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  1. #2141
    Salvage Bans
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    Leviathan

    Anyone know the item ID for Chloris buds, for lightluggage?

  2. #2142
    Radsourceful

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    Bismarck

    Code:
    http://www.ffxiah.com/item/2928/2lf-chloris-bud
                               ^^^^
    In any FFXIAH link, that's the ID

  3. #2143
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    oh cool, thanks.

    if item is 2928 then lot, else pass

    should work then?

  4. #2144
    Radsourceful

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    Yes

  5. #2145
    Cerberus
    Join Date
    Jun 2007
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    FFXIV Character
    Ninita Nita
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    Excalibur
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    Shiva
    WoW Realm
    Gnomeregan

    I already asked this on windower site, but i figured i'd ask it here as well as this site is more lively than that one. but i'll spoiler my code tags here

    ok my autoexec is tiered.. Lemme give you some examples
    Spoiler: show

    Code:
    autexec.xml
    
    	<register event="login_Nitroustaru" silent="true">
    		ae load nitroustaru.xml
    	</register>
    	<register event="login_Atima" silent="true">
    		ae load atima.xml;
    		load blinkmenot;
    		blinkmenot alwaysself on;
    		blinkmenot alwaysothers on
    	</register>
    
    
    nitroustaru.xml -- just imports 2 other files. not really important but i like doing it this way
    
            <import>jobchange.xml</import>
    	<import>buffs.xml</import>
    
    jobchanges.xml -- just one example here.. this file has a lot to it
    
    <!--Blue Mage-->
    	<register event="jobchange_blu/nin" silent="true">
    		input /macro book 14;
    		wait 1;
    		input /macro set 1;
    		input /echo Macros Changed to blu;
    		bind f7 input /ma "Utsusemi: Ni" &lt;me&gt;;
    		bind f9 input /ma "Occultation" &lt;me&gt;;
    		bind f10 input /ma "Battery Charge" &lt;me&gt;;
    		ae load nitroustaru_blu.xml
    	</register>
    
    nitroustaru_blu.xml  -- just an example it goes a bit further but don't wanna take up too much room.
    
    	<import>JobChange.xml</import>
    	<!--Blue Mage-->
    	<register silent="true" event="gainbuff_Chain_Affinity">sc var set CA CA</register>
    	<register silent="true" event="gainbuff_Burst_Affinity">sc var set BA BA</register>
    	<register silent="true" event="gainbuff_Refresh">
    		bind f10 input /ma "Animating Wail" &lt;me&gt;;
    	</register>

    Ok. now with all that i also have a weather.xml that helps me keep track of weather.. I don't want it to be loaded all the time.. like it would be if i just imported it into say... my jobchange.xml... I'm curious if there's a way i could use the registerq command to make the following all register if i trigger a specific thing say by doing this //ae trigger watchweather
    now.. i know i could do this

    <register silent="true" event="watchweather">

    But, i don't know the syntax to get the following weather.xml to all register at once.. any help would be greatly appreciated. because if i load this xml after i load my blu xml i lose all the events from that one. and i don't wanna have to import it and always seem the weather info. (standing in jeuno and seeing foggy, sunny, foggy, sunny all the time would be annoying. Thanks in advance.

    Spoiler: show
    Code:
    weather.xml -- probably ripped from this site somewhere but here it is
    
    <?xml version="1.0" ?>
    <autoexec>
    	<import>jobchange.xml</import>
    	<register silent="true" event="weather_Thunder">wait 5; addtochat 167 == Thunder ==</register>
        <register silent="true" event="weather_Ice">wait 5; addtochat 167 == Ice ==</register>
        <register silent="true" event="weather_Fire">wait 5; addtochat 167 == Fire ==</register>
        <register silent="true" event="weather_Earth">wait 5; addtochat 167 == Earth ==</register>
        <register silent="true" event="weather_Wind">wait 5; addtochat 167 == Wind ==</register>
        <register silent="true" event="weather_Water">wait 5; addtochat 167 == Water ==</register>
        <register silent="true" event="weather_Light">wait 5; addtochat 167 == Light ==</register>
        <register silent="true" event="weather_Dark">wait 5; addtochat 167 == Dark ==</register>
        <register silent="true" event="weather_Clear">wait 5; addtochat 167 == Clear ==</register>
        <register silent="true" event="weather_Fog">wait 5; addtochat 167 == Fog ==</register>
        <register silent="true" event="weather_Clouds">wait 5; addtochat 167 == Cloudy ==</register>
        <register silent="true" event="weather_Sunshine">wait 5; addtochat 167 == Sunny ==</register>
       
        <register silent="true" event="day_Firesday">wait5; addtochat 167 == Fireday ==</register>
        <register silent="true" event="day_Earthsday">wait5; addtochat 167 == Earthsday ==</register>
        <register silent="true" event="day_Watersday">wait5; addtochat 167 == Watersday ==</register>
        <register silent="true" event="day_Windsday">wait5; addtochat 167 == Windsday ==</register>
        <register silent="true" event="day_Iceday">wait5; addtochat 167 == Iceday ==</register>
        <register silent="true" event="day_Lightningday">wait5; addtochat 167 == Lightningday ==</register>
        <register silent="true" event="day_Lightsday">wait5; addtochat 167 == Lightsday ==</register>
        <register silent="true" event="day_Darksday">wait5; addtochat 167 == Darksday ==</register>
    
    </autoexec>

  6. #2146
    They're just like us
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    Asura

    You could import the weather XML at the start, but there's no way to unload/load a new .xml that without re-registering the ID's. The reason it doesn't happen with import is because import loads the event ID's after the ID's that are already loaded.

    Most of job specific things you have set can be done through spellcast, you could use spellcast for that then use trim down autoexec to specifics like universal binds and the weather set, and make another set w/o the weather to load when you dont want the weather information displayed.

  7. #2147
    Cerberus
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    Gnomeregan

    Quote Originally Posted by Apelila View Post
    You bind F10 twice just FYI.

    You could import the weather XML at the start, but there's no way to unload that without re-registering the ID's. Most of other things you have set can be done through spellcast, you could import all the job specifics into spellcast then use trim down autoexec to specifics like universal binds and the weather set, and make another set w/o the weather to load when you dont want the weather information displayed.
    to explain the f10 binding more than once i'll show you the rest of my blu xml.

    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <autoexec>
    	<import>JobChange.xml</import>
    	<!--Blue Mage-->
    	<register silent="true" event="gainbuff_Chain_Affinity">sc var set CA CA</register>
    	<register silent="true" event="gainbuff_Burst_Affinity">sc var set BA BA</register>
    	<register silent="true" event="gainbuff_Refresh">
    		bind f10 input /ma "Animating Wail" &lt;me&gt;;
    	</register>
    	<register silent="true" event="gainbuff_Haste">
    		bind f10 input /ma "Magic Fruit" &lt;me&gt;;
    	</register>
    	<register silent="true" event="losebuff_Refresh">
    		bind f10 input /ma "Battery Charge" &lt;me&gt;;
    	</register>
    </autoexec>

    I use an xbox 360 controller.. and have joy2key bind f7/f9/f10 to left bumper/right bumper/back button respectively. f10 is my "buff button" so i hit it once.. it casts battery charge.. Once i gain the refresh effect it rebinds it and if i hit it it casts Animating wail. Once i gain haste effect it binds to magic fruit (just for ease of use without looking for the macro), until such time as refresh wears off. At which time it rebinds again back to battery charge -> wail -> fruit

  8. #2148
    They're just like us
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    Quote Originally Posted by Nitrous24 View Post
    charge -> wail -> fruit
    Thats nifty, i figured it did something when i looked again and I saw it bind to a different spell, i missed the end of the register on my first pass.

  9. #2149
    Sword of the House of Weave
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    Phoenyx Pendragon
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    Siren

    Quote Originally Posted by nikia View Post
    Had two quick questions.
    2. With SE adding /blockhelp it makes the plugin CFHprotect not needed, however I yet to find a way to make /blockhelp stay on always. Is there anything I might have missed? A script or something? Might seem silly to ask but I am slowly trying to cut down on some of the older plugins that might not be needed anymore.
    Thank you for any help you can offer.
    I'd have to dig up the update notes, but I'm pretty sure the default state for /blockhelp is on, so you would have to /blockhelp off in order to CFH something.

  10. #2150
    King of the Jews
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    Ifrit

    Merits for: DRG(after 5/5 angon) pld, smn, bst?

  11. #2151
    If I screw up again Im gone forever.
    Secret Admin

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    Bismarck

    Quote Originally Posted by Aurara View Post
    Merits for: DRG(after 5/5 angon) pld, smn, bst?
    For drg I did 5/5 jump/high jump, 5 angon 2 deep breathing and 3 empathy. It's really up to you after 5 angon.

    Question about Wherwetrice, was farming for whm seals (which according to wiki has a 60% drop rate), but I only got 2 out of 8, 5/6 of which were grellow procced. Is it really a rare dropper of whm seals? Did anyone notice a decrease in TE farming from zone to zone? We farmed blue chests (and a little bit of amber) while we were doing the NM. With 100~ pearl and 255 azure, we didn't get a single TE the entire (120 mins~) time we were there. It was very frustrating.

  12. #2152
    Sea Torques
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    Ramuh

    Quote Originally Posted by Phoenyx View Post
    I'd have to dig up the update notes, but I'm pretty sure the default state for /blockhelp is on, so you would have to /blockhelp off in order to CFH something.
    I think it is OFF by default, never used the command and I can CFH Ephemerals/elementals if they aggro in abyssea exp parties without problems.

  13. #2153
    House Azazael
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    Fenrir

    DRG: T1 - 5/5 Jump High Jump T2- 5/5 Angon, then fielders choice, I went with 4/5 empathy and 1/5 strafe.
    PLD: T1 - 5/5 Sentinel and Rampart T2 - 5/5 Chivalry 4/5 Guardian 1/5 Fealty
    SMN: T1 - 5/5 Avatar Magical Attack 2/5 Magic Acc 3/5 Physical Acc T2 - I went 1/5 in each then maxed Shiva's Heavenly Strike
    BST: This isn't a real job so I am not sure how you plan on spending merits on it.

  14. #2154
    Sword of the House of Weave
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    Quote Originally Posted by arshesney View Post
    I think it is OFF by default, never used the command and I can CFH Ephemerals/elementals if they aggro in abyssea exp parties without problems.
    Nope, on. From the patch notes:
    The new text command "/blockhelp" has been added.
    This command allows players to toggle on and off the ability to bring up the "Call for Help" button in the command menu. The default setting for this command is on; logging out of the game will revert this setting to default.

  15. #2155
    Hydra
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    Cerberus

    I spent about an hour reading the "Neo-Dynamis Changes" thread and checked out the BGwiki. (Thanks to all that contributed information in that thread by the way.) I just re-started doing Dynamis last night post-update and was a little overwhelmed with all the changes, but the information I found was helpful.

    Anyway, the one thing for which I could not find conclusive evidence was specific to the proc system. Has it been determined yet (or has the theory been further supported) as to whether the range of "proccable" spells, job abilities, and weapon skills is

    A.) Based upon the specific members of the party and the respective spells, job abilities and/or weapon skills available to the job combinations within that party?

    ~or~

    B.) An established set of spells/ja/ws that are not limited to the party spells/ja/ws but limited in some other way (i.e. day, time, lolMoonphase)?

    ~or~

    C.) Simply random

    I would have continued to search but after spending an hour looking over all this information, I feel a little burned out.

    Also, I didn't know if this question belongs here or in "Neo-Dynamis thread. Thanks.

  16. #2156
    House Azazael
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    Fenrir

    Quote Originally Posted by keitari View Post
    I spent about an hour reading the "Neo-Dynamis Changes" thread and checked out the BGwiki. (Thanks to all that contributed information in that thread by the way.) I just re-started doing Dynamis last night post-update and was a little overwhelmed with all the changes, but the information I found was helpful.

    Anyway, the one thing for which I could not find conclusive evidence was specific to the proc system. Has it been determined yet (or has the theory been further supported) as to whether the range of "proccable" spells, job abilities, and weapon skills is

    A.) Based upon the specific members of the party and the respective spells, job abilities and/or weapon skills available to the job combinations within that party?

    ~or~

    B.) An established set of spells/ja/ws that are not limited to the party spells/ja/ws but limited in some other way (i.e. day, time, lolMoonphase)?

    ~or~

    C.) Simply random

    I would have continued to search but after spending an hour looking over all this information, I feel a little burned out.

    Also, I didn't know if this question belongs here or in "Neo-Dynamis thread. Thanks.
    C. Every single *insert whatever JA/MA/WS here* has a chance to proc. And may require multiple attempts to proc.

  17. #2157
    BG Content
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    Sorry, I updated the page so it's more clear. There's no point in cycling WSs.

  18. #2158
    Hydra
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    Ramuh

    Quote Originally Posted by AzazaelFenrir View Post
    DRG: T1 - 5/5 Jump High Jump T2- 5/5 Angon, then fielders choice, I went with 4/5 empathy and 1/5 strafe.
    PLD: T1 - 5/5 Sentinel and Rampart T2 - 5/5 Chivalry 4/5 Guardian 1/5 Fealty
    SMN: T1 - 5/5 Avatar Magical Attack 2/5 Magic Acc 3/5 Physical Acc T2 - I went 1/5 in each then maxed Shiva's Heavenly Strike
    BST: This isn't a real job so I am not sure how you plan on spending merits on it.
    I'd rather 5/5 shield bash instead of rampart
    and SMN 5/5 magic attack and physical attack would work better if you kept your smn skill at cap or above.

  19. #2159
    Sea Torques
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    Alexander

    Quote Originally Posted by Silentleroy View Post
    Question about Wherwetrice, was farming for whm seals (which according to wiki has a 60% drop rate), but I only got 2 out of 8, 5/6 of which were grellow procced. Is it really a rare dropper of whm seals?
    it's certainly not 60%. those wiki numbers are dubious at best. when i did my whm hat, i finished blm, rdm, and 6/8 sch before i finished whm. i never bothered with whirro, but even with the many kills it took on wherwetrice, it was better than my experiences with granite borer. it sucks, but just keep at it.

  20. #2160
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    All seals have equal drop rates.

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