I know the ideal set for it, but what is the total necessary stp for ukon delay weapon?
How is Tristitia now since spikes were "fixed?"
Is this your run of the mill NIN + WHM + Grellow and it's pretty easy? Could THF work in place of NIN?
Is Ketea a joke, or is there something about the encounter I need to be aware of outside of the normal dd + whm + grellow? (All encounters have some minor gimmick, I just want to be sure I'm not blindsided).
Tristia can do some serious DMG to you. 1 healer is definitely possible, especially if you only have 1 DD on it. But once you start adding more DD you're going to need a lot more healing.
Ketea is much easier than trist, just be ready to be paralyzed most of the fight because of undispellable ice spikes. If something goes wrong you can pretty easily hold Ketea with a THF. Trist on the other hand, not gonna be as easy to recover.
Ketea is very easy with thf+whm+blm/brd, pretty bad acc, casts blizzard/blizzaga and enfeeblegas. While mouth is shut Ketea has permanent ice spikes (30ish a hit i think) and absorbs magic dmg; be ready to spam paralyna a lot even with a setup that uses divine caress and +2 mitts. You can hit grellow in shut mode.
When it uses rapid molt, the mouth will open, spikes stop and it stops absorbing magic. In my experience, it typically only uses molt once per fight and doesnt stay open for long. I think it has some sort of hate decay upon opening; so just stun/douse after mouth opens and it goes for the blm.
I've not done tristitia in a long time but I'm pretty sure the same set up would work fine.
Hmmm... How you calculate avg fTP from TA and DA on multi/h2h/dualwield?
DA 15%
TA 3%
A.
0.15 *1 - chance on +1fTP on first hit
+
0.15 *1 - chance on +1fTP on 2nd hit
+
0.03 *2 - chance on +2fTP on first hit
+
0.03 *2 - chance on +2fTP on 2nd hit
=
0.58
B.
0.15 * 1 - Chance for DA
+
0.15 * 0.15 * 2 - chance for double DA
+
0.15 * 0.03 * 3 - chance for TA + DA
+
0.03 * 2 - chance for TA
+
0.03 * 0.03 * 4 - chance for double TA
=
0.42
C. ???
A. or B. or C.?
This sounds familiar. At one point I could not go near any maw (even after dat swapping them) and I couldn't install the nvidia driver correctly. What nvidia card and driver do you have? I remember being unable to install an nvidia driver update without editing one of the installation files because it was faulty.
Or, you can sidestep all the Spikes bullshit entirely and manaburn them with the grellow jobs you (should) already have present.How is Tristitia now since spikes were "fixed?"
Is this your run of the mill NIN + WHM + Grellow and it's pretty easy? Could THF work in place of NIN?
Is Ketea a joke, or is there something about the encounter I need to be aware of outside of the normal dd + whm + grellow? (All encounters have some minor gimmick, I just want to be sure I'm not blindsided).
C.
Assuming it's a 4 hit WS or less (including DW) so not running into swing cap.
It'd be +(.03*2 (extra hits from TA on first hit ) + (1-.03)*.15 (chance of DA, since DA can't happen if TA does.) * # of hits).
= +.411 for a 1 hit WS with an offhand.
Edit: also, your A is wrong. If you did that way you end up with .42, same as B.
No, you do it with BLM/NIN BLU/NIN BRD/WHM or WHM/BRD, depending on the day; and no, we use our emps on giants, thanks.Manaburning with a whm, blm/brd and thf/nin? Do you manaburn iron giants too?
The spikes are not "bullshit", they're a minor annoyance. Get a whm who can use divine caress properly, make a macro of "/ma paralyna tank" and suck less.
Suck less? How is 3man with my setup and 100% yellow procs sucking more than THF BLM WHM with 6/8? Your math seems a little suspect to me, but hey thanks for contributing!
If I had to choose between TH and 75% > 100% yellow on a Scars VNM, pretty sure I'm going with yellow. Even if you decide to go with 4 to include a THF, why would you make them tank/DD when the other jobs present can do it faster/better?By not having TH and taking 5 times as long.
Also, explain to me how a BLM nuking for 4~5k+ pretty much nonstop with a BLU stunlocking and adding their own damage is 5 times slower than relying on a THF whose DoT is hindered by paralyze procs (Don't give me that suck less shit; if you're swinging as fast as you should be, even a WHM spamming Paralyna nonstop at the expense of all other spells isn't going to prevent every single one, and those spikes deal damage that need to be cured.) or worse, Stun procs on Tristitia. Seriously, we proc it, and it dies in about a minute, maybe two. >.>
What would basic QuadCont, Disseverment, Goblin Rush sets look like? Just stack mods?
When did 6/7 become 75%? I wouldn't waste a t3 vnm pop without blu+blm+thf either, but leaving out the thf and taking longer isn't a better option. I don't know why you are bringing up ice spikes, manaburning ketea is just plain retarded, it absorbs magic damage half the time.
If you're still manaburning anything this far into game you're doing it very, very wrong.