
Originally Posted by
Lucavi
So a raise spell that's usable by anyone, but on a 5 minute cooldown. I suppose that's a fair trade-off. Party wipes, people raise one another one-by-one, and whoever gets rezzed switches to rez and rezzes someone else - unless you still get stuck with that penalty when equipping a new ability that automatically starts the cooldown timer when you equip it, in which case people equipping raise after death is pointless.
I hope they aren't intending for:
A) Everyone who enters a dungeon stocking raise on their character before going in.
B) Parties not being able to revive everyone in a timely fashion after deaths without people eating death-ports.
Both would be a significant step back to the EQ days of old school tedium, especially when you're slapping an artificial time-limit on a dungeon.