
Originally Posted by
Byrthnoth
In my opinion, Meteor is one of the coolest concepts they've added to the game in a while. How useful it is in the end is going to depend heavily on how well players are able to utilize it in actual content. Yugl and I, along with Mischief, Prothescar, and Phaffi (with Kurohoshi as well), Maurauc, and a JP taru named Chere, did some testing over a pretty long period of time. It seems to work approximately like this:
* Spell Base Damage = MAB/MDB*floor(Int + Elemental Magic Skill/6)*3.5 :: closer if you use (3+510/1024) instead of 3
This equation can be up to 6 base damage off. We are very much unsure why, and get damage numbers that should literally be impossible for magic damage as we know it. For instance, Laev + BLM trait + Brew (1100 MAB) yields values ending in 2. Shouldn't be possible.
* This spell really is non-elemental. Pluto's and the Dark Affinity damage+ Magian stave both did nothing for it.
* AoE damage:
BGwiki and FFXIclopedia have multiple targets damage adjustment going from 1 -> .85 -> .8 -> .75 -> .7 -> .65 -> etc.
Meteor seems to go 1 -> .8 -> .75 -> .7 -> .65 -> .6 -> etc. It is unclear whether this is unique or an error in the lore.
* I'll just point this out again. It can't resist, there's no dINT, and the damage is non-elemental. The only terms that affect it for monsters (that we know of) are MDB and MDT. If a normal monster would take 50k damage from your group, Botulus would take 40k damage. Every. Time.