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  1. #2561
    The Spooniest of Bards
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    Quote Originally Posted by Silentleroy View Post
    Can spellcast pick up buffs from non-JA sources? Such as haste, marches, an most importantly, stalwarts tonic.
    Something like <if buffactive="Haste"> ? Yes, though, it can't tell the difference between one march or two.

  2. #2562
    New Merits
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    Yes.

    DAMNIT NEW PAGE.

  3. #2563
    If I screw up again Im gone forever.
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    Quote Originally Posted by Fereydoon View Post
    Something like <if buffactive="Haste"> ? Yes, though, it can't tell the difference between one march or two.
    Ah, so it can't pick out stalwarts tonic, only the attack boost/acc boost?

  4. #2564
    The Spooniest of Bards
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    Quote Originally Posted by Silentleroy View Post
    Ah, so it can't pick out stalwarts tonic, only the attack boost/acc boost?
    Stalwarts isn't actually a buff, it gives you attack/acc boost. So it'd have to be something like <if buffactive(or gainbuff, probably)="Attack Boost"> or some such, not sure what Attack Boost is called buff/resources wise. You could also use autoexec to notice you using a tonic, and set a variable, I assume.

  5. #2565
    A. Body
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    Does anyone have any experience renaming NM placeholders using a hex editor? I just started doing magian sword trials, and I'm trying to rename the placeholders for the dhalmel NM in Tahrongi. The problem I'm having is that after I changed them, I logged back into the game and everything was just named "NPC". I obviously made a backup beforehand, so that's not a problem. What I did was load up the Tahrongi dat file into the hex editor, find the Wild Dhalmel entries just before both instances of the NM, and change them to read "Placeholder". I've got FFXI through Steam, if that's relevant.

  6. #2566
    BG Content
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    I'd recommend getting POLUtils and doing this: http://www.bluegartr.com/threads/104...=1#post4559752

    I think it's linked one or two posts above mine.

  7. #2567
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    Quote Originally Posted by Byrthnoth View Post
    I'd recommend getting POLUtils and doing this: http://www.bluegartr.com/threads/104...=1#post4559752

    I think it's linked one or two posts above mine.
    Worked like a charm, thanks!

  8. #2568
    Very Sexy Nerd
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    Quote Originally Posted by NotGreyheim View Post
    Does anyone have any experience renaming NM placeholders using a hex editor? I just started doing magian sword trials, and I'm trying to rename the placeholders for the dhalmel NM in Tahrongi. The problem I'm having is that after I changed them, I logged back into the game and everything was just named "NPC". I obviously made a backup beforehand, so that's not a problem. What I did was load up the Tahrongi dat file into the hex editor, find the Wild Dhalmel entries just before both instances of the NM, and change them to read "Placeholder". I've got FFXI through Steam, if that's relevant.
    Just... to make sure, the placeholders are the ones at the top of the group of dhalmels, not the bottom ones. But I'm sure you probably knew that anyway.

  9. #2569
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    Quote Originally Posted by Julian View Post
    Just... to make sure, the placeholders are the ones at the top of the group of dhalmels, not the bottom ones. But I'm sure you probably knew that anyway.
    Yeah, I probably could have worded that better. Sorry.

  10. #2570
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    I figured the RQT was the best place to ask this.

    Recently, five of my friends and I started playing FFXI again. We quit back in 2008/2009 when the end-game was a bit different. Now that we're back, we kind of want to go pick up where we left off. Granted, we all started new characters, but we all still want our AF2's, sea/limbus items, Sky, etc. We plan to hit Abyssea as well, but our focus is outside of Abyssea.

    My question is, can five well-geared, skillful players do well at the old end-game events? Or are things like sky/sea, limbus, salvage, dynamis, hnm's, etc. just out of reach for five players?

    We're planning to level whatever jobs we need in order to accomplish what we want since leveling is so easy now. But what five jobs would be recommended to make these things easier?

    Even with Abyssea in mind, would we be able to farm our own AF3 items and emp. weapons?

  11. #2571
    Ridill
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    Why do you want these items though? Most of them are obsolete now and replaced easily with Abyssea-era stuff. And with five people you can do basically anything in there.

  12. #2572
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    NIN, WAR, WHM, RDM, BLM can do all the events that you asked about easily and without any issue. Most of them could be done with another melee and no Black Mage. Also make your WAR level THF.

  13. #2573
    The Spooniest of Bards
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    Quote Originally Posted by Papoose View Post
    I figured the RQT was the best place to ask this.

    Recently, five of my friends and I started playing FFXI again. We quit back in 2008/2009 when the end-game was a bit different. Now that we're back, we kind of want to go pick up where we left off. Granted, we all started new characters, but we all still want our AF2's, sea/limbus items, Sky, etc. We plan to hit Abyssea as well, but our focus is outside of Abyssea.

    My question is, can five well-geared, skillful players do well at the old end-game events? Or are things like sky/sea, limbus, salvage, dynamis, hnm's, etc. just out of reach for five players?

    We're planning to level whatever jobs we need in order to accomplish what we want since leveling is so easy now. But what five jobs would be recommended to make these things easier?

    Even with Abyssea in mind, would we be able to farm our own AF3 items and emp. weapons?
    5? If you don't all decide to be the same job, and know half of anything, you should be able to do just about everything. Certain things like AV or PW might be out of reach, still. Sky can be almost completely duo'd, Kirin is easy, Sea is similar, sans AV, Salvage is easy, but you need at least 3 to enter, I routinely duo Limbus zones, Dynamis just got revamped quite a bit, might wanna check out the Neo-Dynamis thread. Three kings got changed, they are force spawned with KSNM99 drops now, other HNM's are still the same, but I can't really think of any that aren't 5-able in some way.

    When it comes to Abyssea 2 can do just about everything, not as quickly as more, but it's doable.

    Quote Originally Posted by Gokulo View Post
    Why do you want these items though? Most of them are obsolete now and replaced easily with Abyssea-era stuff. And with five people you can do basically anything in there.
    Sentiment, probably.

  14. #2574
    Melee Summoner
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    Thanks for the quick replies. I'm hoping we can make these events as easy as they're sounding. It's been a few years so we'll have to lrn2ffxi past 75.

    I'll definetly have to check out the revamped Dynamis. I hated Dynamis, but damn I want my RDM hat still.

    Also, Fereydoon hit the nail on the head. We spent a very long time in shells building points to put towards items that we never got. Sure, once we have them they'll probably end up sitting in our mog house, but we basically want them just to have them.

  15. #2575
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    Just about to finish WotG missions. What are the ideal augments for Moonshade Earring for MNK? MNK is optimally geared in other slots.

    Thanks.

  16. #2576
    Sea Torques
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    If you're career mnk maybe 4att/3counter.

  17. #2577
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    Quote Originally Posted by Skeelo View Post
    If you're career mnk maybe 4att/3counter.
    I also have 90War, but, mainly use it for procs.

  18. #2578
    Sea Torques
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    well could do 4att/regain we be best option for a tp earring for mnk and war, or could do 4att/25tp bonus which would be best ws earring for both jobs. So i guess up to you on that.

  19. #2579
    Hydra
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    what r best atmas for earth crusher and cataclysm cleave? can't find it searching on the forum. staff is only 230 atm,so trying to skill up while farming KIs etc if i can

  20. #2580
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    Cosmos Smiting Blow Ultimate for Catacleave

    Career MNK 4att/3counter Moonshade

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