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  1. #41
    Old Merits
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    New to calculating store tp for x-hit builds, can anyone confirm that the following will 5-hit a 528 delay scythe for drk/sam:

    rose strap +4
    brutal +1
    rajas +5
    goading +5
    ace's +5
    /sam +15

    total = 35

  2. #42
    If I screw up again Im gone forever.
    Secret Admin

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    Quote Originally Posted by gaira View Post
    New to calculating store tp for x-hit builds, can anyone confirm that the following will 5-hit a 528 delay scythe for drk/sam:

    rose strap +4
    brutal +1
    rajas +5
    goading +5
    ace's +5
    /sam +15

    total = 40
    Gonna piggyback this, anyone got some torcleaver shots? Or know where I could find some.

  3. #43
    Salvage Bans
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    Just multiply your normal tp return by your store tp: 14.4 * 1.35 = 19.4. So you get 19.4 * 4 = 77.6 tp from your 4 hits, so you need to get 22.4 from your WS return. Unless you are WSing in some store tp gear other than rajas/brutal/rose, that's not happening.

  4. #44
    D. Ring
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    Quote Originally Posted by Mercilessturtle View Post
    We always do stuff with 2-6 people. I can't think of any time where I thought "damn, I wish our whm was /blm so they could maybe stun sometimes if they weren't already in the middle of casting something important like a cure". There are hardly any mobs you would want stun for, and most of them you are there to grellow anyways so you have a blm to stun. If you *need* stun, whm/blm is iffy and if you have 3 people you are better off having the third person be /blm.

    So yeah, it really is only useful if you are duoing and need stun (not "duh I'll stun an aga once in a while", but actually needing stun). And /sch absolutely does make or break whm when doing stuff with a group of 6, or doing anything outside abyssea. Unless you like making the trigger people stand there and watch because you can't handle the tp spam and have to kill slow.
    In a 3man situation that needed stun, I would much rather have a backup stun than the useless benefits of /sch. Sleepga can also be useful for things like dynamis, or just handling a large group of adds in abyssea that you are not prepared for. /sch is not going to make or break anything.

  5. #45
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    Ragnarok

    Quote Originally Posted by gaira View Post
    New to calculating store tp for x-hit builds, can anyone confirm that the following will 5-hit a 528 delay scythe for drk/sam:

    rose strap +4
    brutal +1
    rajas +5
    goading +5
    ace's +5
    /sam +15

    total = 35
    http://www.ffxicalculator.com/ - Statistics > Delay > knock yourself out

  6. #46
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    Quote Originally Posted by Mercilessturtle View Post
    And /sch absolutely does make or break whm when doing stuff with a group of 6, or doing anything outside abyssea.
    Outside on bigger stuff yes, but really this is an exaggeration.

    Edit: I just Ringthree'd ;(

  7. #47
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    Quote Originally Posted by Darkmagi View Post
    In a 3man situation that needed stun, I would much rather have a backup stun than the useless benefits of /sch. Sleepga can also be useful for things like dynamis, or just handling a large group of adds in abyssea that you are not prepared for. /sch is not going to make or break anything.
    A backup stun for what? What game are you playing? There's what, 3 mobs worth stunning at all? Obviously in cases where you don't need a subjob at all, you don't need /sch. You also don't need /blm or /rdm, so let's all sub /pup! All I will say about the sleepga stupidity is that you might as well seriously advocate /smn based on the awesomeness of having a light spirit to help you cure.

    Pendulum: outside on anything, and inside on anything that matters. And don't be so hard on yourself, damn.

  8. #48
    Ridill
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    Just because you don't need stun doesn't mean it isn't useful. Agas that don't go off don't need to be cured for

  9. #49
    Failed Sex Ed
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    Can I chainspell stun angra mainyu's chainspell death?

  10. #50
    Cerberus
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    Real fast please. THF brewing shinryu in somewhat basic gear. Would AE work well? atmas would be dread/gales/smiting. Thank you.

  11. #51
    Fishing Guru
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    Quote Originally Posted by nikia View Post
    Real fast please. THF brewing shinryu in somewhat basic gear. Would AE work well? atmas would be dread/gales/smiting. Thank you.
    Yes, think I used ultimate, gales, and something else with MAB, maybe baying moon.

    edit: it was a mule with no mab gear.

  12. #52
    Cerberus
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    Quote Originally Posted by cdgreg View Post
    Yes, think I used ultimate, gales, and something else with MAB, maybe baying moon.

    edit: it was a mule with no mab gear.
    thanks, using dread for TH+ and swordbreaker lol want to get WS so might as well. thanks again

  13. #53
    Radsourceful

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    Quote Originally Posted by shaddix View Post
    Can I chainspell stun angra mainyu's chainspell death?
    Yes, wait til it CS's though, doesn't do it instantly on change to 3rd eye form (Assuming Arch Angra)

  14. #54
    Relic Horn
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    Quote Originally Posted by nikia View Post
    Real fast please. THF brewing shinryu in somewhat basic gear. Would AE work well? atmas would be dread/gales/smiting. Thank you.
    When brewing shinryu it hardly matters what WS you use; just take it nice and slow to make sure you don't heal him. He only has like 60k hp, and even Dancing Edge should be doing like 5-10k easily. 12 WSes in 3 minutes of brew time is nothing.

  15. #55
    Relic Shield
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    Best WS Hands for Blade:Hi-less NIN90?

  16. #56
    New Merits
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    Quetzalcoatl

    Group 1 merits on WHM? I've had it set to cure cast 5/5 and barspell 5/5 on my main char for the longest time, but now that I'm leveling my dual-box curebot, just wondering if I should go a different route?

  17. #57
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Whats a Good Strat/Path for Dynamis Qufim, And about how many people should we bring for it?

    We have a NIN(Kannagi), a DRK(Caladbolg), a good WHM, 2BLMs, a DRG(Rhong), and my gimp THF.

    Do we need more? and to repeat the above, Whats the best Path/Mini-Bosses we should kill. I assume the Ice Elemental so the BLM's can nuke decently...

  18. #58
    Sea Torques
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    Quote Originally Posted by Karbuncle View Post
    Whats a Good Strat/Path for Dynamis Qufim, And about how many people should we bring for it?

    We have a NIN(Kannagi), a DRK(Caladbolg), a good WHM, 2BLMs, a DRG(Rhong), and my gimp THF.

    Do we need more? and to repeat the above, Whats the best Path/Mini-Bosses we should kill. I assume the Ice Elemental so the BLM's can nuke decently...
    http://mdh.gamependium.com/strategies/dynamis/qufim.php

    This is an ideal setup for 90. You could get the win with less, but you wouldn't be able to do as much farming. You'll probably have to go slower with a WHM as your healer instead of a DNC. One BLM/SCH is fine: Manifestation+Break (or Bind) before Sleepga II wears off, so they can resleep safely. SCH/BLM is better, since they can help heal instead of be useless between sleeps.

    You kill the Ice Elemental because he is in the way. The BLM nuking doesn't matter at all, 1 DD can kill the boss just fine.

  19. #59
    Absolute Messenger of Promathia
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    That is all quite helpful, I appreciate it!

  20. #60
    Ridill
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    Bahamut

    Why not have rdm/sch sleeper?

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