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  1. #1361
    If I screw up again Im gone forever.
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    Gonna be doing Beastmen kings (ToAU) soon for the LS, any updated info relevant for level 90s. Ideal job set up/strats?

  2. #1362
    If I screw up again Im gone forever.
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    Quote Originally Posted by jimbobsonofgod View Post
    War/Sam 504 needs 39 store TP in gear to hit 21 TP a hit with 16 TP on WS for a 4 hit. 31 store TP for 20 TP a hit for a 5 hit and 7 store TP for 16.7 store TP a hit or a 6 hit.
    Store TP total or in gear? I know what you said, I must have a bad sTP calculator then.

  3. #1363
    I enjoy tapping my sisters fine ass
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    Gear. so 39 TP + 15 in trait = 54 total store TP for 21 TP a hit.
    And I was gonna write something snide remark but your sig saved you !

  4. #1364
    New Odin
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    Quote Originally Posted by Silentleroy View Post
    Gonna be doing Beastmen kings (ToAU) soon for the LS, any updated info relevant for level 90s. Ideal job set up/strats?
    These are all a complete joke @90. Have someone hold adds while a party drops the main NMs.

    So long as you have two DD tanks, a mage and some BRD support you should be fine. Gurfs 2hr and Gulools 2hr are the only things remotely dangerous.

    @RQT

    What is the ideal setup for the Ghostbusters KC50 - Whom Wilt Thou Call?

    Looking to snag a pair of Calmecac Subligar.

  5. #1365
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    Sounds the same as all the other 4-mob KC50s. Unsleepable but not very difficult monsters.
    http://wiki.ffxiclopedia.org/wiki/Ta...Wilt_Thou_Call

  6. #1366
    They're just like us
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    Does magic casting time%- have to be worn the duration of the spell? Can it be swapped out after start of cast for MAB?

  7. #1367
    If I screw up again Im gone forever.
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    I assume it works like fast cast and thus must be worn prior to casting and can be swapped midcast.

  8. #1368
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    http://img204.imageshack.us/img204/8273/confirmedf.jpg

    for any doubters out there, TP Bonus DOES work on offhand.

    Cloudsplitter damage on Robber crabs. Neutral day. Never changed gear

    100 TP
    --------
    645
    655
    584
    669
    600
    645

    100 TP with TP bonus axe
    -----------------------------
    806
    790
    859
    770
    774
    850

  9. #1369
    But I don't want my title changed
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    You are fucking adorable

  10. #1370
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    Quote Originally Posted by Gippo View Post

    for any doubters out there, TP Bonus DOES work on offhand.

    Cloudsplitter damage on Robber crabs. Neutral day. Never changed gear

    derp
    Use level 1 mobs next time and actually use 100TP for each WS. <_<

    Ty for test tho.

  11. #1371
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    Quote Originally Posted by Xera View Post
    Use level 1 mobs next time and actually use 100TP for each WS. <_<

    Ty for test tho.
    It's a fairly clear bump in damage, and he said it's 100 TP.

  12. #1372
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    Quote Originally Posted by Silentleroy View Post
    It's a fairly clear bump in damage, and he said it's 100 TP.
    Clearly wasn't 100TP since there's damage variance. But yes the large bump is obvious so it's fine.

  13. #1373
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    Quote Originally Posted by ronin sparthos View Post
    These are all a complete joke @90. Have someone hold adds while a party drops the main NMs.

    So long as you have two DD tanks, a mage and some BRD support you should be fine. Gurfs 2hr and Gulools 2hr are the only things remotely dangerous.

    @RQT

    What is the ideal setup for the Ghostbusters KC50 - Whom Wilt Thou Call?

    Looking to snag a pair of Calmecac Subligar.
    Did it with NIN(me) MNK RDM WHM BRD, I tanked 2 mobs(don't remember which, ghost and Flesh I think, while RDM held the DOG and MNK killed the Skele. Pretty Simple.

  14. #1374
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Silentleroy View Post
    It's a fairly clear bump in damage, and he said it's 100 TP.
    Unless I'm stupid, Cloudsplitter damage should be static, so they weren't all 100 TP, and he said his gear didn't change but he clearly had a different/no axe on before he equipped the TP bonus axe, so I'm wondering if Fencer is coming into play too.

    I'm sure someone more qualified than I can explain the numbers, but it doesn't look like the test was done properly, in any case.

  15. #1375
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    Quote Originally Posted by Obsidian View Post
    Unless I'm stupid, Cloudsplitter damage should be static, so they weren't all 100 TP, and he said his gear didn't change but he clearly had a different/no axe on before he equipped the TP bonus axe, so I'm wondering if Fencer is coming into play too.

    I'm sure someone more qualified than I can explain the numbers, but it doesn't look like the test was done properly, in any case.
    variation in damage can be explained through mob level variance, I think. If anything, Fencer would increase the damage on the cloudspitter damage w/o the 100 TP axe, and still there is a clear difference.

  16. #1376
    Failed Sex Ed
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    I need advice on job selection for obtaining abyssea shits. Gf doesn't want to level whm, I was going to convince her to do it anyway since I am leveling mnk. But I have happened upon a taru whm mule I can utilize. So what job should the gf level in order to complement whm mule + mnk main? thf?

    Thank you

  17. #1377
    But I don't want my title changed
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    Can do blm with brd sub for grellow

  18. #1378
    If I screw up again Im gone forever.
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    Quote Originally Posted by shaddix View Post
    I need advice on job selection for obtaining abyssea shits. Gf doesn't want to level whm, I was going to convince her to do it anyway since I am leveling mnk. But I have happened upon a taru whm mule I can utilize. So what job should the gf level in order to complement whm mule + mnk main? thf?

    Thank you
    Replacing sex with ffxi? ok

  19. #1379
    Failed Sex Ed
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    Quote Originally Posted by Silentleroy View Post
    Replacing sex with ffxi? ok
    We banged just the other day I'll have you know. We still need to go get birth control pills but that's all the way in bham. Maybe I will do that tomorrow we have to go there anyway for airport.

  20. #1380
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    Quote Originally Posted by Silentleroy View Post
    variation in damage can be explained through mob level variance, I think. If anything, Fencer would increase the damage on the cloudspitter damage w/o the 100 TP axe, and still there is a clear difference.
    Magic WS don't have pDIF nor does Cloudsplitter have a dINT property. It's static damage outside of MDT/MDB.

    Issue is the testing, well it makes no sense. There should be absolutely no damage variance if the 100TP is correct. Even if its not and he was off 1 or 2 due to getting hit, it should be story of being off by 2 or 4, not 89. To get that 859, he'd have to have around 275TP. This makes me believe gear may have changed contrary to the claim. Or effects such as STR down.

    Spoiler: show

    Mathematically it should be the following (unless crabs take bonus DMG+ on Thunder damage, I dont think they do...but this crap isn't even close to the sample test):

    100TP
    Damage = (( Lv+2+WSC ) * fTP) * MDIF
    Damage = (( 90+2+( ( (101*.4)+(72*.4) ) * .85) * 3.75 ) * 1
    Damage = (92+( ((40.4)+(28.8 )) * .85) * 3.75
    Damage = (92+( 69 * .85)) * 3.75
    Damage = (92+58 ) * 3.75
    Damage = (150) * 3.75
    Damage = 562

    If neck is MAB+2 then 573.
    With fencer it's around 630~. I'm not sure how Fencer rounds or floors.

    200TP
    Damage = (( Lv+2+WSC ) * fTP) * MDIF
    Damage = (( 90+2+( ( (101*.4)+(72*.4) ) * .85) * 5 ) * 1
    Damage = (92+( ((40.4)+(28.8 )) * .85) * 5
    Damage = (92+( 69 * .85)) * 5
    Damage = (92+58 ) * 5
    Damage = (150) * 5
    Damage = 750

    If neck is MAB+2 then 765


    Honestly it just needs a more controlled environment really to make a solid conclusion, no reason to white knight uncontrolled tests.

    No one said some bonus wasn't apparent, more so our point is the math doesn't back the test, when providing proof people generally do just that, prove it.

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