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  1. #621
    Salvage Bans
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    Leviathan

    Top set. Losing the 1% potency from serpentes -> augur's is best, you gain 7 mnd and 5 skill on hands, plus 6-10 mnd on feet depending on what you have available there.

  2. #622
    Kaelia
    Guest

    I'm looking to merit my SMN's Tier 1 and I've gathered that 5/5 Magic Attack is basically a given but am at a loss for picking between Physical Accuracy or Physical Attack for my second 5/5. I've heard different arguments saying one or the other is worthless (Acc. worthless because having capped skill means you don't generally have Acc. issues to begin with, and Att. being worthless because there were "tests"* showing that beyond the Summoner's Pigaches+Sacrifice Torque, additional Att.+ doesn't make a parse-able difference.) Any input from any baller SMN's out there and what they chose/why?

    *Edit: If this has indeed been tested, I haven't seen it. Nobody provided links, just referenced supposed results.

  3. #623
    Eli Manning is my Lord and Savior
    Join Date
    Dec 2007
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    6,097
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    8
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    Cerberus
    WoW Realm
    Greymane

    So what do you need nowadays to kill Proto-Ultima, assuming access to majority of the jobs. Doing an atma run soon but noones fought it after the 76+ cap so no idea how easy it is now.

  4. #624
    Sea Torques
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    Dec 2009
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    5

    Worth it to 5hit Widowmaker?

  5. #625
    Relic Horn
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    Sep 2008
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    7
    FFXIV Character
    Nmtd Natlhom
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    Coeurl

    Quote Originally Posted by Cleverness View Post
    So what do you need nowadays to kill Proto-Ultima, assuming access to majority of the jobs. Doing an atma run soon but noones fought it after the 76+ cap so no idea how easy it is now.
    I can't imagine any reason NIN RDM shouldn't be able to duo it fine. Just Migawari Citadel Buster off and DD it to death.

  6. #626
    CoP Dynamis
    Join Date
    Jul 2007
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    284
    BG Level
    4
    FFXI Server
    Ragnarok

    Currently using Twilight/Triplus (THF) and Twilight/Auric (DNC). I was trying for +6% daggers for RNG and randomly got one with DMG:+7/Crit+6%.

    Would it be fine to use that for both jobs until I finish my STR Kila/Get Phurba for DNC? Are there any other choices etc Kila +2 should be finished soon, but wanted to see if this was a fine option until then

    Edit: probably should have put this in What's Better oops

  7. #627
    Melee Summoner
    Join Date
    Jan 2010
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    BG Level
    1
    FFXI Server
    Valefor

    Hello,

    I have absolutely no experience with Adamantoise and I plan to do the KS99 fight for my last BB item.

    What would be a good setup for 3-4 man ? And strat ?

    Thx in advance.

  8. #628
    Melee Summoner
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    Jul 2010
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    44
    BG Level
    1
    FFXI Server
    Fenrir

    Curious as to the spell cursna in relation to doom. Does healing magic skill really help remove it, and is there some testing about ?

    Also: Wouldn't it be more beneficial to cast cursna in haste rather than skill ?

  9. #629
    Rez
    Rez is offline
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    May 2011
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    BG Level
    2

    Quote Originally Posted by Aleste View Post
    Curious as to the spell cursna in relation to doom. Does healing magic skill really help remove it, and is there some testing about ?

    Also: Wouldn't it be more beneficial to cast cursna in haste rather than skill ?
    As far as Whm main is concerned, you can keep Haste on yourself full-time. Add the bonus given naturally by the Divine Benison trait, especially with Orison Pantaloons +1/2 and you're almost at the reduction cap for status ailment spells (45%). Light arts from /SCH or one piece of Haste gear will cover the remainder.

    If doom can become an issue I' d recommend bringing Holy waters and spamming them, they aren't that expensive yet I can't remember the last time I saw someone else do it.

  10. #630
    First invited, last in the zone.
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    Sep 2008
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    6
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    Lakshmi

    Quote Originally Posted by TheDirtyHobo View Post
    I can't imagine any reason NIN RDM shouldn't be able to duo it fine. Just Migawari Citadel Buster off and DD it to death.
    NIN RDM *could* win, but could also get fucked by physical immunity during Citadel Buster phases.

    Given the pain building a pop set is, I'd probably want a BLM and maybe another melee in there.

  11. #631
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Kamil View Post
    Worth it to 5hit Widowmaker?
    Yes.

  12. #632
    Lostbane
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    Jun 2006
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    3,052
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    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Rez View Post
    As far as Whm main is concerned, you can keep Haste on yourself full-time. Add the bonus given naturally by the Divine Benison trait, especially with Orison Pantaloons +1/2 and you're almost at the reduction cap for status ailment spells (45%). Light arts from /SCH or one piece of Haste gear will cover the remainder.

    If doom can become an issue I' d recommend bringing Holy waters and spamming them, they aren't that expensive yet I can't remember the last time I saw someone else do it.
    The problem is how on earth do you test this reliably? perhaps using the doom aura NM in Grauberg?

  13. #633
    Rez
    Rez is offline
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    I don't know if cursna is affected by skill in the manner stated, suggesting there are some kind of tiers involved.

    I was merely answering the fact that you should rarely, if ever, require casting -na spells in Haste gear since you can already cap the recast reduction easily. Whether or not casting in skill gear is worthwhile, I can't comment on since I don't have the time to test it.


    Edit:

    I will get around to testing this, but it won't be anytime soon, or if someone else will be fighting Xibalba and can spare a sacrificial lamb to test it on

  14. #634
    E. Body
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    May 2008
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    Siren

    Quote Originally Posted by Kaelia View Post
    I'm looking to merit my SMN's Tier 1 and I've gathered that 5/5 Magic Attack is basically a given but am at a loss for picking between Physical Accuracy or Physical Attack for my second 5/5. I've heard different arguments saying one or the other is worthless (Acc. worthless because having capped skill means you don't generally have Acc. issues to begin with, and Att. being worthless because there were "tests"* showing that beyond the Summoner's Pigaches+Sacrifice Torque, additional Att.+ doesn't make a parse-able difference.) Any input from any baller SMN's out there and what they chose/why?

    *Edit: If this has indeed been tested, I haven't seen it. Nobody provided links, just referenced supposed results.
    I went with Physical Accuracy because of the tests (and yes, there were tests) on avatar attack. If you really want a link, I can find it for you. Magical Accuracy wouldn't be a horrible idea either.

  15. #635
    New Spam Forum
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    Jul 2008
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    152
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    3
    FFXIV Character
    Lilura Sainik
    FFXIV Server
    Sargatanas
    FFXI Server
    Valefor

    Would it be better to just go for Taurine Cesti (holdover to Verethragna) or would Taipan+2 (str/atk) be better/about the same? Is there a better option for a holdover?

    Edit: This would be for MNK... ;x

  16. #636
    Sea Torques
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    Odin

    Quote Originally Posted by sedna View Post
    Would it be better to just go for Taurine Cesti (holdover to Verethragna) or would Taipan+2 (str/atk) be better/about the same? Is there a better option for a holdover?

    Edit: This would be for MNK... ;x
    taurine and tapian are too close to even justify making a tapian if you're going for vere. Dont waste time on it, just go balls out for Vere.

    Question of my own: Are Enms still 75 cap? Like Bionic bug/Hagun enm for example? Dont remember reading if they changed those or not.

  17. #637
    BG Content
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    Lakshmi
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    Quote Originally Posted by Skeelo View Post
    Are Enms still 75 cap? Like Bionic bug/Hagun enm for example? Dont remember reading if they changed those or not.
    I think that some are and some aren't. I know that Bionic Bug is, and I know that Brothers is.

  18. #638
    Sea Torques
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    Sep 2006
    Posts
    646
    BG Level
    5

    Does anyone know the location of the 8 Arch Dynamis Lord in the DATs?

  19. #639
    BG Content
    Join Date
    Jul 2007
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    22,359
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    Lakshmi
    Blog Entries
    1

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <ffxi-npc-name-changeset>
      <name-change id="17330191" old="Arch Dynamis Lord" new="Arch Dynamis Lord1" />
      <name-change id="17330192" old="Arch Dynamis Lord" new="Arch Dynamis Lord2" />
      <name-change id="17330193" old="Arch Dynamis Lord" new="Arch Dynamis Lord3" />
      <name-change id="17330194" old="Arch Dynamis Lord" new="Arch Dynamis Lord4" />
      <name-change id="17330195" old="Arch Dynamis Lord" new="Arch Dynamis Lord5" />
      <name-change id="17330196" old="Arch Dynamis Lord" new="Arch Dynamis Lord6" />
      <name-change id="17330197" old="Arch Dynamis Lord" new="Arch Dynamis Lord7" />
      <name-change id="17330198" old="Arch Dynamis Lord" new="Arch Dynamis Lord8" />
    </ffxi-npc-name-changeset>
    Take the code, put it into a text document. Name the text document .xml and apply it using using Pebble's POLUtils' NPC Renamer. I recommend keeping the NPC renamer around. It's dead useful.

  20. #640
    CoP Dynamis
    Join Date
    Nov 2008
    Posts
    281
    BG Level
    4

    Do Rangers still do holy bolt builds? Are there specific atmas that would make it worthwhile?

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