Probably has been asked a ton of times but search is failing me, anyone got a download link to reinstall FFXI? NA version.
Probably has been asked a ton of times but search is failing me, anyone got a download link to reinstall FFXI? NA version.
Head Ring + Fortitude Torque => 9.3 accuracy 7 attack 7 subtle blow
Torero + Mars's => 8 attack 8 accuracy 9 subtle blow
2 more Subtle Blow when you have 47 (which you would have with Auspice +2) changes mob TP accumulation from your strikes from 4.1 > 3.9 with 0 dAGI or from 2.0 > 1.9 with dAGI = 75 (around a 5% marginal decrease in both cases.)
So, basically... marginal to the point where it doesn't even matter?
5% isn't marginally insignificant by any means, and you do realize that this 5% marginal change is being brought about by the 2 Subtle Blow difference between Heed Ring and Torero Torque, not Torero Torque in its entirety?
Yes, I understand, but...
4.1 > 3.9 with 0 dAGI
25 attacks vs. 26 attacks for a mob to gain 100TP to use a WS, not including any other strikes landing from another player or from the mob landing strikes on a player. Mob AI dictates that a mob will only use its TP moves at exactly 100% below a certain health threshold. The amount of TP a mob has does not seem to influence the damage or effectiveness of any particular TP attack.
So pretty marginal, yes.
All you've really stated is that 5% seems small, but again you're talking about a fraction of the benefits added from one piece of gear (not to mention how absurd it is to shirk something off as marginal when 90% of this game is pushing those margins in smaller amounts than 5%.) Also, although I have no data to support this claim, I have suspicions that above the usually 25% HP threshhold having more Subtle Blow will reduce the occurrence of spike damage (even high melee strikes can be enough) initiating a mob TP move. Either way, in terms of Heed Ring + Fortitude Torque vs Mars's Ring + Torero Torque, the difference is 1.3 Accuracy 5 VIT vs 1 Attack 2 Subtle Blow 6 Evasion (the latter being the clear winner.)
The jump between 40 and 49 Subtle Blow changes mob TP accumulation from 4.6 > 3.9, which is a 15.2%~17.9% change depending on how you express it. That's really what you should be looking at.
You asked for what could improve your build, I gave it to you. If you're content with using suboptimal gear because it's easier to get or whatever, then by all means go for it.
never really thought about it until now , but concerning dots is it possible to cast em all within a second or so of each other and just see a continous stream of hp drain or do they sync up to the next tic ?
6hit is better stop whinning that you need dont need expensive ass gear to be top notch anymore T_T
Iirc, they all sync up to the next tick. Like, Venom Potions aren't really 3 minutes, they're 3 minutes and 2 seconds. SE just lets probability handle the number of ticks.
Also, re:monster TP usage. I'd always just assumed that monsters went at 300TP above 75%, 200TP in some range, and then 100TP at or below 25%. I've never noticed that my WSs trigger their WSs at high HP, but maybe I just haven't been paying attention. Can anyone think of a good way to test this?
Wivre Gorget with Crit Rate +2 worth keeping?
Yes, 3% is cap, and have yet to see one.
Assuming you're just talking about Empyreans, I'd say Caladbolg hands down. Redemption does slightly better vs very strong NMs (at least outside Abyssea), but overall I'd place Caladbolg as the superior weapon. Atmas... RR/Apoc/A&O or possibly RR/Apoc/SS depending on how hard you're riding Souleater. I may be underrating a VV regain build though.Originally Posted by Kohan
My random question: what are the minimum and maximum durations for unresisted Jubaku: Ichi and Kurayami: Ni?
Outside abyssea, should you stack str/attk or agi for Blade: Hi? Which will increase dmg more?
Neglecting attack gains, 4str = 1fSTR = 1base damage, ~2agi = 1base damage. fSTR caps, WSC from AGI doesn't. Pure AGI vs pure STR is generally a case of how much you have of each stat (needing about ~2x as much STR to compete with the AGI, slightly less if we're talking a large amount of str).
Attack vs AGI is situational and would depend on the piece in question. Any specific ones?
Stacking that AGI outside is going to throw up those lulzy Blade: Hi's for 150 damage.
So I should stack dex, then agi where I can't get dex?