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Thread: What's Better?     submit to reddit submit to twitter

  1. #1301
    Hydra
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    Siren

    ODD? As for Woe i havent done any of that and if i were going to get Woe gun id just do Armageddon :0
    Should I just buy a cheap gun and not do magian gun?

  2. #1302
    Flowery Twats
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    The equivilent of the DA+10 melee weapons. Stats at 95:
    DMG: 62 Delay:660
    Occ. deals dbl. dmg.

  3. #1303
    Insert witty title here
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    Phoenix

    For my COR, I used Miramar gun while waiting on NM Trials. However, almost any magian trial gun, you're gonna spend almost as much time making it as making an armageddon to 85, so might as well do arma.

  4. #1304
    Faster than Walt Flanagan's Dog
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    Quote Originally Posted by Khary View Post
    Should I make a magian trial gun with ranged acc and agi or str and ranged attk?. Keep in mind that im currently making war empy so im not gonna make armageddon just yet.
    If you're doing it just for COR can also consider the INT/MAB gun as a quick filler, the trials go really fast since just about all the mobs can be found in Ule. Range and ice weather is almost always up.

  5. #1305
    D. Ring
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    Use an AH gun if you have any desire at all to make a WOE/Armageddon later on, not worth the extra time spent on trials that could have been towards a wildfire gun.

  6. #1306
    A. Body
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    Sir Taint
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    Gilgamesh
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    Quote Originally Posted by Darkmagi View Post
    Use an AH gun if you have any desire at all to make a WOE/Armageddon later on, not worth the extra time spent on trials that could have been towards a wildfire gun.
    ^ this, and camp the trial NMs with excess time so you are ready to do Emp/emp-1 when the time comes.

  7. #1307
    Hydra
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    Awesome, thx for all the feedback guys. I think i will just wait to do Arma after Ukon. This gun be strictly be for Cor so I have to agree that working on Arma pre trials is an excellent suggestion instead of making a magian gun

  8. #1308
    Hydra
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    Siren

    Sorry but one more question about Cor :0 Should i use staves or Acinaces dagger? I like to shoot things on Cor, I dont play it likes its a brd and just put rolls up and afk lol
    oh forgot to mention i currently have nguul and trailer's Kukri

  9. #1309
    D. Ring
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    Staves, especially with wildfire.

  10. #1310
    Flowery Twats
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    Seconded. One of the reasons why Wildfire is hugely more epic than Leaden Salute, is because you can use Vulcan's, which boosts it's damage, a non-sleep/dispel QD's damage, and normal per-shot damage. I do still want an Acinaces tbh, though it'd have very situational use (Out of TP ammo, called last minute for event, none on AH, main supplier not online) and I would never advocate meleeing over shooting for TP when you want to deal the most damage.

    Does anyone know which is best of these from earlier?
    Full-time melee, SA (not just running in): Oneiros or Ocelomeh
    Drg while waiting on OAT: Oneiros or Vougier's?

  11. #1311
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by noodles355 View Post
    Oneiros or Vougier's?
    Ignoring the "Jump: Double Attack" because I don't know how much it is, Oneiros by a bit.

  12. #1312
    Cerberus
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    Bahamut

    For dancing edge: love torque vs. justiciar's vs. gorget vs. ?
    I was thinking justiciar's would be good considering THF and attack issues, not sure though.

  13. #1313
    Hydra
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    Siren

    Noodle,
    you seem pretty knowledgeable about Cor, is there a guide that you could link me to? I'm the only Cor in my LS and since I came back to the game from a 2year break in March, I'm a little behind on my knowledge about the job since so much has changed since the 75 cap.
    Thx

  14. #1314
    Banned.

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    As a general rule of thumb, is a 5-hit on DRG worth it or does a 6-hit offer more overall due to increased gear options?

  15. #1315
    Flowery Twats
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    Not really. Random Question Thread is great if you have random cor questions. But on what's changed between 75 and 90, the main ones are:
    Melee isn't better than shooting for TP anymore.
    Tacticians and Misers are great DD rolls that both Melee and Ranged jobs benefit from.
    In non-dedicated mage parties, you shouldn't find you need to Evoker's Roll much, or at all anymore, meaning most of the time you can chuck up Misers/Tacticians and DD.
    Wildfire is a massive boost for the job. And I mean massive. WoE or Empyrean gun is fine, luckilly Empyrean has the easiest NM path to 85, and 90 isn't hard either.

    Other than that it's mostly the same. Don't think I missed anything vital?

  16. #1316
    Fishing Guru
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    Quote Originally Posted by noodles355 View Post
    Not really. Random Question Thread is great if you have random cor questions. But on what's changed between 75 and 90, the main ones are:
    Melee isn't better than shooting for TP anymore.
    Tacticians and Misers are great DD rolls that both Melee and Ranged jobs benefit from.
    In non-dedicated mage parties, you shouldn't find you need to Evoker's Roll much, or at all anymore, meaning most of the time you can chuck up Misers/Tacticians and DD.
    Wildfire is a massive boost for the job. And I mean massive. WoE or Empyrean gun is fine, luckilly Empyrean has the easiest NM path to 85, and 90 isn't hard either.

    Other than that it's mostly the same. Don't think I missed anything vital?
    Only part really to elaborate slightly on is the fact that wildfire is super boss during brew. Can 1 or 2 shot most mobs under brew with it.

  17. #1317
    Relic Shield
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    Sargatanas
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    Ragnarok

    Mekira head +1 vs. ravager's +2 for ukon?

  18. #1318
    An exploitable mess of a card game
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    Quote Originally Posted by GoggleHead View Post
    As a general rule of thumb, is a 5-hit on DRG worth it or does a 6-hit offer more overall due to increased gear options?
    5-Hit for Corsesca+2/3 last time I checked. 6-hit otherwise.

  19. #1319
    Flowery Twats
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    Is the 5 hit on Corseca really worth it though? If the OAT distribution is 60/40 then you'll over run on TP 40% of the time, so it's only a 12% increase in WS frequency, but then from swapping from 6 hit set you lose 3% weapon delay, 2%DA and 2%TA which works out about 6.5% WS frequency. Normally a 5 hit would be an 20% increase in WS frequency, but in this case it's only like 5.5~%. Is the 5.5% WS frequency worth the equipment trade offs you have to make to TP, WS and Jumps?

  20. #1320
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    Lakshmi

    Ignoring DA for the moment

    6 hit:
    12.96% chance of 5 rounds to WS.
    51.84% chance of 4 rounds to WS
    35.2% chance of 3 rounds to WS

    Average rounds/WS = 3.777

    5 hit
    21.6% chance of 4 rounds to WS
    62.4% chance of 3 rounds to WS
    16% chance of 2 rounds to WS

    average rounds to WS-> 3.056. Increase in WS frequency: ~23.6% Not the 12% you quote.

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