Oh, yeah idk.
Testing by Narse showed that "Augments Jump I" just forced a crit hit, basically. With the new jumps, it's unclear what effect (if any) this has, or how it could possibly be improved with levels II~IV.
I am working on a Weapon skill set for Herculean Slash. What is the Best Gear to use per slot [ Inside // Outside Abyssea] ? VIT and MAB seem to be key, however, I am uncertain if I should lean one direction Or just have a balance between the two.
Atma's for Masamune SAM?
Sure I posed this last night but it be vanished. Oh well.
Cor melee set. (Situational, but want to do it right. Ranged sets are pretty much setup.) /sam. Two questions:
1) Is Joyeuse or Kris still worthwhile? Or would that Mab/Snapshot Dagger from Maere be better? Or something else?
2) Assuming Dagger, 24% haste and 11 dagger hits after WS, or 26% Haste and 12 hits? For joyeuse the same question applies but it's 24%/10 hits and 26%/11 hits.
Haste/STP gear is: Zelus, Brutal, Taranis's Harness, Dusk Gloves +1, Rajas, Twilight, Dusk Feet +1. Option slots are Skadi Legs+Volley Earring (24%) or Ocelot Trousers/Ethreal Earring (Suppa if Joyeuse).
If I QD once, It takes 9 hits with either setup on Dagger. On Joyeuse it takes 9hits/26% Haste or 8hits/24%.
I can't really think of anytime you'd want to melee over ranged if ranged dmg was even slighlty viable. And even then the loss of QD and wildfire would still probably outweight faster tping. But in some weird situation where ranged dmg and magical ws dmg is out I'd probably actually use good dmg daggers like crit yatas and rock evisceration. Also Xhit builds don't really work that well for dual wielding. Or really for multihit weapons.
It's for the purpose of meleeing for TP and using Gun WS like in old merit parties. Atmas would still be magical ones inside abyssea so no point in Evisceration. I stated /Sam so I don't know where you got DW from. Of course on important shit you Shoot/QD for TP and WF. I said it's a situational set, but that doesn't change the fact that I want to do it right. My Ranged set is 5 hit without Tacticians. Haven't looked into feasability of 4hit with tactitians yet, i'll get around to that.
I'm not convinced for weak stuff that shooting for TP would be better than Meleeing, I always carry a pocket whm with me for haste anyway. Whereas gun delay is 582 and the only snapshot I have is AF3 back, Impulse Belt, AF3+2 legs and AF2+1 hands. I guess that should be a third whats better question...
1) Dagger (Acinaces?) or Joyeuse for melee?
2) 11hit/26% Haste or 10hit/24% Haste after Wildfire? (Joyeuse)
2.b) 12hit/26% Haste or 11hit/24% Haste after Wildfire? (Dagger)
3) Weak or Unimportant shit: Melee or Stand and shoot? (Shooting is 5hit, 582 delay, 4 Snapshot pieces. Melee is 24%/26% gear haste + spell always).
For 2) and 2.b) I'm not sure on cor's WS/TP/QD split. But with melee I'd think it be pretty low like 70/20/10 maybe? If so that's 6.3 or 7% increases through a saved hit for dagger/sword. I can't see going from 24-26% gear haste (+ haste spell) beating that, but I haven't taken into account tactitians roll, which is hard to do as it rnaged between 3 and 5/tick most of the time.
That's what I meant. I can't think of a time where meleeing for tp vs shooting would actually be worthwhile if your shooting ws is still worthwhile.
For the sake of argument.
1) ~17 and 15.7 sec not counting time to ws.
2) ~24.1 and 22.4 sec
3). I'll assume your 5 hit model however even without any regain it should only take ~ 36 stp gear /sam to get a 4 hit. That being said if you are shooting alot /rng might be better anyways. Anyways can't really find any info on amount of snap shot for hands/legs or back. So I'll assume 5, 5, 2 and wiki says 3 for belt. On the 5 hit assuming only 15% snapshot ~30 sec.
So dagger and joy toy are faster to tp. Though significantly less dps (also no ODD proccing) and 15% less dmg on ws and QDs.
Granted you should be having a 4 hit AND you should have another 2 snap shot peices (which would tp faster than dagger and only be about 35% slower than joy toy). Ebon Visor, mke head, Aurore Beret or Zha'Go's Barbut for head and ebon, acp body, or dominion body for bodies. Again hard to tell because can't find percentages on them and only a few of those have the numbers on them but should be able to get another 8 snapshot which would bring your 5 hit down a couple of seconds.
Of course regain/meditate changes things up a bit but that tends to favor increasing ws dmg over tp gain even more anyways. Nor can I find info on Courser's Roll to see if that would be worthwhile.
Edit: Oh yeah completely forgot about tripleshot... that really throws things in favor of shooting.
Thanks that was some great info. MKD hat is of course taken up with wildfire augments. There is still the SCNM hat, but I do wonder if it's better than 10% Rapid Shot? That's a pretty big chunk. It's good to know shooting DPS is better.
My Wildfire/Leaden set lands at 19.0TP, I would need 63STP in TP phase to keep a 4 hit. I don't see that as plausible without a LOT of sacrifices in either TP gear and QD gear, WS gear or all of the above.
Even so, I'm still interested in which is better of the melee setups. I'll say again, it's situational but it's still available and I'm curious which would be the better set.
Hmmm yeah rapid shot probably better. But it would be really close in the end especially as you add more snapshotting. Plus it helps with the consistency as rapid shot can mess with your Xhit if it depends on regain. Though that can be compensated for by having "extra" store tp.
As far as 4 hit... well that's only 48 from gear. Also to get 19.0 it seems you are using just /sam store tp for ws. I suggest at the very least putting loki's into ws set. Then you only need to tp in 46 from gear. Of course regain can lower that a bit more. You mentioned 3-5 for tacticians. Assuming just 3 regain that would put you down to only needing 4 gear store tp unless of course rapid shot fires or triple shot does lowering your time alot lol. Of course that also assumes constant shooting. Down time between shots gives regain a chance to help out more. If you were really industrious you could make different sets based on triple shot up and down and such lol.
Either way you can always throw extra store tp into tp set since you don't have to chose between snap/rapid shot and stp like melees have to between haste and stp. Just preshoot in rapid/snap end in store tp and profit. Well and probably some racc/ratt etc. Also do you have regain earring? 4-5 regain almost makes a 3 hit viable lol
Of those melee sets joy toy is obviously fastest to tp (though Mkris will beat that at the cost of even suckier dps) dagger helps the ws dmg a bit but not enough to offset the slower tp gain. Joy toy will also win out on dps assuming non negative fstrs and capped acc ( the latter may be hard to do given magic dmg atmas and B- ranking on a melee weapon for a ranged job but idk could just use acc food I suppose since no food is going to do much for your ws). You might actually be able to crank more out of your melee set using melee atmas and throwing out some eviscerations (but yeah 2-3k evisceration isn't no where near as fun as 5k wildfires)
Edit: I just noticed af3+2 is a lie lol. Depending on when it needs to be on when proccing it actually might be better to use that instead of snapshot body while triple shot is up depending on how much it adds to chance to proc. Begining to notice just how much missing info there is on cor shooting and well alot of ranged stuff in general... makes trying to figure out theoretical builds so much harder.