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  1. #1461
    E. Body
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    Jun 2007
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    Shiva

    Probably has been asked a ton of times but search is failing me, anyone got a download link to reinstall FFXI? NA version.

  2. #1462
    Groinlonger
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    Fenrir

    Quote Originally Posted by Jeryhn View Post
    If this is the case, why not keep Fortitude and use Heed Ring instead of an attack ring?
    Head Ring + Fortitude Torque => 9.3 accuracy 7 attack 7 subtle blow
    Torero + Mars's => 8 attack 8 accuracy 9 subtle blow

    2 more Subtle Blow when you have 47 (which you would have with Auspice +2) changes mob TP accumulation from your strikes from 4.1 > 3.9 with 0 dAGI or from 2.0 > 1.9 with dAGI = 75 (around a 5% marginal decrease in both cases.)

  3. #1463
    >The Implying
    Join Date
    May 2006
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    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    So, basically... marginal to the point where it doesn't even matter?

  4. #1464
    Groinlonger
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    Fenrir

    5% isn't marginally insignificant by any means, and you do realize that this 5% marginal change is being brought about by the 2 Subtle Blow difference between Heed Ring and Torero Torque, not Torero Torque in its entirety?

  5. #1465
    >The Implying
    Join Date
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    4,039
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    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Yes, I understand, but...

    4.1 > 3.9 with 0 dAGI

    25 attacks vs. 26 attacks for a mob to gain 100TP to use a WS, not including any other strikes landing from another player or from the mob landing strikes on a player. Mob AI dictates that a mob will only use its TP moves at exactly 100% below a certain health threshold. The amount of TP a mob has does not seem to influence the damage or effectiveness of any particular TP attack.

    So pretty marginal, yes.

  6. #1466
    Groinlonger
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    Fenrir

    Quote Originally Posted by Jeryhn View Post
    Yes, I understand, but...

    4.1 > 3.9 with 0 dAGI

    25 attacks vs. 26 attacks for a mob to gain 100TP to use a WS, not including any other strikes landing from another player or from the mob landing strikes on a player. Mob AI dictates that a mob will only use its TP moves at exactly 100% below a certain health threshold. The amount of TP a mob has does not seem to influence the damage or effectiveness of any particular TP attack.

    So pretty marginal, yes.
    All you've really stated is that 5% seems small, but again you're talking about a fraction of the benefits added from one piece of gear (not to mention how absurd it is to shirk something off as marginal when 90% of this game is pushing those margins in smaller amounts than 5%.) Also, although I have no data to support this claim, I have suspicions that above the usually 25% HP threshhold having more Subtle Blow will reduce the occurrence of spike damage (even high melee strikes can be enough) initiating a mob TP move. Either way, in terms of Heed Ring + Fortitude Torque vs Mars's Ring + Torero Torque, the difference is 1.3 Accuracy 5 VIT vs 1 Attack 2 Subtle Blow 6 Evasion (the latter being the clear winner.)

    The jump between 40 and 49 Subtle Blow changes mob TP accumulation from 4.6 > 3.9, which is a 15.2%~17.9% change depending on how you express it. That's really what you should be looking at.

    You asked for what could improve your build, I gave it to you. If you're content with using suboptimal gear because it's easier to get or whatever, then by all means go for it.

  7. #1467
    Black Mage
    Join Date
    Dec 2007
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    1,218
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    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    never really thought about it until now , but concerning dots is it possible to cast em all within a second or so of each other and just see a continous stream of hp drain or do they sync up to the next tic ?

  8. #1468
    New Merits
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    Sep 2010
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    4
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    Phoenix

    6hit is better stop whinning that you need dont need expensive ass gear to be top notch anymore T_T

  9. #1469
    BG Content
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    Lakshmi
    Blog Entries
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    Quote Originally Posted by Chrian View Post
    never really thought about it until now , but concerning dots is it possible to cast em all within a second or so of each other and just see a continous stream of hp drain or do they sync up to the next tic ?
    Iirc, they all sync up to the next tick. Like, Venom Potions aren't really 3 minutes, they're 3 minutes and 2 seconds. SE just lets probability handle the number of ticks.

    Also, re:monster TP usage. I'd always just assumed that monsters went at 300TP above 75%, 200TP in some range, and then 100TP at or below 25%. I've never noticed that my WSs trigger their WSs at high HP, but maybe I just haven't been paying attention. Can anyone think of a good way to test this?

  10. #1470
    Ridill
    Join Date
    Feb 2007
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    15,566
    BG Level
    9

    Wivre Gorget with Crit Rate +2 worth keeping?

  11. #1471
    Salvage Bans
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    Mar 2010
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    5
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    Leviathan

    Yes, 3% is cap, and have yet to see one.

  12. #1472
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Kohan
    4. My friend is wondering what DRK weapon to pursue. I read through some old discussions involving Kirschy and a few other DRKs regarding Quietus's unreliability, though I had previously thought it was worth shooting for. Was I wrong, and if so, what weapon should a DRK go for? Once they have it, what atmas do you suggest (under the impression that they know how to gear for STP properly)?
    Assuming you're just talking about Empyreans, I'd say Caladbolg hands down. Redemption does slightly better vs very strong NMs (at least outside Abyssea), but overall I'd place Caladbolg as the superior weapon. Atmas... RR/Apoc/A&O or possibly RR/Apoc/SS depending on how hard you're riding Souleater. I may be underrating a VV regain build though.

    My random question: what are the minimum and maximum durations for unresisted Jubaku: Ichi and Kurayami: Ni?

  13. #1473
    E. Body
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    Siren

    Quote Originally Posted by Haborym View Post
    Yes, 3% is cap, and have yet to see one.
    Does anyone have a screenshot of a 3% crit one?

  14. #1474
    Banned.

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    Outside abyssea, should you stack str/attk or agi for Blade: Hi? Which will increase dmg more?

  15. #1475
    Nidhogg
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    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Neglecting attack gains, 4str = 1fSTR = 1base damage, ~2agi = 1base damage. fSTR caps, WSC from AGI doesn't. Pure AGI vs pure STR is generally a case of how much you have of each stat (needing about ~2x as much STR to compete with the AGI, slightly less if we're talking a large amount of str).

    Attack vs AGI is situational and would depend on the piece in question. Any specific ones?

  16. #1476
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Tribe View Post
    6hit is better stop whinning that you need dont need expensive ass gear to be top notch anymore T_T
    I hope "T_T" is the universal symbol for bad sarcasm and I am just out of the loop. The only expensive thing involved at all is in the 6 hit setup.

  17. #1477
    Banned.

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    Quote Originally Posted by Raen Ryong View Post
    Neglecting attack gains, 4str = 1fSTR = 1base damage, ~2agi = 1base damage. fSTR caps, WSC from AGI doesn't. Pure AGI vs pure STR is generally a case of how much you have of each stat (needing about ~2x as much STR to compete with the AGI, slightly less if we're talking a large amount of str).

    Attack vs AGI is situational and would depend on the piece in question. Any specific ones?
    None, but that's so weird. I remember at 75 ws mods were basically neglected in favor of str/attk...

  18. #1478
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Quote Originally Posted by Shiyo View Post
    None, but that's so weird. I remember at 75 ws mods were basically neglected in favor of str/attk...
    The only weaponskill I remember ignoring the mods on was Asuran Fists.

  19. #1479
    Banned.

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    Stacking that AGI outside is going to throw up those lulzy Blade: Hi's for 150 damage.

  20. #1480
    Banned.

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    So I should stack dex, then agi where I can't get dex?

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