Hey, just wondering about some blue magic spells, just wondering about some spell combinations needed for a melee build and a CW build? I have most of the spells needed, just wondering whats best to set in these situations?
Hey, just wondering about some blue magic spells, just wondering about some spell combinations needed for a melee build and a CW build? I have most of the spells needed, just wondering whats best to set in these situations?
Anyone can explain me how exactly works absorb-stat spells on DRK? Iassume they drain 18 then diminish to 0 in 54 sec?
How is that enhanced by black/onyx gear and vicious mufflers?
Is plastron set pieces stacking?
Is there is a difference between nq and hq?
Or wait the 15 mins it takes to repop >_>
Just got my BST to 75+. What's the best way to merit BST?
Throat Stab is based off your current or maximum HP?
you can't die from it.
You can die from it if you're using +dmg taken gear.
Okay, I haven't figured out what Rancor Collar does yet then. I survived a Throat Stab (it has Damage+10%), but my WHM had Afflatus Solace up so it doesn't mean anything.
5/5 rewardOriginally Posted by CailIfrit
5/5 call beast
5/5 beast healer
5/5 beast affinity
optional 1/5 feral howl, 4/5 beast affinity, but this is only useful if you need to claim shit
Whats best non nyzule, non emp weapon skill for mnk, inside aby?
Backhand Blow/Howling Fist if you're a gimp MNK without Ascetics or VSmite.
tbh I had a near perfect geared MNK w/the Indrik H2H that I didn't touch until I got Vere because I hadn't played for a long time and didn't have Ascetics. I didn't want to be a gimp.
Edit: If you're thinking of using those WS to lowman or tank things you really need to just not. You won't do enough damage. For getting MNK to 90 in an xp party, then those are fine.
My friend killed with WAR+WHM+THF (WHM and WAR were dual wielded by him) with THF killed for 90% of the fight. No fanatics involved. Don't ask me how I was surprised too. I imagine there was some luck involved. MNK isn't that good for this fight because of no counters and ratio of melee:ws damage and TP gain. WAR is much better because it can full time PDT/MDT and turn off a lot and still get TP on pretty good rate to snipe in Ukko's between magic/TP.
I've dual boxed Shinryu plenty of times with MNK + WHM. I usually use MM + Stormbird (still no Ambition) + Apoc on the WHM/RDM and RR/GH/SS on MNK/WAR. Although there is some luck involved with Supernova (Doom can kill you if Holy Water spam fails, but it usually doesn't) it's nothing that can't be handled with good timing and planning. Before you start to seriously put damage on it, you want to proc blue for drops (obviously.) When that's done, just fight as normal until it's around 50%, although you may want to hold it for a bit (see below.) I believe at this point (below 50%) that it gets access to Meteor/Comet/Protostar/Atomic Ray, and will double cast / double WS. None of these are very threatening although it's certainly more annoying. At this point in the fight your focus should be on keeping it above 33% until it just barely goes into closed wings mode. The reason for this is because below 33% it gains access to Supernova and Dark Matter and will triple cast/triple WS. If its wings are open, your attacks will heal it during casts/weaponskills, so damaging it becomes very slow or outright impractical if you're dual boxing. If its wings are closed, you can put damage at it on at any time it's just reduced. However, you can still kill it all the way from 35% or so to 0% in just one wings closed interval as long as it's fresh. There will be hate reset on the primary targets of Supernova, so your WHM will need to be prepared to start spamming Holy Water (they'll end up getting hit from the second one, but you can avoid the 3rd by running it just make sure the MNK is still meleeing while spamming Holy Water.) Comet is instant cast so your WHM will need to be quick on that one or you can go down fast. Meteor will always have casting time and is centered 25 yalms on the primary target. Thus the WHM can avoid eating those easily so they're not really that dangerous at all.
I've only failed once at dual boxing it and it was at 1% when I died (died from Doom!) Also these are dual box kills which is ridiculous considering how chaotic it should be. A practiced WHM and MNK should have no problem duoing.
Very nice post on Shinryu I've been meaning to go back in there to fight it normally. Your comment about comet being dangerous due to instant cast is because it will double and triple cast it too, right?
How long does it take to alternate between open and closed wings modes? Is it purely time-based?
As a new THF 78 Thew Bomblet then Qirmiz Tathlum then Raider's Boomerang for ranged/ammo slots?
Obviously if pulling I'll just stick my lamiabane in there for now or a crossbow/bolt combo.
I've been using Asuran Fists. Get upwards of 1200 with just GH atma on normal mobs, and the last NM I fought, Berstuk, I saw 400-700~ damage on. Not the best in the world, but better than Backhand Blow damage.
I'll be working on getting Ascetic's Fury asap, but I've got subs and crap to deal with still.
Note: Reported damage are with DMG+3 Crit+4 Savate Fists.