
Originally Posted by
Divimise
I have to say, it was nice when they increased level capin ffxi, and adjusted all the old zones that used to be low level or endgame with 80+ monsters, brings back memories exping in places you havent seen since the first 1-2 years of the games release. Not sure I know of any other mmo that revamps starting zones to become engames zones, it was a nice idea and I liked it. Low cost to do, and its like a new zone all over again.
As we are 32 in closed beta of tera, it looks like we pretty much are on the edge of leaving the zone to go to the other side of the world. Makes you wonder if there is any reason to ever go back to a "low level" area again other then to fend off pk'er and to do those rift monster things. Least in Ffxi all the zones has some mixup in levels so no matter where you went, some high level has to run by to get to their zone. I dont see that in this game, leaving the starting areas like a ghost town for anyone joining in on a low level.