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  1. #41
    New Merits
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    Sep 2010
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    Phoenix

    Quote Originally Posted by Ophannus View Post
    Interestingly if you use a physical AoE WS on multiple mobs you have a chance to gain a skillup on each target that takes damage. With Saltena, when skilling up GSword and Parrying on PLD with AltepMandies I pulled 20~ of them and when I used Shockwave, I'd get about 2-3 0.5's and 1-2 0.1's off a single WS.
    Oh boy going to go take my war to attohwa, pull the Chigeos + Mandies and see if I can cap Gsword from 168 >.> Im guaging should take about 15mins. longest time sync will be the pulls

  2. #42
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    For great justice

    http://img706.imageshack.us/img706/7...0721194223.png

    http://img9.imageshack.us/img9/1791/...0721194702.png

    Basically like this every single WS> I imagine it will be even better the closer I get to cap since these are DC and 280ish skill is like fighting IT++, so infrequent skillups.

  3. #43
    E. Body
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    Bahamut

    I cannot remember where, but I swore somewhere I read it capped out higher than 15%. I think the figure that was being tosses around was like 60-75%. I'll see if I can find it again.

  4. #44
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
    FFXI Server
    Diabolos

    I cant see them increasing Parry's usefulness without being gamebreaking. Even if it were to cap at 10%, thats 10% chance at nullifying all physical damage. Parry shouldnt be any higher than 3-5% if at all. Guard is still 15% at 75% damage reduction which is pretty sweet for a non tank job that also has a million HP and counter and high evasion. The only fix should be the skilling up when taking damage even if it doesn't proc, like how evasion can skill when getting hit.

  5. #45
    E. Body
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    Bismarck

    I already said parry caps higher than 3-5%. I was parsing 9% when skill wasn't even capped yet. It's probably 9-10% vs EM monsters though. Doubt anyone wears + parry gear or merits parry anyhow. But you never know, might be some nice stuff later on that will have some parry or guard skill added too it to make capping the skill worthwhile. Not like it's hard to cap anymore so no excuse to not cap them.

  6. #46
    Yoshi P
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    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Going purely from possibly faulty memory here, but I thought parry capped at about 20% once your skill went over a certain threshold compared to the mob. (Meaning if you had 80% evade rate you'd parry 4% of all attacks.)

  7. #47
    Nidhogg
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    Gilgamesh
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    Diabolos

    SE should make a trait for jobs like DRG and WAR that don't have native defense abilities for when we pull hate called Riposte. Riposte would increase Parry rate and give a high chance of countering when parry procs.

  8. #48
    An exploitable mess of a card game
    Join Date
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    This isn't the official forums.

  9. #49
    Banned.

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    Caitsith

    Quote Originally Posted by Yugl View Post
    This isn't the official forums.
    lol!

  10. #50
    Relic Horn
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    Ramuh

    Quote Originally Posted by Ophannus View Post
    SE should make a trait for jobs like DRG and WAR that don't have native defense abilities for when we pull hate called Riposte. Riposte would increase Parry rate and give a high chance of countering when parry procs.
    Yeah because retaliation is just not enough...

  11. #51
    Campaign
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    Odin

    Quote Originally Posted by Ophannus View Post
    SE should make a trait for jobs like DRG and WAR that don't have native defense abilities for when we pull hate called Riposte. Riposte would increase Parry rate and give a high chance of countering when parry procs.

    Quote Originally Posted by Ophannus View Post
    SE should make a trait for jobs like DRG and WAR that don't have native defense abilities for when we pull hate called Riposte.

    Quote Originally Posted by Ophannus View Post
    for jobs like DRG and WAR that don't have native defense abilities

    Quote Originally Posted by Ophannus View Post
    WAR that don't have native defense abilities


    I'm not a defender of this type of comment.

  12. #52
    Absolute Messenger of Promathia
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    Blaise Destin
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    Sargatanas
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    Asura

    Quote Originally Posted by Valisk View Post




    I'm not a defender of this type of comment.
    then you better prepare for a retaliation from him

  13. #53
    Ridill
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    Bahamut

    Well that's certainly thought provoking

  14. #54
    Campaign
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    Odin

    Quote Originally Posted by Karbuncle View Post
    then you better prepare for a retaliation from him
    If he does, I'll go berserk.

  15. #55
    Resident Moogle
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    Asura

    It's not like Warrior really needs more of a defense bonus too.

  16. #56
    Salvage Bans
    Join Date
    Oct 2007
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    771
    BG Level
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    Quote Originally Posted by Ophannus View Post
    For great justice

    Basically like this every single WS> I imagine it will be even better the closer I get to cap since these are DC and 280ish skill is like fighting IT++, so infrequent skillups.
    Just whoa very nice indeed. Now curious could this translate to any AOE ws? I have never tried using AOE weapon skills on big pulls of mobs before to skill up now this really has me curious. Can't wait to pull out my staff and get busy and try it lol...

  17. #57
    Relic Horn
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    Ramuh

    Quote Originally Posted by Valisk View Post
    If he does, I'll go berserk.
    I'm now confused who is aggressor here.

  18. #58
    HEY FUCK YOU BUDDY
    Join Date
    Mar 2008
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    4

    This is getting out of hand, guys. Show a little restraint.

  19. #59
    Banned.

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    We need to rally the troops behind a single warcry.

  20. #60
    Sea Torques
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    Titan

    mighty strikes

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