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  1. #3501
    Chram
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    I'm thinking the check marks are for the default stats.


    Quote Originally Posted by Gulkeeva View Post
    you'll be replacing your T13 with T14 pretty quickly , T13 doesn't even compare >.>
    (thats a T13 MW slayer sword vs T14 MW slayer sword)
    "Pretty quickly" sounds relative considering the average person doesn't have 120k gold, nor is the guild leader with a full party of T13 MW's feeding them everything.

  2. #3502
    Sea Torques
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    Quote Originally Posted by Avarice View Post
    Just curious if this might be a mistype, but I notice you don't have "increases attack speed by 8%" checked under any of the PvE/Hybrid weapons, is that true that we can't get them on those two types or is it just a typo?

    Additionally, and I may have just overlooked this from the last page or two, but how do we go about making the Iron badge set? It looks like that's probably going to be what replaces the current crafted T13 Fanesteel/Dream Binding set of weapons and armor.
    It's not a mistype. The chart shows what stats are on the weapons by default. Only the PVP set has the attack speed on them already because they either cannot be enchanted, or can only get +PVP power on the lower stat bonus section. It just means that none of the weapons can have 3 attack speed mods when fully enchanted.

    Yes, I did post the ingredients list for Iron Badge set before, but here it is again:
    http://img820.imageshack.us/img820/4552/40286921.jpg
    Both argon shards are also (Cannot trade).

  3. #3503
    #Despair
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    Quote Originally Posted by Jackyl View Post
    on the weapons by default.
    Gotcha. Thank you.

  4. #3504
    Sea Torques
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    And... my ingredients chart just got outdated. Tomorrow's ktera patch is making the shandra's feather (Cannot trade), and blue argon armor shards are changing to a point purchase item. Also, both armor shards are changing from (Cannot trade) to tradable. Number of blue shards required are being decreased by 1 for weapon and body. Victor's set prices are changing to 1500, 1200, 600, 600 for weapon, body, gloves, feet respectively.

    Drop rates for enigmatics are changing to 100% for both normal and hard modes of meldita dungeon, and drop rates for other items are increased by 25% if the party has a first timer.

    And some other changes... including buffing up the queen... one of which is a virus effect that now does 50% hp dmg every second for 6 seconds.. lol

  5. #3505
    CoP Dynamis
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    Ikuni Kuni
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    Quote Originally Posted by Gulkeeva View Post
    all the T14 shows it can all be MW'ed (this includes pvp gear thats T14)

    as the image I posted earlier illustrates
    you'll be replacing your T13 with T14 pretty quickly , T13 doesn't even compare >.>
    (thats a T13 MW slayer sword vs T14 MW slayer sword)
    I wouldn't say it doesn't compare (800 less attack); you would need MW T13 to be able to "quickly" replace it with T14. I don't think I wanna waste T14 fodder on Meldita drops either.

  6. #3506
    Mithra Ero-Sensei
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    Quote Originally Posted by Zoii View Post
    I wouldn't say it doesn't compare (800 less attack); you would need MW T13 to be able to "quickly" replace it with T14. I don't think I wanna waste T14 fodder on Meldita drops either.
    explorer's greatsword = Nexus reputation vendor T14
    that 800 attack = 5005 attack power on that pic, thats a decent amount of damage difference.

    you could say soporocircus
    3,248 +876 (+9 total 4124) 25115 attack
    vs Cycloid of strife
    3,759 23349 attack (difference of 365)
    is small difference too, but when you crit, the damage difference is a few hundred thousand (around 150,000-200,000)
    now imagine a 800 difference on crit

  7. #3507
    CoP Dynamis
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    The pic you posted is definitely Meldita; T14 GS with 4384 base attack, 22230 base impact. Explorer's GS= T14 base 4276/21171. If you meant Hero's GS because base 4383/22230, that's also wrong because it's T13 and not Masterworkable.

    +12 Meldita GS; 4384 + 1709 = 6093
    +12 Plowshare; 3786 + 1437 = 5223
    +9 Dayslayer; 3436 + 927 = 4363

    You're right it's another 150-200k on crit, but I would still prefer to save my T14 fodder for Shandra or Iron Badge and sell Meldita Enigs. Iron Badge will be 10%+ more base damage than Meldita. I could understand getting Meldita if you didn't get a T13 before QoTA2, but you could also just use Victors, from BGs, for a quick fix.

  8. #3508
    Mithra Ero-Sensei
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    Explorer's greatsword --> nexus rep <---
    thats the one I'm talking about, which can be masterworked

    it won't be as high as meldita, but (as no ones confirmed otherwise) being already revered rep nexus, you could basically pick one up day 1, unless they change something, and T14 fodder for it, as it is currently handing out T13 fodder currently in qoa2, it may be handing out T14 fodder. Even though its about 110 base damage below the meltida sword, its still , going to pass a T13 MW , way before having to +12 it. Should be around +6/+7 that it will start out dpsing a +12 T13 MW

    Looking at... 2-3 weeks of nexus for that fodder (and no fail enchanting), overall would be up to whoever wants to decide what to do!

    As currently fanesteel, godmerrow, dreambindings market is falling through the floor, you may be able to get one made semi cheap, although you'd be dumping alot gold? maybe on T13 off the AH (or the nexus method?). Supposedly battlegrounds is coming "in summer" which is ending soon.. no idea if it adds QoA or what, so it would be up to you to decide what you'll do with your gold/time etc

  9. #3509
    Chram
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    Argon Queen [preview?] Schedule...

    http://tera.enmasse.com/the-argon-queen/

  10. #3510
    #Despair
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    Yea, it's just a schedule for previews; the update itself is still all on one date. The thing is though, if I wanted to learn about any of those things, I'd just go watch KTera videos on youtube, lol.

  11. #3511
    Black Belt
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    I wonder if they'll attempt to address the enchanting system at all. That seems to be the biggest factor in detering people who would otherwise normally be playing this as their main MMO. It might get ugly after GW2 drops and WoW's expansion shortly after if they keep things the way they are and allow their "time/effort invested < luck/gold reserves" to be the mantra.

  12. #3512
    Campaign
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    The enchanting system is designed to be a gold sink and an RNG time sink, it's not going anywhere. Just be thankful you aren't trying to +12 a weapon yet, lol.

  13. #3513
    Mithra Ero-Sensei
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    Quote Originally Posted by notorious bum View Post
    I wonder if they'll attempt to address the enchanting system at all. That seems to be the biggest factor in detering people who would otherwise normally be playing this as their main MMO. It might get ugly after GW2 drops and WoW's expansion shortly after if they keep things the way they are and allow their "time/effort invested < luck/gold reserves" to be the mantra.

    I've been using the BoP gold gear drops, which I've had very high success rates on getting to +9 with and low cost.

    http://www.neko-sentai.com/images11ya/boots.jpg

  14. #3514
    Campaign
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    You're just getting amazingly lucky. Most people don't have that kind of luck, trust me.

  15. #3515
    Ridill
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    I must have pumped 15-20 BoP golds into my chest at one point and couldn't get past +6

    The enchanting system is designed to be a gold sink and an RNG time sink, it's not going anywhere. Just be thankful you aren't trying to +12 a weapon yet, lol.
    It has to be reworked or A LOT of people will be jumping ship soon. Even if it was something as simple as putting better alkahest in the pug bag it would make a load of difference. Right now people look at end game and all they see is a giant wall of RNG with BoT/FoK and ToT and then beyond that wall is an even larger RNG wall with the name "enchanting"...and then a giant mountain named "lol T13, do it all over again."

  16. #3516
    Mithra Ero-Sensei
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    Theirs more red T13 on my screen at whatever town is near BT then blue weapons, maybe people just lucky on vot ;/

  17. #3517
    Black Belt
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    I will certainly keep that in mind haha I personally have no plans on getting anything more than +9 t12 gear, but the system is still borked when it's basically the equivalent of being able to spend a fem million gil on a diceroll game with an NPC gobbie and walking away with everything you need for your relic...

    Granted, you would need to be extremely lucky, but it shouldn't even be a possibility to allow Johnny Casual to get a +12 for 1/10th of the time/money as another player who loyally grinds all the dungeons and spends hundreds of hours for theirs. I just find it dumbfounding that the RNG-fest doesn't even work correctly for both the long-term subs and for the devs to keep people in the hamster wheel as long as possible.

  18. #3518
    Resident Moogle
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    http://tera.enmasse.com/summer-event

    Summer info. Looks like I won't be returning after my subscription expires at the rate they're keeping all the novel shit to the premium store.

    [EDIT] Finally, they added a couple popori avatars for their forums...

  19. #3519
    Campaign
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    Why do you care? Are you under the assumption that if you don't have a swimsuit you won't be able to pvp or do instances? That's not the case, I promise!

  20. #3520
    Resident Moogle
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    Same reason I have a large collection of festivity items and other shit I like to wear at random when sitting around in Jeuno over in XI.

    I like to collect stuff, and that's essentially non-existent in TERA outside of rep hats and the Jaguar.

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