My friend and I winged it, the fight lasted 70 minutes - required outside help - AND... killed 10-15 people walking by (shit hits outside of the alliance). We did it at the top of the hill from Dhorme / between the spheroids and golems.
Yes, if you heal it (it's really easy to, but I'm a bad turner) it has a chance of going into 2hr mode. Chance that -might- increase as its hp goes down. As a ninja I could live through hundred fists and I have to believe a counter monk can, but there's no way anything less than an aegis paladin could live through chainspell mode under 25% when it's spamming IV -agas.
My question has to do with Chloris. What's the readying time like for Fatal Scream (doomga)? I'm wondering if a stunbot could handle it if it's not near-instant.
not sure why you would brew it though. It's duoable pretty easy
panko can be 2-shotted with wildfire.
For :Hi inside aby: hope or rancor?
I assume rancor outside, yes?
Hope inside, Rancor outside.
Is this the same on every other server? When it becomes JP prime time(5 am est - 12 PM EST) you might as well log off the game and not even play because everything in existance in more crowded than 2004 dragon's aery. Other than JP times and weekends, nothing is really crowded at all :/
Fairy wasnt jp heavy and the jps were nice, fuck server merging to jp onry sylph retard jps. First day on sylph I experience a JP ONRY search comment. 4+ years on fairy I never see one.
Is there a good strat for pandemonium warden at 90?
Well, deal with it, or do something else, not sure what answer you are looking for or what help you want
Some things are brewed because it takes more people or is more annoying/hard. Some are brewed just because you don't want to waste the time and you have 3 spawn points and all you want is the trophies. Pantokrator is really none of those things. In all reality the IC pop for him is harder if you know what you doing.
As far as the fight goes a tank and a healer is all you need. The main thing to really look at for not to dmg it while it's doing stuff so you don't heal it and make it 2hr. And to watch out for hate reset.
Same way you duo anything else, but with more turning.
MNK/WAR/NIN + WHM. Turn when it TPs/starts casting. Takes a long time thanks to the stances, but it's not really difficult. Colossal Blow is pretty annoying. WHM probably needs a decent refresh set or a pocket RDM.
I personally don't think it's worth the time to kill it normally.