Obviously the mob ID number is the mob ID.... could you give a bit more detail
In regards to the WHM set bonus testing, I know it's a long shot but it'd be interesting to see if enhancing skill has an affect on proc rate. I'm looking at the beneficus in my inventory....
Best way to skill up Wind/String/Singing?
I think its once per day. We did it not to long ago and able to do it every day.
Answering my own question. Duo'd MNK + WHM... it was an absolute joke.
Killed "dancer" first... once I got TP to 100% I did Victory Smite > Icarus Wing > Victory Smite > Light.... more than enough to kill her.
After that, went after "sword guy"... had to die because he got Amnesia on me and the WHM had to convert at a bad time. Died with him at 2% and me unable to WS.
Reraised, killed "sword guy"... he went down easy.
Killed the "clone" third. He used the stat absorb move, but it made no difference.
Killed the galka last. He used Hundred Fists, I used Counterstance, and he destroyed himself.
Easy fight.
A friend has been using SpellCast scripts to level his. Just use non-damaging skills and go to sea for a bit.
I do know that you cannot have a Windower macro call upon itself to recast, but I haven't yet tried to have 2-4 macro scripts run each pulling the next. Does anyone know if this will work?
Script1>Script1 will crash. Known. No biggy.
Script1>Script2>Script3>Script4>Script1>etc.... Work or not?
Is there anything I can use to make longer macros?
Are you on PC? If you're on Xbox, I don't think you can.
With PC, you can use Windower (Not the Windowed mode from Square). If you're absolutely against the addons, just disable them.
You can make them quite lengthy, even to the point that it will swap ever piece of gear, cast your spell, and then set you back to an idle set or whatever you want it to do.
Is it a certain addon? Or is it already built in?
That'll crash same as script1>script1.
Easiest way to think of it, every time you call a script in a script, tab over once. Every time a script ends, tab backwards once. If you go too far right, you crash.
Code:S1 S1 S1 S1 S1 <We're going right very quickly>This is mostly because each script never ends, since it waits for everything it called to end (and so does that one, and so does that one, and so on.Code:S1 S2 S3 S4 S1 <We're going right very quickly still>
S_Act - Script for the action, like /ma "Barthunder" <me>; wait 5;
S_5 - S_Act;S_Act;S_Act;S_Act;S_Act; - does the action 5 times
S_100 - S_5;S_5;S_5;S_5;S_5;S_5;S_5;S_5;S_5;S_5;S_5;S_5;S_ 5;S_5;S_5;S_5;S_5;S_5;S_5;S_5;S_100 - This is the action 100 times, but a way to keep line length down. After the 100'th action, it calls itself.
This is functionally no different than having S_Act be "/ma "Barthunder" <me>; wait 5;" and then copy-pasting 100x, but it's easier to write long loops.Code:S_100 S_5 S_Act S_Act S_Act S_Act S_Act S_5 S_Act S_Act S_Act S_Act S_Act ... 17x omitted S_5 S_Act -96 S_Act -97 S_Act -98 S_Act -99 S_Act -100 S_100 S_5 S_Act S_Act S_Act S_Act S_Act ... 18x omitted S_5 S_Act -196 S_Act -197 S_Act -198 S_Act -199 S_Act -200 S_100 S_5 S_Act S_Act S_Act .. And so on. Moving right a lot slower this time.
As you say though, you can loop with spellcast without this being an issue, and the above serves as an example for non-spellcast actions.
Out of curiosity, anyone else get booted from FFXI?
I can't even load the Officials, or log on to FFXI, but my internet is fine (Hence, Posting here)
GF having same problem.
I just got booted off and can't log in, not just you.
2 people on time warner I know just got DC'd, could be issues w/ the ISP