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  1. #681
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    I believe it's the same system wow uses(might be wrong), I never had a problem there

  2. #682
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    Quote Originally Posted by Kachiko View Post
    etting to work are the d-pad keys, on my PS3 controller. I can assign stuff to all other buttons, but the client doesn't register those keys, and I've yet to find a MotionJoy setting that registers them. If anyone can help out with that, and/or give a translation of each setting on the games controller option screen, I'd much appreciate it. Everything I've seen, so far, has been for the older versions of the controller support menu.
    Try messing with the "custom" option in motioninjoy. You can set your config there. also:
    http://i52.tinypic.com/vmukav.jpg

  3. #683
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    Quote Originally Posted by Katlan View Post
    Thats terrible. griefing to the extreme for NM's or w/e. I can see this happening all the time and I hope it doesn't make it to the NA version
    It gets worse! Mobs here have "domains" like kings in XI only smaller, if you pull them out of it they reset. Add that to the lack of CE and you have some good drama. Any tank can reset any mob for any1!

  4. #684
    Relic Horn
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    Quote Originally Posted by Katlan View Post
    Thats terrible. griefing to the extreme for NM's or w/e. I can see this happening all the time and I hope it doesn't make it to the NA version
    The only way this will matter, is if the other people outnumber you, and eventually pull off more than 50% of the damage(do more damage than your group). They don't get anything, they just kill you drops for you if they do(could have changed, IDK). Again though, this has never happened once in Elyon, and I would be utterly shocked if it has happened in any single server period.

    Could be worked on though. Something like FFXI's claim system is best when it comes to the open world, but this has yet to be a problem. Not saying it'll fly in NA though. Kinda sad when you think about it.

    Quote Originally Posted by Cloudius View Post
    It gets worse! Mobs here have "domains" like kings in XI only smaller, if you pull them out of it they reset. Add that to the lack of CE and you have some good drama. Any tank can reset any mob for any1!
    I have never seen, nor felt the need to pull a world boss away from it's pop location.

  5. #685
    Ridill
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    It happened all the time Aion since w/e did the most dmg got the loot. But in this method its for pure griefing w/some asshole guilds will for sure do. If they can't get claim nobody will

  6. #686
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    Quote Originally Posted by Foxer View Post
    I have never seen, nor felt the need to pull a world boss away from it's pop location.
    World boss, no. I don't hang around them much to witness any of that. But it has happened to me while soloing BAMs, and my aphotic group did it a few times when some1 claims a BAM in our camp.
    Generally though, koreans are too polite and they almost never pull dickhead moves (PK, mob stealing, griefing, etc). Cant say the same about the west, and since the option is there Im sure it will be abused.

  7. #687
    Relic Horn
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    Quote Originally Posted by Katlan View Post
    It happened all the time Aion since w/e did the most dmg got the loot. But in this method its for pure griefing w/some asshole guilds will for sure do. If they can't get claim nobody will
    You're saying in Aion, if someone came up to the mob you claimed, and did more damage than you, he got the loot?

  8. #688
    Ridill
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    Quote Originally Posted by Foxer View Post
    You're saying in Aion, if someone came up to the mob you claimed, and did more damage than you, he got the loot?
    Yep. Aion was all about who could zerg the NM/HNM down the fastest. The group who got the loot was the group who did more dmg.. claim meant nothing. granted this doesn't promote the same type of playstyle, but it allows extreme griefing. And that type of behavior was extremely prominent on all the servers between the big guilds and I have a hard time believing the big guilds wont grief others for taking claim over them (in some instances)

  9. #689
    Relic Horn
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    Garbage. In TERA, only claimer gets loot. That's enough to stop Koreans to even think about it, but I can't say about NA/EU. I'm actually not holding my breath, really.

  10. #690
    2600klub
    Sweaty Dick Punching Enthusiast

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    To be honest I liked the aion system, it meant you couldnt get 3 people claiming something then running around for 4 hours until their fuckwit guild got on the islands.

  11. #691
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    ^ Gah I remember KV

    Edit: Also had a question. Do world bosses start moving faster the closer they get to death? Ran into a tree dude with a huge shield/axe and got him to 50% dodging all of his attacks, then suddenly he was all up in my face no matter what. Maybe it was just the latency

  12. #692
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    Quote Originally Posted by Siya View Post
    ^ Gah I remember KV

    Edit: Also had a question. Do world bosses start moving faster the closer they get to death? Ran into a tree dude with a huge shield/axe and got him to 50% dodging all of his attacks, then suddenly he was all up in my face no matter what. Maybe it was just the latency
    Mobs have certain intervals where they "rage," and it only lasts for about a min. During that time they will glow (usually red) and be faster/stronger (the world boss you fought will put on a mask and glow red).

  13. #693
    Chram
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    Quote Originally Posted by Gryffes View Post
    To be honest I liked the aion system, it meant you couldnt get 3 people claiming something then running around for 4 hours until their fuckwit guild got on the islands.
    I understand that was an issue, but it also discourages low manning monsters too. I remember myself and two other friends killing some Crab boss thing. Some other guild ran up on us because they were looking for it and had way more people so they decided to attack it and ended up obviously out damaging us which resulted in them taking the drops. Really irritating.

    If there is an issue with guilds kiting bosses around until reinforcements show up, I'd rather see something like a rage timer instead of whoever does the most damage gets the drops.

  14. #694
    Ridill
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    Quote Originally Posted by Gryffes View Post
    To be honest I liked the aion system, it meant you couldnt get 3 people claiming something then running around for 4 hours until their fuckwit guild got on the islands.
    Or, what happened 90% of the time on my server... 5 ppl would camp a a NM or w/e.. and like 2 guilds would have 1 person camping. and when it got closer and closer to the end of the window (aka the HNM didn't pop early), more and more of the other guild would show up until it turned into like 10v20+. It created more drama and tons of hate amongst all the high end guilds that wouldn't of been present if there was a real claim system.

    I loathed the system and thought it terrible. I'd take my chances w/ a mob claim anyday over worrying if the other grp had +1 more dps person then my group

  15. #695
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  16. #696
    Chram
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    TERA: True Action Combat! Coming to you sometime in the future after a lot of people have forgot about us and are playing other games!

    I'm definitely not bitter. :/

  17. #697
    Formerly BGTemp // TERA Fan
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    ^ This, lol. I am playing Tera regardless, but the pool of people who are just looking for the 'next exciting game to latch onto for a few years' are going to get caught up in SW or GW2.

  18. #698
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    1:44 in that vid, Priests get a teleport move?

  19. #699
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    Quote Originally Posted by Ghostsix.Midgard View Post
    1:44 in that vid, Priests get a teleport move?
    That doesn't look like a Priest to me, it looks like a Mystic. Mystics can teleport forward.

  20. #700
    Relic Horn
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    Mystics and Sorcs can blink forward.

    Trailer was awesome! :33333

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