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  1. #1
    Relic Weapons
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    Child of Eden [Rez 2]: Xbox360, PS3

    Any Rez fans here?

    I picked this (Child of Eden) up yesterday, don't care about fucking kinect, since IMO the way to play this is with a force-feedback controller anyway. This game is pure awesomeness, but if you played Rez (HD) you already know. This ain't no shitty dance game or whatever.

    Still feel this should have been priced as an arcade title though, full price is a bit much for only 5 levels + a few extras. But if you're a fan, yea, pick this up ASAP or when price drops.

    Rez:


    Child of Eden


    Don't wanna show too much game footage because seeing the levels is half the fun. Have only unlocked two so far.

    More interesting bits of a Q&A with the maker:
    SP: You’re renowned for your unique synaesthesia development style. How does “Child of Eden” use synaesthesia to immerse a player?

    TM: Synaesthesia is my life’s theme. I hope the sounds and pictures and the visual effects synchronize and create new emotions and sensations. All of the time this is our goal, but I don’t have unreasonable expectations. However, if we can achieve a new emotional experience in a game, then we’ll have accomplished something new.

    SP: Could you please explain who Lumi is, and her role in the game?

    TM: “Child of Eden” is the story of Lumi, the first child born in space. For the people of Earth she was the hope for the future of mankind. She longed to set foot on Earth but her life ended in space before she could ever fulfill her dream. Her body was preserved and her memory data was archived. The story in the game takes place 200 years after her death.

    SP: Your work always demonstrates a new level of immersion through rave-like music and stellar visuals. What type of music and visual effects can players expect to find in the development team’s newest creation?

    TM: There are no borders in my creative work. Lumi is a character that exists in the concept of my band, Genki Rockets. The game, “Child of Eden,” allows me to explore her life on a grand visual and audio level, in ways that have never been seen before. Everything is connected, everything influences each other. My love of electronic music has always influenced my work, at first providing the soundtrack to my early games, and then becoming more integral in my later games, like “Rez” and “Space Channel 5” and “Lumines.” But in “Child of Eden,” it’s probably the most important than it’s ever been. Not only is it a music-rhythm shooter, it actually features my own music, and that’s probably the biggest change.

    SP: With only five stages, are you worried the game will lack replay value?

    TM: I’ve put a lot of work into creating a scenario with a lot of emotion, feeling and drama. But at the same time it’s not like anything that’s ever existed before, and I think this is a game that you must “feel” as much as “play.”

    SP: Is there anything you would like to add?

    TM: “Child of Eden” actually began as a 40-page poem and from there ideas started to flow. And it incorporated elements of the story I’ve been developing for years. Who knows? One day I may take the concept into other mediums.

  2. #2
    Ridill
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    HD Rez? Do fucking want.

  3. #3
    blax n gunz
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    PS3 version is forever away...

  4. #4
    Relic Weapons
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    Quote Originally Posted by Correction View Post
    PS3 version is forever away...
    September....

    Couple of reviews are in for 360 version:
    The Guardian – 4/5
    Eurogamer – 9
    Joystiq – 5/5
    IGN – 8.5
    GamePro – 4/5
    GameSpot – 8.5
    1UP – B+
    GamesRadar – 8
    CVG – 8.9

  5. #5
    Ridill
    Join Date
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    Spent $50 buying Rez, zero regrets.

    Picking this up ASAP.

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