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  1. #1141
    Relic Weapons
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    Quote Originally Posted by maddog View Post
    tp return from jishnu is like a 3-hit ws. you can miss the first hit entirely and still get 1-2 tp return.

    now my question: for blue mage, at what point do you stop stacking skill for physical spells and add more stats. what are the tiers and how does it effect it?

    thanks
    Supposedly, you'll get 2 base damage boost per 10 blue magic skill (sometimes 9). It's very similar to calculating H2H base damage from H2H skill.
    Practically, for a full-merited blue magic skill, you want Magus Jubbah, Mavi Tayt+2, and either one of Mavi Scarf or Tathlum to maximize the base damage given by blue magic skill for current level cap.

    Check the link given by dasva for details.

  2. #1142
    New Spam Forum
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    Augmented Shadow Breastplate w/ TA+2 Acc+6 or Grim Body for Zerk Down Ukko's for WAR?

  3. #1143
    An exploitable mess of a card game
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    Quote Originally Posted by maddog View Post
    tp return from jishnu is like a 3-hit ws. you can miss the first hit entirely and still get 1-2 tp return.

    now my question: for blue mage, at what point do you stop stacking skill for physical spells and add more stats. what are the tiers and how does it effect it?

    thanks
    Comparing them when the modifier for the stat involves STR is trickier and you'll want to see Dasva's link for that since you have to account for fSTR/BLU ATT. Otherwise, you can use the following shorthand:

    1. (Old BLU Skill*0.11) v (New BLU Skill*0.11)

    Does this produce a new whole number (If the old is 250 and the new is 250.999999999999, that is NOT a new WHOLE number)?

    If no => Stat
    If yes => Subtract the old from the new using the whole number (Example: If the numbers are 250.232 and 251.424, the difference is 251-250=1)

    Multiply the difference by 2 (Using the example earlier, 1*2= 2). Lets call the number you get "BLU Benefit"

    2. Multiply the non-STR stat gain by the WSC% (Modifier) and then by 0.85 (Assuming alpha hasn't changed since LV90). For example, Benthic Typhoon has 60% WSC => (AGI*0.6)*(0.85). Floor that value (Remove the decimals just like with BLU Skill) and you get "Stat Benefit." Remember to double the WSC% if CA is up.

    3. Compare "BLU Benefit" and "State Benefit." If they are close, go with skill since that grants attack. Again, this is NOT for calculations involving STR.

  4. #1144
    Ridill
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    Also if you are feeling frisky account for chain affinity and/or efflux bonuses as applicable

  5. #1145
    Relic Weapons
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    Assuming with Hasso on, would it be better for a SAM to use Pole Grip or Katana Strap? ...Or just forgo both and stick with Sword Strap/Rose Strap?

    What about Atheling Mantle or Unkai Sugemino? Considering the changes to Zanshin, I'm leaning towards Katana Strap and Unkai Sugemino.

  6. #1146
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    Quote Originally Posted by Yugl View Post
    Comparing them when the modifier for the stat involves STR is trickier and you'll want to see Dasva's link for that since you have to account for fSTR/BLU ATT. Otherwise, you can use the following shorthand:

    1. (Old BLU Skill*0.11) v (New BLU Skill*0.11)
    This was concerning str for spells like quad, goblin, and heavy strike. I found that with CA down if i stack everything possible with full merits you can hit 50 D for spells. But in that link there seems to be a cap for spells?

    396 base + merit(16) + mirage head (5)+ magus body(15) + mavi legs +2 (15)+ mavi scarf(4) + mavi tathlum(5) = 456 *(.11) = 50.16

    using CA you'd want +2 head so 396+16+15+15+4+5 = 451*(.11) = 49.61
    .61 is a large remainder so dropping a gear is optimal like mavi scarf 451-4 = 447*(.11) = 49.17

    hows my work?

  7. #1147
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    447, not 497. That's the basic idea though. Caps on spells haven't been found for the new ones, so I wouldn't worry about that.

  8. #1148
    Faster than Walt Flanagan's Dog
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    Outside Blade:Hi waist: Anguinus or Sveltese (or Soil belt, thought I don't have yet) and back: Aethling or Iga?

  9. #1149
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    Quote Originally Posted by Rasengan View Post
    Assuming with Hasso on, would it be better for a SAM to use Pole Grip or Katana Strap? ...Or just forgo both and stick with Sword Strap/Rose Strap?

    What about Atheling Mantle or Unkai Sugemino? Considering the changes to Zanshin, I'm leaning towards Katana Strap and Unkai Sugemino.
    6hit sword strap 26% Haste (visible)
    5hit rose strap 25% Haste (visible)

    Zanhasso is 25% of your Zanshin rate, while its good to factor in, its not good enough to completely redo your build.

    http://www.ffxiah.com/item-sets/222265

  10. #1150
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    For RDM which is stronger:

    Thunder IV with Atma of the Lion/Ultimate/MM with Indra+3

    Blizzard IV with Atma of the Beyond/Ultimate/MM with Varuna+3

  11. #1151
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    Quote Originally Posted by Ophannus View Post
    For RDM which is stronger
    Blizzard IV. Lion doesn't have MAB.

  12. #1152
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    I figured the base dmg of Thunder IV being higher than Blizzard IV would mean it would come out on top with all atma/gear considered.

  13. #1153
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    Quote Originally Posted by Ophannus View Post
    I figured the base dmg of Thunder IV being higher than Blizzard IV would mean it would come out on top with all atma/gear considered.
    You can test it really quick. I'm not aware of a lot of Thunder potency gear, though, and you're going to have to make up for a loss of 30 MAB. Thunder base damage is higher than blizzard, but not by that much.
    Another thing to keep in mind is that Lion offers nothing for spells of other elements, while Beyond at least gives the MAB.

  14. #1154
    First invited, last in the zone.
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    Quote Originally Posted by Ophannus View Post
    I figured the base dmg of Thunder IV being higher than Blizzard IV would mean it would come out on top with all atma/gear considered.
    Blinding Horn Lion Ultimate Thunder IV beats Beyond Utlimate MM Blizzard IV, but if you make both sets use MM, Blizard wins.

    30 affinity + higher base damage beats 30 MAB and 50 int, but higher base damage does not beat 30 MAB.

  15. #1155
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    I actually forgot about blinding horn. You could probably get away with dropping MM as RDM with refresh gear, but I'm not sure it would be ideal outside of soloing.

  16. #1156
    Ridill
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    rdm does something besides solo when in abyssea?

  17. #1157
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    Aw, don't ask depressing questions!

    The better question (sorry RDM!) is whether or not you can realistically drop MM as BLM and use the thunder set up. Even then, though, if you're in charge of staggering anything, the other set up should pull ahead.

  18. #1158
    Ridill
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    I've dropped MM. It kinda works because I generally chain cast staggers than try to drop it so half the time I'm refreshing is when I'm resting anyways between pops lol. It does kinda hurt though especially if there is no one else there for your procs. Like when I have my mule try to proc and it has like no atmas or hp/mp abyssites and is /brd instead of like rdm or sch... yeah can't even always make it thru the procs lol.

    That being said as far as doing more dmg on blm I find front loading is more effective overall. You are going to draw hate regardless do to a hate cap that was designed for 20 lvls lower and not having cruor buffs atmas all this new gear and/or lots of meds... that and it only takes about 8kish dmg I think lol. So since you are going to cap hate anyways I find better to do ALOT more than it takes to get you hate when you are near the cap. Since after you get hate you will want to use something like manawall and stop casting for a bit or lose all your hate before you can cast another spell. But it kinda depends on how much dmg you are actually able to do before it dies. If you only can do a couple after staggering well do the normal setup. If it generally still has a bit of hp after that then the thunder setup will start to pull ahead. Partly because it adds more to thunder spells than the other generally does to the few stagger spells you cast. Also I like big numbers

  19. #1159
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    Quote Originally Posted by TSFFXI View Post
    I actually forgot about blinding horn. You could probably get away with dropping MM as RDM with refresh gear, but I'm not sure it would be ideal outside of soloing.
    That refresh is huge for kill speed though. You can pretty much rotate Bliz3>Bliz4>Thun4 back to back without stopping, but even against CC with beyond/ultimate/MM I was running out of MP and had to vert about 50%/5 minutes in. Probably wouldn't be able to kill it before 2nd convert if I didn't have MM, and I can't see the higher damage of Thun4>Thun3>Bliz4 with that atma setup outweighing having to wait on MP and slow down how fast you can nuke.

  20. #1160
    Mrp
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    Which Neck better for Monk WS SET? *( i dont have Smite)
    i usually use Fury ws

    Aquinus belt , flame belt , black belt , warwolf?
    Here my current ws set
    <head>Genbu's Kabuto</head>
    <body>Kirin's Osode</body>
    <hands>Heafoc Mitts</hands>
    <legs>Usukane Hizayoroi</legs>
    <feet>Tantra Gaiters +2</feet>
    <neck>Faith Torque</neck>
    <waist>Anguinus Belt</waist>
    <lear>Kemas Earring</lear>
    <rear>Brutal Earring</rear>
    <lring>Rajas Ring</lring>
    <rring>Spiral Ring</rring>
    <back>Atheling Mantle</back>

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