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Thread: What's Better?     submit to reddit submit to twitter

  1. #1341
    xXNyteFyreXx420Sharingan
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    Fenrir

    That would be a good option in a crit set, as would Bandos for higher AGI/eva content if you don't need AF3's accuracy.

  2. #1342
    Relic Horn
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    Ramuh

    Grim Cuirass +1 vs Armadaberk for Ukko's in VW (basically I have no idea about WAR accuracy on VW)

    Rest of the set will be something like:

    Ukon|claymore|_|ravager's
    Af3+2|Rancor|Brutal|_
    _|Heca(4%crit,+5acc)|rajas|oneiros(not sure yet)
    Atheling|eleBelt|AF3+2|AF3+2

    I only have af3+2 legs for now but which are the best after all Heca+1 with 4%crit rate vs perfect Bellicius vs af3+2

  3. #1343
    Chram
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    Fenrir

    Nin spreadsheet updated, for anyone using it in comparisons. Uses new layout, has added gear (including some augmented items), and fixed a few minor bugs. Also added basically a full implementation of the stat calculator, so no more having to update fixed charts.

  4. #1344
    jponry
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    Phoenix

    Quote Originally Posted by Atoreis View Post
    Grim Cuirass +1 vs Armadaberk for Ukko's in VW (basically I have no idea about WAR accuracy on VW)

    Rest of the set will be something like:

    Ukon|claymore|_|ravager's
    Af3+2|Rancor|Brutal|_
    _|Heca(4%crit,+5acc)|rajas|oneiros(not sure yet)
    Atheling|eleBelt|AF3+2|AF3+2
    Grim Cuirass +1, even if the Armadaberk is augmented. Accuracy is no problem in VW, even without meds.

    I only have af3+2 legs for now but which are the best after all Heca+1 with 4%crit rate vs perfect Bellicius vs af3+2
    Heca+1 (4% Crit) > Perfect Bellicius > Byakkos (4% Crit) > AF3+2

  5. #1345
    Relic Horn
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    Ramuh

    Nidhogg thats it thx.

  6. #1346
    Chram
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    Fenrir

    Have updated dnc spreadsheet as well. New layout and gear, added DE and Rudra's, and added handling of Building/Striking/Ternary/Climactic flourishes for weaponskills. Let me know (PM me) if anything seems wrong, as there were a lot of fiddly adjustments to get the flourishes working, and it's possible not everything is perfectly set.

  7. #1347
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    Lakshmi

    Quote Originally Posted by Motenten View Post
    Have updated dnc spreadsheet as well. New layout and gear, added DE and Rudra's, and added handling of Building/Striking/Ternary/Climactic flourishes for weaponskills. Let me know (PM me) if anything seems wrong, as there were a lot of fiddly adjustments to get the flourishes working, and it's possible not everything is perfectly set.
    Any chance of getting one for DRG?

    Edit: also, there seems to be a mystery Quadruple attack of 15% that I don't know where it's coming from. Atma, apparently, as it goes away when I turn off Abyssea. Seems TA is counting as QA in addition.

  8. #1348
    Chram
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    Quote Originally Posted by Foldypaws View Post
    Any chance of getting one for DRG?
    Is on my active list. About one quarter done, will see if I can get it done by Sunday.

    Quote Originally Posted by Foldypaws View Post
    Edit: also, there seems to be a mystery Quadruple attack of 15% that I don't know where it's coming from. Atma, apparently, as it goes away when I turn off Abyssea. Seems TA is counting as QA in addition.
    Bleh. Bad copy/paste from one of the triple attack cells. Fixed and new version uploaded.

  9. #1349
    Relic Weapons
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    Bahamut

    Sorry if this has been posted elsewhere:

    What's the best neck for Chant du Cygne? I have heard Snow Gorget, but is it outparsed by Rancor Collar?

    Thanks in advance!

  10. #1350
    Salvage Bans
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    Quetzalcoatl

    Unless crit rate is capped I'm fairly certain Rancor beats Snow.

  11. #1351
    Old Merits
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    Sylph

    i'm sure someone will correct me if i'm wrong, but yea what neisan said. Unless crit rate is capped, rancor always wins. At least that's what i've always gone by

  12. #1352
    CoP Dynamis
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    Siren

    Inside Abyssea for Evis on THF: DEX+3 Earring vs. Aesir Ear Pendant
    And outside for DE: DEX+3 vs Aesir

    also if aesir wins in either situation, would dex+4 have an edge? tyvm :d

  13. #1353
    Flowery Twats
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    Will Pandinus Beret beat MAB/AGI/WSDmg Anwig Salade for Wildfire outside? And I'm assuming Anwig is better inside abyssea, but anyone know by how much? I don't do much abyssea any more and it'd free up MKD hat for something else. Idk what, rdm cure potency or something...

  14. #1354
    Ridill
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    Quote Originally Posted by noodles355 View Post
    Will Pandinus Beret beat MAB/AGI/WSDmg Anwig Salade for Wildfire outside? And I'm assuming Anwig is better inside abyssea, but anyone know by how much? I don't do much abyssea any more and it'd free up MKD hat for something else. Idk what, rdm cure potency or something...
    What's your pre hat MAB/agi usually?

  15. #1355
    Flowery Twats
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    With empty head slot, I have 164 AGI (157 on Fireday/Weather) and 26MAB (28 Full Moon). (/Sam 99% of the time).

  16. #1356
    Ridill
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    Bahamut

    With those stats pandinus would win. As far as in... I'd assume you have say another 50 MAB and 60 or so agi so I actually have pandinus still winning

  17. #1357
    Flowery Twats
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    Is that so really? Yeah my inside atmas are ultimate/smouldering sky/lone wolf. I suppose 2% WS Dmg is only 80-100 damage in abyssea, but surprised that the 4MAB and 2AGI Pandinus has over Anwig matches that. Good to know though, I'll pick up Pandinus and convert MKD hat into something else. Cheers.

  18. #1358
    Ridill
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    Bahamut

    Yeah with those stats outside it was like 1.5% for pandy inside was like 1.2%... kinda why I changed mine recently. That and I'm playing bst alot more. Though MKD is still pretty nice for brewing

  19. #1359
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    Lakshmi

    Quote Originally Posted by Motenten View Post
    Is on my active list. About one quarter done, will see if I can get it done by Sunday.



    Bleh. Bad copy/paste from one of the triple attack cells. Fixed and new version uploaded.

    The Coruscanti is also missing it's 5% crit rate.

  20. #1360
    Chram
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    Fenrir

    Quote Originally Posted by Foldypaws View Post
    The Coruscanti is also missing it's 5% crit rate.
    Hmm. Thought I'd put that in. Oh well. Fixed, and new version uploaded. Also has fix for Aife ring, and added Pyrrhic Kleos, based on PM.

    Drg is about 80% done. All the basic stuff is taken care of, just have to figure out how to integrate jumps.

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