I would assume its better to actually let BLM get hit because otherwise mob will try to run to BLM every time tanks/dd will get hit by some AoE. Also in case of reset hate you wont take hate back before BLM get hit few times unless you will kite it or have full buffed WAR or MNK with TP but sometimes even that wont help ( hedjedjet is probably best example)
The Attack/Defense ratio caps based on the type of weapon you're using.
Ranged : 3.0
1H : 2.0
2H : 2.25
So if a monster has 400 Defense and you're using a dagger, Attack over 800 isn't doing anything for you. That's why people say it's "capped," but it's a little confusing because people assume that we're talking about the display cap.
This explains it somewhat shortly: https://www.bg-wiki.com/bg/PDIF
Breeze belt or Anguinus for Jin inside abyssea?
I suppose we just do things differently then. Because of the amount of people in each party, our blm is normally in a party by himself, so he stands on the opposite side of support, so melee can run up and attack when he pulls hate. I'm always on war so 1 provoke is plenty unless he's being an asshole and does Blizz 5>Freeze 2 back to back for 15k.
You are inefficient from the start then by doing something in abyssea with 7 ppl on one mob. Of course you can still give advice to other ppl but if you ignoring then by your own for some reasons you shouldn't be so nitpicking with details of how is better to deal with BLM getting hate for 1 hit.
You did. When you said that your dds chase after mobs. Unless your blm is going around the zone pulling hate on multiple NMs.
Why you have BLM outside of the party on a mob you fighting with less then 7 ppl? You can stay on opposite side of the support and be in same party too.
NIN, WAR, WHM BLM/BRD, BLU, THF, MNK. Thats 7 and covers EVERYTHING if you choice to do multilple things at once. IE: Farm pop sets, +2 items and proc blue for items.
Not sure why 7 seems so far fetch if you want to do multiple different things in not just one thing in a sitting.
nvm, read seven on one mob. But even then, unless you have another healer, dont think you can split up.
You use a player controlling a BLM in Abyssea?
You use Abyssea as a basis for what x job should be doing?
Tanks at capped hate? The hate system isn't flawed?
Attack caps at 999?
etc.
I still don't understand how that implies there are 7 people on the mob. Our typical setup varies depending on who is online, but last night for example, we were casually farming some sisyphus fragments while keeping an eye out for chione. Had a party of 6, 3 people. Whm and scholar dualbox'd, blm and brd, and war and whm (me). So, naturally when it popped, we all focus'd on killing it and the blm would take hate, and nuke near where I was tanking it instead of nuking near the whms. (Since, as the others so astutely pointed out, you lose CE from taking damage, and 1k every literal 2 seconds is nothing to scoff at, I was still able to tank it for the most part even though he spammed 6k nukes). Eventually another person logged on and came on whm+rng (making 8 people for those people keeping count). Sure, the blm could have trained and -ga down some spectators at the time for little gold boxes or what have you, but speeding up sisyphus was more efficient, Imo.
When we have 7 people, and 2 are off doing something else, or farming more triggers? I also can't think of an NM (worth mentioning, as in where blm pulling hate would be an issue) where having Vereth Mnk+Kannagi Nin+Ukon war would be so detrimental to the point that it would be better for them to do something else. Can you provide an example for me?