the user has to take many step that arent mentioned anywhere in the games to run it properly. While I can find my way around such issues, they need to realize 99% of the population can't, and they should provide a clear way to set up the game (and downloader) properly.

  4. #84
    Dammit Steve of the House of Weave
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    Quote Originally Posted by Kaylia View Post
    It doesnt "work fine" when the user has to take many step that arent mentioned anywhere in the games to run it properly. While I can find my way around such issues, they need to realize 99% of the population can't, and they should provide a clear way to set up the game (and downloader) properly.
    ^ Exactly. The least they could do is add something to the updater like "Slow downloads? Click here to configure your pc for proper downloading speeds". Link it to a lodestone sticky with the above instructions. Still a pain but at least people can help themselves.

  5. #85
    Ridill
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    Quote Originally Posted by Alkar View Post
    Oh sure, they'll drop their leading IP for an MMO that's either a new one or a less popular one. God that makes so much sense doesn't it?
    After all SE only has one team working on games so whenever a new one is announced that means everything else is either cancelled or delayed.
    Also, the planning stages of a game don't require a large team at all. Couple of designers is all you really need.

  6. #86

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Vuitton View Post
    Really? I thought they're targetting system was like a million times better ever since they implemented the targetting modes. I haven't had a single issue since then.
    It is, trolls gonna troll. It's pretty much identical to XI now with more options, only needs minor tweaks at this point and I can't even think of any off the top of my head. Adding C for derpers who accidentally switch modes was pretty much the last thing they had to take care of.

  7. #87
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    Quote Originally Posted by Alkar View Post
    Oh sure, they'll drop their leading IP for an MMO that's either a new one or a less popular one. God that makes so much sense doesn't it?
    After all SE only has one team working on games so whenever a new one is announced that means everything else is either cancelled or delayed.
    Again, you can't develop an MMO like a regular game or you'll end up with another XIV. Only way this could possibly work is if they decided to let a bunch of young devs with new ideas work on it while all the old and out of touch ones handle XIV. I can't see that happening.

  8. #88
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    lol who is going to touch another MMO from SE if they kill XIV anytime soon?

  9. #89
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    Same people who defend every decision SE makes about FFXIV.

  10. #90
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    Quote Originally Posted by Sephiroth View Post
    lol who is going to touch another MMO from SE if they kill XIV anytime soon?
    I would if it actually looked good. I would play the beta for it if I could and look for beta videos... if it seems like a decent game and not a trainwreck like this game, I might actually even pay for it this time instead of taking a buddy pass account.

  11. #91
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    Quote Originally Posted by Sephiroth View Post
    lol who is going to touch another MMO from SE if they kill XIV anytime soon?

    As of right now, not me regardless of what happens to FFXIV, I don't trust them at all. I have lost all trust in this company when it comes to their MMO's.

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