I recently went through the Job Ability pages on BGwiki and came up with the following things that we don't seem to know. Many of them are simple tests, so please help me knock them out!
MNK
* No one has verified what the Impetus bonus on MNK +1 body is (2 hits per 1% crit damage?).
* Where is the original Chi Blast testing?
* Where is the Footwork testing? Tantra Gaiters+1/2 too prz!
* Impetus Enmity? (probably 1/300)
* Mantra radius? (Around 10'? Can anyone test?)
* Perfect Counter activation Enmity?
WHM
* Cure VI needs a solid Cure formula
* Afflatus Misery - Cura potency bonus, Banish Potency bonus (damage taken->% increase relation), are we sure about the Accuracy bonus stuff? Does it affect Sacrifice?
BLM
* What the heck do AF3+2 hands do to Enmity Douse?
THF
* How does Mug work?
* How does Assassin's Bonnet affect Mug?
* What is Mug's range?
* What does Raider's Vest +1 do to Conspirator?
* What is Conspirator's Acc bonus?
* How do THF AF3+1/2 feet enhance Despoil?
* Feint page claims to be Evasion -50%. Where is the testing?
NIN
* NIN Head +1/2 "Enhances Innin?"
* Yonin gives Counter with Iga Hakama +1/2? Testing? Rate?
* What is Yonin's Accuracy penalty?
* Have Yonin and Innin's durations/decay rates changed?
DRK
* CE/VE, effect (Evasion), and duration/range for Arcane Crest
* How does Diabolic Eye interact with HP+ gear / HP latent gear (like Parade Gorget?)
SMN
* Astral Flow's Enmity generated.
* Release/Retreat VE?
* Assault's Enmity generated/Range.
* Mana Cede range? Enmity?
RNG
* Bounty Shot enmity generated.
* Is the Camouflage page right? How does AF1/+1 body work to increase duration?
* Double Shot... What's the double shot rate? What does Sylvan Gapette +1/2 do to it? What is its activation Enmity? There's pretty much nothing known.
* Flashy Shot's effect on Enmity? Confirmation that it negates all level correction?
* Sharpshot Ranged Accuracy? Hunter's Braccae/+1's effect?
* Stealth Shot stacks with Barrage how?
BST
* Does Charm+ have a cap? (probably does)
* How does Familiar enhance pet strength (not direct or base damage)?
* Tame VE/Range
DRG
* Deep Breathing's Enmity.
* Dragon Breaker Enmity, Range, and Potency (same as Arcane Crest)
* Restoring Breath range/VE/CE?
* Soul/Spirit Jump CE/VE?
* Smiting Breath CE/VE, and Range?
* How do Lancer's Vambraces +1/2 affect Spirit Link?
PLD
* PLD AF3+1/2 feet effect on Divine Emblem? Probably a further Enmity boost.
* Sepulcher range, Evasion penalty, VE/CE?
* Shield Bash base damage without enhancement?
** Shield Bash Damage is now affected by Shield (Type/Defense?) How? Did they change the Enmity or is it still a static 1CE/900 VE?
* Cover Duration depends on VIT. Should be easy enough to check out!
* How does Cover "reduce Enmity for people behind you?" Is it a reverse Accomplice or just a -20 Enmity buff or something? Probably the former.
SAM
* Sengikori VE/CE?
* Seigan/Hasso and Zanshin Rate. How does it work? This thread will get you started.
COR
* Beast Roll's potency, lucky numbers, etc.
* COR Hands +1 Skillchain Bonus
* Blitzer's Roll potency from Hat+1/2.
* Beast Roll potency per roll (use a /ra automatron?)
* Bolter's Roll potency per roll (the same way I tested Atma/gear movement speed)
* Choral Roll testing. It actually wouldn't be hard at all for someone with a build.
* Are the numbers from Corsair's Roll correct, and where did they come from?
* Drachen Roll values. This should be pretty easy for any Puppetmaster and COR combo.
* Fighter's Roll potency?
* Wild Card's MP restored?
* Triple Shot CE/VE, base, and Navarch's Frac +1/2 proc rate?
* Rogue's Roll needs some firming up, but I'm working on it.
* Monk's Roll potency per roll? Where is the testing?
* Gallant's Roll testing? Where is it?
* Do 11s work exactly as they say? Any other bonuses?
BLU
* Terror Touch Enmity (guess is ... maybe 320/320?)
* Mavi Kavuk +1/2, Are they +10/20 Base damage respectively? Where is the testing?
* Efflux? What does it do? Where is the testing? How does Mavi Tayt +1/+2 affect it?
SCH
* What does SCH AF3+2 body do to Addendums?
* Immanence enmity? (Probably 1/80)
* Perpetuance activation Enmity?
DNC
* Aspir Samba/Aspir Samba II, how does it work?
* Boost given by Building Flourish ~10% Attack?
* Delay -> Drain range equation for Drain and Aspir Sambas.
* Stutter Step potency?
PUP
* I need a PUP to write the Maneuver category page.
* Deus Ex Automata Enmity?
* Overdrive activation Enmity?
* Repair VE/CE/Range? AF feet+1 still only remove one status?
* Role Reversal VE/CE/Range
* Retrieve VE/CE?
* Ventriloquy VE/CE/Range?
Pages I would like checked for correctness:
* Is the Counterstance page correct?
* Is all the stuff written about Charm on the page correct?
* Chain Affinity - How does it work? Is the description correct? Where is the testing?
* Does Fold work the way I said?
* Is the Hide page correct?
* Hundred Fists testing? - Has anyone repeated it since the discovery of the overall delay cap?
* Is the Innin page correct?
* Jump page formula, is it correct? Where is the testing?
* What the shit do all those pieces of gear do to Jump?
* Could someone take a look at the Scavenge page? Has anyone ever found anything worth having with that JA?
* Is the Steal page correct? Should anything be added?
* Can someone check the Super Jump page please? Remove some verification tags and change stuff that's wrong if there is any?
Skipped: The Blood Pact:Rage/Ward pages, Burst Affinity, Quick Draw, and Diffusion.
XI Wiki


