the recipes low drop rate + class specific only recipes, like I saw someone with the archer only boots or something (are the recipes even sellable/tradable?)
the recipes low drop rate + class specific only recipes, like I saw someone with the archer only boots or something (are the recipes even sellable/tradable?)
Eh, it may not be the most pressing, but it's definitely not the least. The quill's low drop rate for the difficulty of the fight is probably the highest, but the fact that there are hundreds of groups running FoK, BT, AC, and ACHM all day long, and still so few (like, practically none) on the market is still a big bottleneck.
Enchanting changes next week as told by Chager:
"I teased in a producer letter last month that we were working on fixing enchanting. Now that we've had some time to solidify those plans I want to share them with you before they happen so you'll know what to expect.
Part 1:
As part 1 of the enchanting fix, we are changing what success ratios are applied to what gear you're trying to enchant. The old system had a fixed probability for all enchantable materials (weapons, all armor, etc.) We realized that it isn't practical or fair to apply the same chance to all items, so we've broken the enchanting %'s into 3 categories; weapons, armor, boots/gloves. In addition to this, we've assigned different success ratios to each category. The real improvement is that we've thrown out the old ratios and redone them with this new system in mind. I won't share the specific percentages, but every single enchant stage for all tiers of weapons/armor has been increased. The increases are dramatic in some cases (15x greater chance than before) and after looking at the numbers and getting a feel for it in game I am very excited at the change. We've also slightly changed the way the fodder is used and put a heavier weight on some fodders, upping the chances of success even more. This will be part of the patch that goes live on 10/16.
Part 2:
We've seen several suggestions on the forums and in game saying "I wish there was a way to GUARANTEE success in enchanting." Part 2 of the enchanting revision will be adding alkahest that has a 100% success rate. We have been monitoring success rates and know at each enchant level and for each tier of weapon roughly how much a player spends to get a successful enchant (on average). We don't have the specifics down yet, but are using this data to help us pin it down. This will be very expensive in game, but we feel that by increasing the enchant success chances (which lowers the overall cost of enchanting, but still has an element of chance) and by offering a very expensive 100% guaranteed alkahest, we are giving players a variety of ways to get their enchant on. Part 2 of the enchant revision should be live in early November (exact date TBD).
Once we get both of these parts in the game we'll take another look at the data, the player comments and feedback, and see where we stand and if further tweaks are needed, so please let us know how things are going with enchanting as we roll out these changes.
Thanks,
-Chager"
So we're not getting the same enchanting fix that came to KTera. Either way, I'm holding off on enchanting until the 16th.
Inc tanked prices of fodder and nothing left to enchant by the time part two rolls thorough.
Spoiler: show
Just masterworked my Alloyed Chestplate in 24 scrolls. So that's eight pieces now I've masterworked in 30 scrolls or less. Feels pretty good, I admit.
Bunnies OP.
Inc 13-14 stack 100% success alkahest... TO A STORE NEAR YOU! ACT NOW, AND ITS YOURS FOR ONLY 19.95! ORDER TODAY!
One those commercials... it just suddenly popped in my head, but I ebt thats what ti is... haha
If you order now, 14 easy installments of 995g! Don't wait for gold bop, pick up the phone within 5 minutes and use those trash whites instead!
well it definately helps me
im some wher around 20+ on getting my disc from 10 > 11
and some where around 25 on getting my warrior swords from 7>8
yea
fuck this game >
my slayers sword went from 7>8 in 3 tries.. was kinda mad cuz i like warrior more than slayer tho slayers broken as fk
^lol
I bought out the supply of t14 blues and golds in MT around 4 days ago. Blew about 83k on +0 in about 8 minutes. 20k on MES for that day. My +8 staff is the most expensive +8 on any server, and I'm so proud of that.
All I know is that I was saving gold 'til that staff. Took me forever because Foxer was still pretty fresh but I got my free staff with about 150k in my pocket, and ended with about 12 gold and a +8. Dat casino.
I really hope chager was implying that the highered percentages based on slot for the enchanting patch now goes weapons > body > hands/feet.
Mostly cause my worst luck is on weapons by far.
I wonder how much the 100% alkahest will cost per; I'm hoping it's at least 500g.
tree fiddy
Walked into that one.
Spoiler: show
That's way too cheap IMO. lol
Right. About 1k per sounds decent. Would be like 1/10~ing your weapon with pinks at current prices. I think it should stay nice and high. Would be nice to know the up and coming +12s were at least worked for, rather than just luck. :l
With some peoples rng, they got a +12.. on 1 try... with a blue from 11->12 ffffuuuu
I almost want to give people my weapon/armor to enchant just because they'll probably have a better chance at it