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  1. #2721
    Salvage Bans
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    From Mathy parts Forum MAgic Thread:

    Quote Originally Posted by Byrthnoth View Post
    In my opinion, Meteor is one of the coolest concepts they've added to the game in a while. How useful it is in the end is going to depend heavily on how well players are able to utilize it in actual content. Yugl and I, along with Mischief, Prothescar, and Phaffi (with Kurohoshi as well), Maurauc, and a JP taru named Chere, did some testing over a pretty long period of time. It seems to work approximately like this:

    * Spell Base Damage = MAB/MDB*floor(Int + Elemental Magic Skill/6)*3.5 :: closer if you use (3+510/1024) instead of 3

    This equation can be up to 6 base damage off. We are very much unsure why, and get damage numbers that should literally be impossible for magic damage as we know it. For instance, Laev + BLM trait + Brew (1100 MAB) yields values ending in 2. Shouldn't be possible.

    * This spell really is non-elemental. Pluto's and the Dark Affinity damage+ Magian stave both did nothing for it.

    * AoE damage:
    BGwiki and FFXIclopedia have multiple targets damage adjustment going from 1 -> .85 -> .8 -> .75 -> .7 -> .65 -> etc.
    Meteor seems to go 1 -> .8 -> .75 -> .7 -> .65 -> .6 -> etc. It is unclear whether this is unique or an error in the lore.


    * I'll just point this out again. It can't resist, there's no dINT, and the damage is non-elemental. The only terms that affect it for monsters (that we know of) are MDB and MDT. If a normal monster would take 50k damage from your group, Botulus would take 40k damage. Every. Time.

  2. #2722
    Ridill
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    SE: BLMs have tons of spare inventory space, let's make Meteor require a totally different gear set!

  3. #2723
    Requiescat in pace.
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    Quote Originally Posted by Khamsin View Post
    SE: BLMs have tons of spare inventory space, let's make Meteor require a totally different gear set!
    Welcome to SCH.

    I've been carrying different gear for nukes/helixes for years.

  4. #2724
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    Quote Originally Posted by Kalasin View Post
    Shadow Belt vs Windbuffet Belt for Catastrophe(LR up/down)?
    Since Catastrophe is only a single hit weaponskill it won't get the full benefit from the multi-attack bonus given by the Windbuffet. Shadow belt will be superior to windbuffet by roughly 40% depending on your DA. With Catastrophe's high WSC, a belt that offers a decent amount of +agi and +int might be better (which probably doesn't exist).

    Quote Originally Posted by Maguile View Post
    Calmecac vs Jingang legs for drk w/OaT g.sword?
    Will probably depend on the Mob, for higher tier VW the -acc on Calmecac might be devastating giving Jingang the advantage, but Calmecac would be a given in the situations where acc isn't a problem like most old content. Actually, with OaT gsword Jingang might be better regardless. Rheic +2 or greater should probably run train on both and depending on the level of Rheic that you have it could allow additional adjustments to your whole tp set.

    On a side note: I don't know much about drk so take this with a grain of salt.

  5. #2725
    D. Ring
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    Now That SE has nerfed savetp to hells arsehole and back what's the best atmacites combo and what cor roll should replace misers?

  6. #2726
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    Quote Originally Posted by Khajit View Post
    Now That SE has nerfed savetp to hells arsehole and back what's the best atmacites combo and what cor roll should replace misers?
    Personally, I plan to use the Auto-RR one, and I'd use either Chaos or Warrior's to replace Miser's, depending on tier of the mobs.

    If you wanted the best damage atmacites, either one of the haste ones to free up TP phase gear options or one of the TP Bonus ones to boost WS Damage, depending on your WS.

  7. #2727
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    Wait, so SaveTP doesn't stack with itself anymore? So Misers + Save TP Atmacite don't stack?

  8. #2728
    D. Ring
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    Worse. Savetp is now your minimum tp return and you dont get the tp from the ws actually hitting..

  9. #2729
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    I knew that from the update notes they mentioned that it was gonna be "minimum" gain, but they never mentioned if there was any stacking or not. So they don't at all?

  10. #2730
    xXNyteFyreXx420Sharingan
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    They still stack >.>

  11. #2731
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    Quote Originally Posted by Nightfyre View Post
    They still stack >.>
    However +25 TP (max) return really isn't worth a roll and an atmacite.

  12. #2732
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    Quote Originally Posted by Nightfyre View Post
    They still stack >.>
    but I heard there is a 50% cap now on save tp?

  13. #2733
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    Quote Originally Posted by Sute View Post
    but I heard there is a 50% cap now on save tp?
    Impossible to get more than 45 for anyone other than a SAM anyway

  14. #2734
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Sute View Post
    but I heard there is a 50% cap now on save tp?
    There's always been a cap...

  15. #2735
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    I have 110MND 83VIT 394 healing skill (bitch to cap) and 41% cure potency.

    What's better for the new cure4:

    5% cure potency

    6MND + 21skill

    7MND + 17skill + 4% cure potency


    I'm guessing #3 is best?

  16. #2736
    Sea Torques
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    Dies Irae or Maschu +2 inside/outside?

    Hate to lose UF but I can easily drop Entropy for Upheaval.

  17. #2737
    Alarial
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    I keep seeing lots of conflicting information. Misers + StoreTP atmacyte stack still, but are limited to 45 tp return total? Or 25?

    If 45 TP return, does that mean Misers + Store TP atmacyte for VW, and swap out Misers outside VW?

  18. #2738
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    Aluh Jambiya or Flame Thokcha.

    Relevant stats:
    Aluh: D:51 Del:201
    STR+10 Attack+15 Inc. Critical hit Damage

    Thok: D:47 Delay:190
    STR+11 Attack+22

    It seems like a no brainer than Aluh Jambiya is better, Has a higher DPS, only lacking 1STR, and 7 Attack, In exchange for Increased Critical hit damage.

    thoughts?

  19. #2739
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    When I put it in the spreadsheet for DNC, STR Thokcha wins with any offhand and as an offhand for Twashtar against every opponent except under kind of strange conditions (like Climactic Rudra's only or Evisceration with Coruscanti offhand).

    For people that won't make magian daggers though, it's a good mainhand.

  20. #2740
    Chram
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    Quote Originally Posted by grevenilvec75 View Post
    I have 110MND 83VIT 394 healing skill (bitch to cap) and 41% cure potency.

    What's better for the new cure4:

    5% cure potency

    6MND + 21skill

    7MND + 17skill + 4% cure potency


    I'm guessing #3 is best?
    Base cured with Cure IV: 771
    Add Option 1: 798
    Add Option 2: 785
    Add Option 3: 804

    So yes, option 3. The 20 power you get from the mnd and skill will tend to outweigh 1% potency, or maybe be a wash on the lower tier spells.

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