http://tera-forums.enmasse.com/forum...ovements-18442Hello, TERA community!
Over the last few months we have been working on a lot of changes to make TERA better for our audience. Some of them have been implemented into the game already as seen in our closed beta test patch notes. But we have more improvements coming our way and among them we have some great news to share with you on enchanting and unsealing systems!
Improved Enchanting
Certain items can be enchanted in TERA to increase its effectiveness. The change we will be implementing is the removal of the chance that an unsuccessful enchanting attempt will decrease the item's enchantment level. This means once you earn that enchant level it is yours to keep. In order to offset this change we have introduced 3 tiers of Alkahest powders: one for enchant +1 to +6, one for +7 to +9 and one for +10 to +12. Obviously the cost of powders will be increased at each tier. Our goal here was to keep the cost for getting these items similar but remove the frustrations that random numbers can cause and let you keep what you have already earned.
Improved Unsealing
In TERA, you can receive random attributes by unsealing an unidentified item. Then the item can be re-sealed and unsealed again until you receive the attributes you want. We are adding the ability to ‘lock’ the desired attributes earned from Identifying Enigmatic items. This lets you change the attributes you choose while letting you keep the ones you want. You can repeat the process until you receive all 3 or 4 attributes you wish. This should help eliminate the frustration felt of getting that exact combo you want on your items.
We will be sure to update you with more information as they become available and we appreciate your feedback. These changes are the results of the feedback we've received from you and we encourage you to keep sharing your thoughts!
This was the 30th. If we are down to 1 item, so much for cost equalization.
I'll bet on dumb.
Nifty video! Warrior action go!
Silly face... go change your pants.
edit: derp
lame music but other than that, awesome
So.. did the twitter team royally fuck up or did En Masse?
Holy shit either way.@NigelGutierrez Nope, you'll be able to make up to eight characters per server during #TERA's Open Beta Test.
Source: About 10 tweets down http://twitter.com/#!/teraonline
Edit: Should also mention that I just woke up, but anyways... tighter leash on the twitter team prz D:
I thought that you could only reserve 1 name (during the reservation phase) but that after that you could create chars as normal. /shrug
Up until that tweet I was under the impression that 1 character per account for early reserve, 1 char per server for open beta, and 8 per server at head start/launch. I'm still assuming this hasn't changed and they just misstweeted since every other information page says that.
I think the twitter team fucked up because the launch site still says 1 character per server for OPEN
http://tera.enmasse.com/news/launch-schedule
The twitter team did more than that, they said the word "eight" too.
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Wow that must be awkward for the Twitter team...
And they took it back finally :d
http://i1012.photobucket.com/albums/...tten/tweet.jpg
Sirry twitter team, only took them like 8 hours or something.
Well good damage control; better late than never I suppose.
Going to just go off... what the website says, since... I'm sure they'd want "that guy" to put the correct info up before its posted up O_o
1 character open beta -> 8 character head start etc