COR is prob the best and even easier now. Dont have to worry about spells coming back at you, just Quick Draw it to death. Now that you get TP back from Quick Draw can even toss out a WS here and there.
COR is prob the best and even easier now. Dont have to worry about spells coming back at you, just Quick Draw it to death. Now that you get TP back from Quick Draw can even toss out a WS here and there.
Iga Tekko +2 is 10 MAB, not a separate multiplier. Same deal with Koga Hatsuburi, except 5 MAB.
Shit's situational. Kamome for pure damage, AGI Sekka when you're playing defensively. It's especially useful if it lets you keep some additional haste equipped.
Should be able to get 500ish even /nin then more on the 2nd one. Can get delay down to 40 sec now I think. Not sure what trialed Dp can do though
Maybe I'm not understanding http://www.bluegartr.com/threads/103...=1#post4703562 but
Disregard all this, I misinterpreted hyoton merits as base damage increase vs mab, works perfectly if you treat them as 2<element> mab each
94INT vs lvl0 mandragora: 145 Damage, 293 skill
Add iga+2: 158
Remove iga, add Novio: 154
Add iga+2: 167
If the 2x damage bonus was treated as mab then it would show ~5% increase for 10mab, not 8.9% (or 6.2% for novio).
Sorry, I meant to note that. dINT caps at 76 (max Ichi damage of 132). Motenten said it in his thread (well, he said 75 because he assumed L0 monsters had 5 INT, but someone came in later and said they had 6). Oh ho, I did! I just wasn't very explicit about it!
Also, no problem and I made the same mistake during our conversation last night.
EDIT: Nevermind, you got it. Leaving the info anyway as a record of testing:
I just did 399, 384, 369 to mandies with /BLM and Tekko +2, Hatsuburi, and naked respectively. In an earlier test, a Hecate's proc with Koga Tekko equipped did the same damage as the previous nuke with same gear except adding Iga Tekko +2. Going out again and nuking them with /BLM, Uggy Pendant, Moldavite: 438, 423, 408. 78 INT, 370 Ninjutsu for all. Ni nuke, no merits in that particular element, no day/weather bonus.
Best offhand dagger for Empyrean Dagger? THF and DNC, assuming they are different.
Hmm... weird... lol. That would give Mandies an INT of -2 based on my formula. Maybe Wild Rabbits are INT champions of the level 0 world?
Otherwise, everything works out with a base damage of 149.
You can't have -int nor can the mobs. Just try and give more int down to something that has that much or less. It will low cap at one. And yes mandies outside of windy have 6 int as do all the other lvl 0 mobs around there. Can't testify to other zones
Seen a few people talking about DEX merits being more attractive than STR merits nowadays - is that because the crit rate they help supplement outside Abyssea is more effective than extra STR?
Spoiler: show
idkbro
Only buffs active are Signet and Marbled Steak.
Does Disgorge from Galvoid have a cap to its damage, and also, being earth-based, can it be negated by a Barstonra from WHM AF3+2 set bonus?
I don't know what's causing that, Nightfyre. Have you tried taking off the random gear and seeing if your damage changes?
78 INT, 269 Skill, 266 damage (10 MAB from merits, so 242 base)
78 INT, 274 Skill, 269 damage (10 MAB from merits, so 245 base)
78 INT, 279 Skill, 273 damage (10 MAB from merits, so 249 base)
78 INT, 284 Skill, 277 damage (10 MAB from merits, so 252 base)
All are within 1 damage of the formula, while yours is like ~16 base damage higher than what I'd expect.
It can be negated by WHM AF3+2 set bonus, but that was recently shown to be 10% for 5/5 so it isn't anything to rely on. Disgorge will always be 3k damage as long as you don't have a lot of people getting Gorged and he doesn't use Disgorge before he Gorges.
I am sorry for the late reply but An autoExec should work just fine.
It is not the prettiest but can afk while you cast over and over. It might be a little slower since the spells take longer to cast but if you use apoc atma in shinryu's zone(forgot name lol) the insta procs will help some. Since it is an autoexec there should not be any crashing. Also can adjust the spells and wait time as you need. Hope this helps and sorry reply is late.Code:<?xml version="1.0" ?> <autoexec> <!--BRD Skill up--> <register event="gainbuff_etude" silent="true"> wait 2.3; input /ma "fire carol II" <me> </register> <register event="gainbuff_Carol" silent="true"> wait 2.3; input /ma "Army's Paeon" <me> </register> <register event="gainbuff_Paeon" silent="true"> wait 2.3; input /ma "Knight's Minne" <me> </register> <register event="gainbuff_Minne" silent="true"> wait 2.3; input /ma "Sage Etude" <me> </register> </autoexec>
One last note once you are ready to stop skills just type "//ae clear"
Yeah, he does freak 9k Disgorges (or maybe just a random high amount of damage) if he doesn't Gorge before he Disgorges sometimes. Back when I was doing him the first time, my theory was that he just pulled the Gorge value from the last time he'd done it in the zone and the previous group had sucked. (It was when all the tard alliances were doing boss kills.) Second time through I didn't see it at all in 50 shells, so maybe that was it.