In the Monday update, the notes say it's possible to turn in multiple battle trophies at once now. Does anyone know how? It gives me no prompt to do so, just the standard one from before the patch.
edit: ah nvm, its just exchanging.
In the Monday update, the notes say it's possible to turn in multiple battle trophies at once now. Does anyone know how? It gives me no prompt to do so, just the standard one from before the patch.
edit: ah nvm, its just exchanging.
I too, thought it would apply for receiving the armor as well... /sadface
Unless you already have items on the old toon how is this a problem?
1) Get old and new toons to the zone.
2) Get friends
3) Trade Orb to start BCNM
4) Let friends kill while you log new toon in to lot.
Hell even if you wanted to try to solo the KSNMs, follow step 1 and just get a single to person to sit in zone and quick log after popping the chest. You should be able to logout and back in within the 5 minute window.
For more experienced spellcast users than me:
have never had to worry about loosing the manawall bonus on BLM AF3+2 feet, as for all intents, I have fulltimed them. With gaining additional gear, this is no longer the case. I know it is possible to lock a piece of gear if conditions are met, but don't know the syntax, where it would go, etc (my experience with spellcast is using the templates and switching to my gearsets). If anyone could provide me with how to type this out, and where to put it, I'd be greatly appreciative of it.
Is it worth bothering to gear COR these days? Only QD and phantom rolling sets?
I know it's been posted before though I can't find it, but ideal Paladin CDC set?
Would it be wise to swap moonshade from counter/atk to tp bonus/atk? Mainly for blade:hi/smite.
Was there any evidence to back this up? If there was a change at all from 25 TP from 100 that would indicate that the crit rate scales up with TP rather than anchors at particular rates for 100/200/300 TP (which I haven't seen proven one way or the other yet). Also, if the crit rate does scale, 1% crit rate seems far too low for 1/4 of the way TP-wise to next "tier" of critical damage.
This is where I first saw it
http://www.ffxiah.com/forum/topic/23...nshade-earring
Looking over the thread though there really isn't any sort of proof whatsoever.
Edit: Double post! sorry!
Yeah, I definitely wouldn't base any decisions based on that seemingly baseless comment. If crit rate does scale linearly with TP rather than anchor at 100/200/300 TP you're looking at large gains in comparison to your typical +4 stat earring, especially when you are already stacking that stat to begin with.
Well great thanks to this now I don't know which earring to pick again![]()