Anyone know the item ID for Chloris buds, for lightluggage?
Anyone know the item ID for Chloris buds, for lightluggage?
Code:http://www.ffxiah.com/item/2928/2lf-chloris-bud ^^^^ In any FFXIAH link, that's the ID
oh cool, thanks.
if item is 2928 then lot, else pass
should work then?
Yes
I already asked this on windower site, but i figured i'd ask it here as well as this site is more lively than that one. but i'll spoiler my code tags here
ok my autoexec is tiered.. Lemme give you some examples
Spoiler: show
Ok. now with all that i also have a weather.xml that helps me keep track of weather.. I don't want it to be loaded all the time.. like it would be if i just imported it into say... my jobchange.xml... I'm curious if there's a way i could use the registerq command to make the following all register if i trigger a specific thing say by doing this //ae trigger watchweather
now.. i know i could do this
<register silent="true" event="watchweather">
But, i don't know the syntax to get the following weather.xml to all register at once.. any help would be greatly appreciated. because if i load this xml after i load my blu xml i lose all the events from that one. and i don't wanna have to import it and always seem the weather info. (standing in jeuno and seeing foggy, sunny, foggy, sunny all the time would be annoying. Thanks in advance.
Spoiler: show
You could import the weather XML at the start, but there's no way to unload/load a new .xml that without re-registering the ID's. The reason it doesn't happen with import is because import loads the event ID's after the ID's that are already loaded.
Most of job specific things you have set can be done through spellcast, you could use spellcast for that then use trim down autoexec to specifics like universal binds and the weather set, and make another set w/o the weather to load when you dont want the weather information displayed.
to explain the f10 binding more than once i'll show you the rest of my blu xml.
Spoiler: show
I use an xbox 360 controller.. and have joy2key bind f7/f9/f10 to left bumper/right bumper/back button respectively. f10 is my "buff button" so i hit it once.. it casts battery charge.. Once i gain the refresh effect it rebinds it and if i hit it it casts Animating wail. Once i gain haste effect it binds to magic fruit (just for ease of use without looking for the macro), until such time as refresh wears off. At which time it rebinds again back to battery charge -> wail -> fruit
Merits for: DRG(after 5/5 angon) pld, smn, bst?
For drg I did 5/5 jump/high jump, 5 angon 2 deep breathing and 3 empathy. It's really up to you after 5 angon.
Question about Wherwetrice, was farming for whm seals (which according to wiki has a 60% drop rate), but I only got 2 out of 8, 5/6 of which were grellow procced. Is it really a rare dropper of whm seals? Did anyone notice a decrease in TE farming from zone to zone? We farmed blue chests (and a little bit of amber) while we were doing the NM. With 100~ pearl and 255 azure, we didn't get a single TE the entire (120 mins~) time we were there. It was very frustrating.
DRG: T1 - 5/5 Jump High Jump T2- 5/5 Angon, then fielders choice, I went with 4/5 empathy and 1/5 strafe.
PLD: T1 - 5/5 Sentinel and Rampart T2 - 5/5 Chivalry 4/5 Guardian 1/5 Fealty
SMN: T1 - 5/5 Avatar Magical Attack 2/5 Magic Acc 3/5 Physical Acc T2 - I went 1/5 in each then maxed Shiva's Heavenly Strike
BST: This isn't a real job so I am not sure how you plan on spending merits on it.
Nope, on. From the patch notes:
The new text command "/blockhelp" has been added.
This command allows players to toggle on and off the ability to bring up the "Call for Help" button in the command menu. The default setting for this command is on; logging out of the game will revert this setting to default.
I spent about an hour reading the "Neo-Dynamis Changes" thread and checked out the BGwiki. (Thanks to all that contributed information in that thread by the way.) I just re-started doing Dynamis last night post-update and was a little overwhelmed with all the changes, but the information I found was helpful.
Anyway, the one thing for which I could not find conclusive evidence was specific to the proc system. Has it been determined yet (or has the theory been further supported) as to whether the range of "proccable" spells, job abilities, and weapon skills is
A.) Based upon the specific members of the party and the respective spells, job abilities and/or weapon skills available to the job combinations within that party?
~or~
B.) An established set of spells/ja/ws that are not limited to the party spells/ja/ws but limited in some other way (i.e. day, time, lolMoonphase)?
~or~
C.) Simply random
I would have continued to search but after spending an hour looking over all this information, I feel a little burned out.
Also, I didn't know if this question belongs here or in "Neo-Dynamis thread. Thanks.
Sorry, I updated the page so it's more clear. There's no point in cycling WSs.
it's certainly not 60%. those wiki numbers are dubious at best. when i did my whm hat, i finished blm, rdm, and 6/8 sch before i finished whm. i never bothered with whirro, but even with the many kills it took on wherwetrice, it was better than my experiences with granite borer. it sucks, but just keep at it.
All seals have equal drop rates.