I think skill, has to do with anything that is not controlled by the game itself. Any player controlled action that can determine the outcome of a battle, be it observation, timing, reaction. etc. using the right gear does not fall into that category. my point about the hate meter is that it was basically reducing the skill involved in observing the hate distribution in battle. In ffxi, a skillful player would from understanding the abilities used to generate/lose hate, and by observation can risk riding the line. yes it was sometimes a guess but it was part of the fun, the risk. you don't have to be rainman lol, and yes it did take experience, learning. which is basically not as important if you can just look at a meter.
for 14 its left to be seen the impact it has on battle, maybe its needed and will be great, I am only going by what they did in the past as the battle system is shaping up to be closer to XI than before.
just imagine no more o shit moments when the ranger doesn't pull hate anymore cus they know exactly how much hate they have.
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