Opps, removed the so-called feature where people have to be allowed to view it, here is new one. Sorry about that.
spreadsheets.google.com/spreadsheet/ccc?key=0AiwQ-SM9L5dydExDanQ1ZS1rQWdjOWxfSUlqQlRuWVE&hl=en_US#gi d=0
Opps, removed the so-called feature where people have to be allowed to view it, here is new one. Sorry about that.
spreadsheets.google.com/spreadsheet/ccc?key=0AiwQ-SM9L5dydExDanQ1ZS1rQWdjOWxfSUlqQlRuWVE&hl=en_US#gi d=0
I didn't know you were on BG. I like your THM solo videos, if i could stand playing the class i would take lessons from you.
If you wouldn't mind giving me your info on base sp, I will put together a spreadsheet with the info, or if Togison would like to add it to his, which ever works best, I just think it would be great info to have.
Edit: After reading the whole post... Seems you are already working on it, I will start collecting data to help as much as I can.
I already have family class and camp sites done, has been for like 2 weeks. So I will post it tomorrow. Just have to play around with layout so it looks 1/2 way decent for google docs
Also by then, I hope to be able to do actual links. I will post info on INT, MND, PTY for DoTs and Nukes later this week, but some info I already posted a few weeks ago on Moogleinc forums. Emnity I will not post, since it is changing, and by they way to all those peopel that think DEX does almost nothing, you might be surprised how much it does make a difference.
Make a difference in what?
I just started with 50 dex, killed 10-20 mobs, then pumped all points into dex, 122 total dex, keeping the same damage average for ws and normal actions. Not sure about acc., but it appeared to stay the same.
Hardly a solid test at all, but did the same with str. last week and had the same results.
Maybe I will test again, recording numbers, and having a much larger test pool. But from the small amount of testing (not claiming my tests are solid at all) I have done, I don't see any advantages to dex or str.
I would love to see some hard data on the both, and will try again when I have time to sit down and record numbers.
Now, atk on the other hand, makes a huge difference and you can tell just by eye balling a few mobs.
Edit: There was some testing on dex and str done by some people on these forums, they did a much better job than me and recorded their data on a rather large number of mobs.... I can't seem to find the thread....
Will make a new post/forum with the Camp sites and other info
Ul'dah\Horizon\The Wights' Stuff is 25/30/35/40/45
I've asked this multiple times but to no avail. What do the mob levels mean and what are they based on? Example: I am level 9 glad and level 10 sent and I was able to kill level 18-20 mobs pretty handily. I'm just confused on what the mob levels actually mean.
When taking into account player vs mob level, it's always your main class. Sentinel and Physical have no bearing on calculating SP. When aiming to get max SP you want to get a mob that is 10 ranks above you. Ie you're 9 glad, you want a rank 19 mob. A rank 19 mob and a rank 20,21,22,25, 27(of the same type) will give the same SP. 10 ranks is the max. This is also aimed at party play(leves or grinding) moreso than solo as you'd probably get better sp/hr solo on rank 12 mobs than 18 etc. You can also find a nice mob type/rank vs base SP awarded chart by kaeko if you search....
edit: http://www.bluegartr.com/threads/104...-SP-quot-Chart
Oh hay top of the page. Was searching all over for it myself lol.
I appreciate the info but I was more so asking about the gauge of difficulty but I guess it depends on the mob type. Also, does the "level" of the mob change based on my level? I was running around and ran into a mob that was level 95 or something and it wasn't named. I can't imagine a group of 50's being able to take down a mob that is level 95. That's where my confusion comes in. I'm not so concerned with the EXP or SP.
They don't change, it's just that SE put some really high level mobs in locations they don't want us/that have no purpose.
As for rank difference I think thats just how 'balance' is atm, I was able to easily kill r40-44 Pudding/Yarzon on my LNC33 during the easter event.
Mob levels come in ranges of 5 so always aim for the rank range two (solo) or three (group) tiers above you, with some exception for mob type, which you'll either learn from personal experience or by asking around/researching. The level ranges are always X0-X4 and X5-X9. When choosing where to XP, let's say you're rank 33, you'll want to look for mobs in the 45-49 range for a group and perhaps 40-44 for solo.
They're actually quite easy, s'just how it is. For how big a factor dLvl is with almost everything.. it hits a ceiling relatively quickly.
http://img810.imageshack.us/img810/9477/headman99.jpg
195sp if youre wondering.
I don't know if I'd call a kill where half the party died "easy" as much as "not impossible".
How many people did you have there besides the 8 that were currently in party?
If I was trying to brag I'd state it was difficult, not that it was easy. They were easy, we farmed them all night to make the red spectacles because they drop Gold Dust. Made enough for everybody and even got some +3 dust. Just happened to have a screenshot of the corpse on that one as happened to be 99, most are 92-97. Youll die if you eat a bomb toss, but theyre avoidable if you care enough to try. Nobody else was there but the party and I believe we were going with 6 for a while.
The reason why I asked how many people were there is because there appears to be at least 9 in that screenshot.
And we all know how the internet works; you don't brag by saying something is hard, you brag by saying that thing was easy for you.
This is why I love the combat in the game (solo wise anyway). It feels like I have a lot of control over the fight and with some skills, you can pull off a win.
Since we have 2 thread with the same info, would a mod be so kind to move this thread or the other one into the dead threads section please.