What were the changes made to obtaining Abyssite as per the most recent update note?
What were the changes made to obtaining Abyssite as per the most recent update note?
Still wondering about a level 90 strat for Pandemonium Warden if anyone has got one.
Just got back in to the game recently and started playing Monk. I searched the forums, but couldn't find a thread with a large amount of Monk information. Trying to figure out good ideas for TP, WS, and tanking sets mostly, however additional info would be nice. Tired of full-timing most of my gear.
I am also curious about Monk gear. Mostly which weapons to use 75-90.
Also, is there an addon to make longer macros, instead of using more than one to switch gear.
thanks for your answer and as a matter of fact I only did salvage a handful of time back in the day, due to the lack of friends/bigLS. Thanks to Abyssea you don't need either friends nor a big LS me and my wife each have a whm mule unfortunately only 1 mule has salvage access.
yea i can 2nd that, we did thf mnk dual boxed rdm killed every NM and cleared boss with almost 30min left. Shits about as easy mode as abyssea now
Talking about AR btw.
From my experience, bring THF if you're doing NM's bring BRD in place of THF if you just doing Mega Boss clears.
Also, MNK still owns in Salvage because of /WAR and counterstance.
bring a thf no matter what if you're doing AR
how does the new drop rate on 35 pieces look like now?
like i said Im only after usukane body, feet and morrigan body
they are pretty close to how dynamis drops are now. You should see atleast 1 35 a run, unless you do Bhaflau. that one still sucks.
woah..... cleave is my favorite word, so let me give you my jobs and maybe you guys can suggest the best possible set up.
the ninja has kannagi, the thief also has warrior with ukon but the ninja could also be thief if it comes down to it, the whitemage is just a mule but also has 90 rdm what might be a better option for salvage then?
Are 35's still that bad? I have TH7 on me, TH6 on a mule...if I go in to Arrapago you're saying I'm getting a Macha's or Deimos?
Edit: MNK love for salvage is due to the olden days without cells and weapons etc. MNK can punch
I'd do war+thf+rdm. Whm will have a tougher time early on with no phalanxing, no refresh2, and not having their pants. For 35 drops: I wouldn't say you'll get one every run, but it is pretty common. I know why monk originally got associated with salvage, but the starter box isn't exactly new at this point. The fact that the "you need a monk and can only use a monk" thing persists is crazy.
Trying to set autoexec so when someone in my group types haste in pt chat, my mule hastes them. This is what I have:
<register silent="true" event="chat_party_*_hst">input /ma "haste" persons_name</register>
any idea what I substitute for persons_name to get it to haste that specific person? Or do I have to make an event for each person. I don't mind doing so just thought there might be a shorter way. Thanks.
Leftover from before starting chests, I suppose.
WAR is especially useful in Arrapago, since you can cleave the gears/ramparts to pop the two extra Qiqirns.
I don't remember reading any update notes that said they'd tweaked Salvage drop rates, but it definitely feels like they've been adjusted. I'd say one 35 per run is common (barring Bhaf because of the lameness that are the Ramparts). Still haven't seen Macha's coat though.
Salvage was tweaked in the December update if I remember right. I'd hazard ~20% as a guess for average droprate on 35s with a fully geared THF but haven't really been keeping track. It's not bad at all now.
I don't know but this is what the windower wiki says:
I'd try $2chat_$1_$2_$3 $1: Chat Mode (say/tell/shout/party/linkshell/emote) - $2: Sender Name - $3: Message
Triggered anytime you RECEIVE a chat message. This does not trigger on chat log entries such as enemies casting abilities so dont bother trying to bot with it.
Example: chat_tell_aikar_whats_up
Any experience fighting Vrtra at 90? The only serious problem seems to be charm... Unless the adds he spawns have been scaled with the rest of the zone I don't think they'd be too much of a problem.