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  1. #781
    Pens win! Pens Win!!! PENS WIN!!!!!
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    COR is prob the best and even easier now. Dont have to worry about spells coming back at you, just Quick Draw it to death. Now that you get TP back from Quick Draw can even toss out a WS here and there.

  2. #782
    Relic Weapons
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    Valefor

    Quote Originally Posted by ClarkSammich View Post
    2 people on time warner I know just got DC'd, could be issues w/ the ISP
    Same time Warner kicked us out fuck that ISP
    Can't wait to move out of this place

  3. #783
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Byrthnoth View Post
    Can someone with Iga Tekko +1/2 please confirm the damage bonus on them? is it 3/5% or 5/10%?
    Iga Tekko +2 is 10 MAB, not a separate multiplier. Same deal with Koga Hatsuburi, except 5 MAB.

    Quote Originally Posted by Vucian View Post
    For Kannagi: AGI Sekka +2 or Kamome? (Inside & outside of abyssea) Finished my kannagi last night but seems like every thread i read people were bashing one of those weapons, and flaunting the other and vice versa.

    Edit: sorry had both threads open posted in wrong one .-.
    Shit's situational. Kamome for pure damage, AGI Sekka when you're playing defensively. It's especially useful if it lets you keep some additional haste equipped.

  4. #784
    Groinlonger
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    Fenrir

    Quote Originally Posted by Jornna View Post
    COR is prob the best and even easier now. Dont have to worry about spells coming back at you, just Quick Draw it to death. Now that you get TP back from Quick Draw can even toss out a WS here and there.
    How much does QD do outside of Abyssea when you're solo? I can almost break 1K with a Futea Hyoton: San on Fortitude, and the San spells can be spammed much more frequently.

  5. #785
    Ridill
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    Bahamut

    Should be able to get 500ish even /nin then more on the 2nd one. Can get delay down to 40 sec now I think. Not sure what trialed Dp can do though

  6. #786
    Radsourceful

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    Bismarck

    Quote Originally Posted by Nightfyre View Post
    Iga Tekko +2 is 10 MAB, not a separate multiplier. Same deal with Koga Hatsuburi, except 5 MAB.
    Maybe I'm not understanding http://www.bluegartr.com/threads/103...=1#post4703562 but

    Disregard all this, I misinterpreted hyoton merits as base damage increase vs mab, works perfectly if you treat them as 2<element> mab each
    94INT vs lvl0 mandragora: 145 Damage, 293 skill
    Add iga+2: 158
    Remove iga, add Novio: 154
    Add iga+2: 167

    If the 2x damage bonus was treated as mab then it would show ~5% increase for 10mab, not 8.9% (or 6.2% for novio).

  7. #787
    BG Content
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    Lakshmi
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    Quote Originally Posted by Radec View Post
    Maybe I'm not understanding http://www.bluegartr.com/threads/103...=1#post4703562 but

    Disregard all this, I misinterpreted hyoton merits as base damage increase vs mab, works perfectly if you treat them as 2<element> mab each
    94INT vs lvl0 mandragora: 145 Damage, 293 skill
    Add iga+2: 158
    Remove iga, add Novio: 154
    Add iga+2: 167

    If the 2x damage bonus was treated as mab then it would show ~5% increase for 10mab, not 8.9% (or 6.2% for novio).
    Sorry, I meant to note that. dINT caps at 76 (max Ichi damage of 132). Motenten said it in his thread (well, he said 75 because he assumed L0 monsters had 5 INT, but someone came in later and said they had 6). Oh ho, I did! I just wasn't very explicit about it!

    Also, no problem and I made the same mistake during our conversation last night.

  8. #788
    xXNyteFyreXx420Sharingan
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    Fenrir

    EDIT: Nevermind, you got it. Leaving the info anyway as a record of testing:

    I just did 399, 384, 369 to mandies with /BLM and Tekko +2, Hatsuburi, and naked respectively. In an earlier test, a Hecate's proc with Koga Tekko equipped did the same damage as the previous nuke with same gear except adding Iga Tekko +2. Going out again and nuking them with /BLM, Uggy Pendant, Moldavite: 438, 423, 408. 78 INT, 370 Ninjutsu for all. Ni nuke, no merits in that particular element, no day/weather bonus.

  9. #789
    Sea Torques
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    Ragnarok

    Best offhand dagger for Empyrean Dagger? THF and DNC, assuming they are different.

  10. #790
    BG Content
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    Hmm... weird... lol. That would give Mandies an INT of -2 based on my formula. Maybe Wild Rabbits are INT champions of the level 0 world?

    Otherwise, everything works out with a base damage of 149.

  11. #791
    Ridill
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    Bahamut

    You can't have -int nor can the mobs. Just try and give more int down to something that has that much or less. It will low cap at one. And yes mandies outside of windy have 6 int as do all the other lvl 0 mobs around there. Can't testify to other zones

  12. #792
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Byrthnoth View Post
    Hmm... weird... lol. That would give Mandies an INT of -2 based on my formula. Maybe Wild Rabbits are INT champions of the level 0 world?

    Otherwise, everything works out with a base damage of 149.
    Oh, hm. I probably had Usu body on for the first set of tests (idle gear) and just forgot about the INT on it. I'll double check and revise my post accordingly.

  13. #793
    Every day I'm wafflin'
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    Fenrir

    Seen a few people talking about DEX merits being more attractive than STR merits nowadays - is that because the crit rate they help supplement outside Abyssea is more effective than extra STR?

  14. #794
    xXNyteFyreXx420Sharingan
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    Fenrir

    Spoiler: show





    idkbro

    Only buffs active are Signet and Marbled Steak.

  15. #795
    #Despair
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    Does Disgorge from Galvoid have a cap to its damage, and also, being earth-based, can it be negated by a Barstonra from WHM AF3+2 set bonus?

  16. #796
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    I don't know what's causing that, Nightfyre. Have you tried taking off the random gear and seeing if your damage changes?

    78 INT, 269 Skill, 266 damage (10 MAB from merits, so 242 base)
    78 INT, 274 Skill, 269 damage (10 MAB from merits, so 245 base)
    78 INT, 279 Skill, 273 damage (10 MAB from merits, so 249 base)
    78 INT, 284 Skill, 277 damage (10 MAB from merits, so 252 base)

    All are within 1 damage of the formula, while yours is like ~16 base damage higher than what I'd expect.

    Quote Originally Posted by Avarice View Post
    Does Disgorge from Glavoid have a cap to its damage, and also, being earth-based, can it be negated by a Barstonra from WHM AF3+2 set bonus?
    It can be negated by WHM AF3+2 set bonus, but that was recently shown to be 10% for 5/5 so it isn't anything to rely on. Disgorge will always be 3k damage as long as you don't have a lot of people getting Gorged and he doesn't use Disgorge before he Gorges.

  17. #797
    Cerberus
    Join Date
    Jun 2010
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    I am sorry for the late reply but An autoExec should work just fine.

    Code:
    <?xml version="1.0" ?>
    <autoexec>
    	<!--BRD Skill up-->
    	<register event="gainbuff_etude" silent="true">
    		wait 2.3;
    		input /ma "fire carol II" &lt;me&gt;
    	</register>
    	<register event="gainbuff_Carol" silent="true">
    		wait 2.3;
    		input /ma "Army's Paeon" &lt;me&gt;
    	</register>
    	<register event="gainbuff_Paeon" silent="true">
    		wait 2.3;
    		input /ma "Knight's Minne" &lt;me&gt;
    	</register>
    	<register event="gainbuff_Minne" silent="true">
    		wait 2.3;
    		input /ma "Sage Etude" &lt;me&gt;
    	</register>
    </autoexec>
    It is not the prettiest but can afk while you cast over and over. It might be a little slower since the spells take longer to cast but if you use apoc atma in shinryu's zone(forgot name lol) the insta procs will help some. Since it is an autoexec there should not be any crashing. Also can adjust the spells and wait time as you need. Hope this helps and sorry reply is late.

    One last note once you are ready to stop skills just type "//ae clear"

  18. #798
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Byrthnoth View Post
    I don't know what's causing that, Nightfyre. Have you tried taking off the random gear and seeing if your damage changes?

    78 INT, 269 Skill, 266 damage (10 MAB from merits, so 242 base)
    78 INT, 274 Skill, 269 damage (10 MAB from merits, so 245 base)
    78 INT, 279 Skill, 273 damage (10 MAB from merits, so 249 base)
    78 INT, 284 Skill, 277 damage (10 MAB from merits, so 252 base)

    All are within 1 damage of the formula, while yours is like ~16 base damage higher than what I'd expect.
    Just redid everything completely naked except for Stormsoul Ring (food wore, needed INT-3), results matched. Just tested Raiton naked (5/5 merits into Raiton potency) aside from the ring, got 399. All of this is still while /BLM for 24 MAB.

  19. #799
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Quote Originally Posted by Byrthnoth View Post
    It can be negated by WHM AF3+2 set bonus, but that was recently shown to be 10% for 5/5 so it isn't anything to rely on. Disgorge will always be 3k damage as long as you don't have a lot of people getting Gorged and he doesn't use Disgorge before he Gorges.
    Perhaps I'm misunderstanding you, but I've been Disgorged for 8k+ on more than one occasion, and we only had two people in range of Gorge.

  20. #800
    BG Content
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    Quote Originally Posted by Obsidian View Post
    Perhaps I'm misunderstanding you, but I've been Disgorged for 8k+ on more than one occasion, and we only had two people in range of Gorge.
    Yeah, he does freak 9k Disgorges (or maybe just a random high amount of damage) if he doesn't Gorge before he Disgorges sometimes. Back when I was doing him the first time, my theory was that he just pulled the Gorge value from the last time he'd done it in the zone and the previous group had sucked. (It was when all the tard alliances were doing boss kills.) Second time through I didn't see it at all in 50 shells, so maybe that was it.

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