1. FFXIV Reset Timers
    Last daily reset was 19 hours, 19 minutes ago / Next daily reset is in 4 hours, 40 minutes
    Last weekly reset was 1 days, 12 hours, 19 minutes ago / Next weekly reset is in 4 days, 21 hours, 40 minutes
Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 109
  1. #21
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    So a raise spell that's usable by anyone, but on a 5 minute cooldown. I suppose that's a fair trade-off. Party wipes, people raise one another one-by-one, and whoever gets rezzed switches to rez and rezzes someone else - unless you still get stuck with that penalty when equipping a new ability that automatically starts the cooldown timer when you equip it, in which case people equipping raise after death is pointless.

    I hope they aren't intending for:

    A) Everyone who enters a dungeon stocking raise on their character before going in.
    B) Parties not being able to revive everyone in a timely fashion after deaths without people eating death-ports.

    Both would be a significant step back to the EQ days of old school tedium, especially when you're slapping an artificial time-limit on a dungeon.

  2. #22
    Chram
    Join Date
    Aug 2007
    Posts
    2,699
    BG Level
    7
    FFXIV Character
    Nours Sruon
    FFXIV Server
    Moogle
    FFXI Server
    Fenrir

    Quote Originally Posted by Shuichi View Post
    I welcome these changes.

    Edit: I like the fact that everyone can equip a basic raise to help out in the case of multi-death and then there are higher tier raises which are unique to a specific class.
    I was going to post saying Raise recast is way too long, but I didn't realize anyone could equip. Good changes

    unless you still get stuck with that penalty when equipping a new ability that automatically starts the cooldown timer when you equip it, in which case people equipping raise after death is pointless.
    That's what i'm worried about.

  3. #23
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    I haven't broke a weapons since I came back, if you use a proper rank weapon (which you really should because it matters a lot with weapons both on durability and stats) it takes at least 20+ hours to break a weapon.



    Edit: Why wouldn't you keep raise on your bar full-time? There are more than enough spots and points assuming you only keep good abilities on your bar.

  4. #24
    /lick
    Join Date
    Sep 2005
    Posts
    1,226
    BG Level
    6
    FFXIV Character
    Srs Bsns
    FFXIV Server
    Excalibur
    FFXI Server
    Asura

    Quote Originally Posted by Arximiro View Post
    The minor shit is usually what I care about the most. In FFXI when they changed the in-game icon of an item I had that was the peak of fucking excitement for me. So glad to see fighting weakened will be an option though for those times when someone dcs or shit happens out of your control. That whole list is completely win!
    Yeah. FFXI had a bad habit of not really fixing the little shit in a timely fashion, the fact that they're thinking about it while making big changes is somewhat encouraging.

    Quote Originally Posted by vadre View Post
    It's probably looking into it too much, but I find it interesting that Conjurer gets three tiers of raise/rebirth and (at least, it appears) Thaumaturge only gets 1.

    Perhaps this lends itself to the idea that Conjurer is likely to end up as a white mage in its first job, and thaum something else.
    At the very least, the dev team gets that people only level CNJ to buff THM, and are doing something in the short term to give incentive to the one class there's currently zero incentive to play.

    Will be curious what the long term plan is (wouldn't be surprised if CNJ split out into both WHM and BLM, while THM became some other magey classes, esp. real DoT classes, which would be fantastic).

    Quote Originally Posted by miokomioko View Post
    It all looks fine and dandy except for that bullshit durability hit for returning after death. I already hated that they put equipment durability in this game in the first place.
    Preventing deathwarping abuse. I suspect dying once won't put all your gear into red, broken down state, and if you're wearing of-level equipment it already degrades quite slowly. Given how inexpensive most repairs are, I don't see this as a major hassle, but does give a small incentive to taking a raise over a return.

    Quote Originally Posted by TacoTaru View Post
    Is the decay really still that bad? I haven't played in a few months, but I thought about messing around with my friends and trying out the game again to see if I appreciated it anymore than I did before, but decay was what was annoying the most before.
    No. If you wear non-optimal gear or are under the optimal rank, it degrades more quickly. If you're of-rank, the rate of decay goes down markedly.

    There's little reason to use a weapon you're not of the optimal rank for, and even though certain pieces of gear are either always the best option (Kokoroon's mail, Eternal Shade, etc.) regardless of rank, or become better far too soon (cuirass gear), armor still degrades slowly enough it's not a major concern.

    Quote Originally Posted by Lucavi View Post
    So a raise spell that's usable by anyone, but on a 5 minute cooldown. I suppose that's a fair trade-off. Party wipes, people raise one another one-by-one, and whoever gets rezzed switches to rez and rezzes someone else - unless you still get stuck with that penalty when equipping a new ability that automatically starts the cooldown timer when you equip it, in which case people equipping raise after death is pointless.

    I hope they aren't intending for:

    A) Everyone who enters a dungeon stocking raise on their character before going in.
    B) Parties not being able to revive everyone in a timely fashion after deaths without people eating death-ports.

    Both would be a significant step back to the EQ days of old school tedium, especially when you're slapping an artificial time-limit on a dungeon.
    I'm sure setting it will cause max recast. It works that way for everything else, it doesn't make sense to have rezzes be an exception.

    I expect that A is more what they're thinking. It behooves a player to take DoM/DoW classes to 20, and is not especially time-consuming or onerous to do. Most people doing instanced dungeons will have at least 1 rez ability to set, and especially at rank 50, it's not hard to spare a few AP to set one for emergencies.

    Honestly, I'm fine with that.

    I don't want FFXIV to be too old-school of an MMO, but death (especially wipes) should have an impact.

    First tier weakness looks like it's just a HP/MP penalty going forward, so it won't really slow anyone down in terms of ability to keep killing (just have to be more careful). For random deaths that happen along the way, a CNJ can pop out a higher-tier rez to shorten or remove weakness penalties. For wipes it'll be quicker to get the party back up and moving (only double wipe will be really problematic). Maybe you'll have to wait 3 mins before re-attempting a boss fight if there isn't trash to grind productively in the meantime, but that does provide a little time to stop and think about why the wipe happened and consider alternate strategies.

  5. #25
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Reapz View Post
    Welcome changes for sure, hopefully they add proper animations in for the raise spells instead of the whole load of nothing it is atm
    You mean something different from what they're showing in the topic title pic?

  6. #26
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Quote Originally Posted by XalienLevi View Post
    Weapon decay isn't bad anymore if you use a weapon of the proper rank. Weapons used to break down fully within 30 minutes to 1 hour of grinding depending on your class. Now it takes a few days or several hours if you like the game that much.

    Its still too fucking fast for melee weapons, I never wear gear/weapons that isn't optimal rank. Armor takes forever to go down but melee weps is another story.

  7. #27
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Until the combat change, having a penalty to durability is retarded. Dying was already more frustrating than it is in most mmo, and it's not going to improve the situation.

  8. #28
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Quote Originally Posted by Lucavi View Post
    So a raise spell that's usable by anyone, but on a 5 minute cooldown. I suppose that's a fair trade-off. Party wipes, people raise one another one-by-one, and whoever gets rezzed switches to rez and rezzes someone else - unless you still get stuck with that penalty when equipping a new ability that automatically starts the cooldown timer when you equip it, in which case people equipping raise after death is pointless.

    I hope they aren't intending for:

    A) Everyone who enters a dungeon stocking raise on their character before going in.
    B) Parties not being able to revive everyone in a timely fashion after deaths without people eating death-ports.

    Both would be a significant step back to the EQ days of old school tedium, especially when you're slapping an artificial time-limit on a dungeon.
    Time limits are fun.

  9. #29
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,029
    BG Level
    6
    FFXIV Character
    Shuichi Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    I haven't leveled any mages yet to get these spells, but, it appears that a L50 CON can potentially have 4 different raise spells equipped. Provided that there are enough members in the rest of the party with at least a basic raise equipped getting up from a wipe shouldn't take long at all. Maybe'll they'll introduce raise-ga later. Do the Raise and Resurrect spells share the same cool down?

  10. #30
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    381
    BG Level
    4
    FFXIV Character
    Xalien Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    Is there really so much resistance to time limits? For instance in Aion you were rewarded with a more difficult end boss with higher drop rates if you completed Dark Poeta in a certain amount of time. Perfecting a Salvage run with time to spare was a reward in itself. Who's to say these dungeons will be any different?

    Also, stop dying so much.

  11. #31
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Lordender View Post
    I wouldn't hate the durability system as much if weapons didn't wear down fast as fuck still, melee weapons decay so fucking fast its unreal.
    I can't give you actual percentages, but I can tell you I only repair melee weapons once every 3-4 days leveling at a pace of maybe 100k a night right now. This is as long as the weapon is at or below your current rank. If you are too low for the weapon, it goes from 100% to 'yellow' in a matter of 2-3 hours max.

  12. #32
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    381
    BG Level
    4
    FFXIV Character
    Xalien Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    Does SE have something against item rez's? What happened to Phoenix Downs? Oooh CON has multiple raise spells now how unique and class defining.
    Make phoenix down an alchemy craft and call it a day.

  13. #33
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    Quote Originally Posted by XalienLevi View Post
    Is there really so much resistance to time limits? For instance in Aion you were rewarded with a more difficult end boss with higher drop rates if you completed Dark Poeta in a certain amount of time. Perfecting a Salvage run with time to spare was a reward in itself. Who's to say these dungeons will be any different?

    Also, stop dying so much.
    It will depend on if the time is extendable or not coupled with the idea of lockouts and resets versus availability. Also, if you have a 5 min cool down on the spell and you lose more than 1 person per fight, a 1 hr time limit might be super limiting which I feel is a bit crappy. It's just my opinion, though.

  14. #34
    Relic Weapons
    Join Date
    Feb 2009
    Posts
    381
    BG Level
    4
    FFXIV Character
    Xalien Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    Quote Originally Posted by Meko View Post
    It will depend on if the time is extendable or not coupled with the idea of lockouts and resets versus availability. Also, if you have a 5 min cool down on the spell and you lose more than 1 person per fight, a 1 hr time limit might be super limiting which I feel is a bit crappy. It's just my opinion, though.
    I definitely see your point. According to the video of the new dungeon, part of the fun is avoiding that floating eye that does 8000+ aoe dmg. Yet we don't have a self raise, aoe raise or raise items to avoid completely wasting a dungeon cooldown. Am I asking for too much here?

  15. #35
    E. Body
    Join Date
    Jul 2007
    Posts
    2,288
    BG Level
    7
    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Quote Originally Posted by XalienLevi View Post
    Is there really so much resistance to time limits? For instance in Aion you were rewarded with a more difficult end boss with higher drop rates if you completed Dark Poeta in a certain amount of time. Perfecting a Salvage run with time to spare was a reward in itself. Who's to say these dungeons will be any different?

    Also, stop dying so much.

    Salvage is a great example of a time limit that was well implemented. Good groups could get more objectives done in the allotted time while others could only get at least a few done. Clearing a SSR doing HB, Dekka, Gyro II, CC, and the Boss and having 10 mins left was indeed a great feeling. If there is that sort of thing in the dungeons it will be nice. From the way Yoshi is updating Leves maybe this will be the case.

  16. #36
    Relic Weapons
    Join Date
    Apr 2011
    Posts
    310
    BG Level
    4

    Hmm maybe I'm just nuts, but 5min recast seems a little too high. I mean I understand everyone can equip, but I just think its silly that to be safe, everyone in the PT will need to equip raise before entering a dungeon or risk waiting 20-30 min to get the whole PT up.

    Other than the recast times, these are all great changes! Finally get rid of death warps, finally give us a good return without burning anima, finally make it so deaths have an impact, and have the option to fight when weakened if you have to.

    They just need to change the way you set your Home Point, it should be an option, and not do it simply by touching the aetheryte. (sp)

    Edit: How did my sig. go back in time??

  17. #37
    Relic Horn
    Join Date
    Apr 2008
    Posts
    3,485
    BG Level
    7
    FFXI Server
    Shiva
    WoW Realm
    Stormrage

    5 min recasts on a rez is fine as long as it's only for in combat. Out of combat shouldn't have any recasts.

    Also i agree with eliminating instance time limits and instead putting small rage timers on the actual bosses. I'd rather not have all the time in the world to kill a boss.

  18. #38
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Kind of surprised Conjurer is turning into the White Mage, since due to their quests it seemed like a no brainer they would become Black Mages.

  19. #39
    Cerberus
    Join Date
    May 2010
    Posts
    423
    BG Level
    4

    Quote Originally Posted by Amastacia View Post
    At the very least, the dev team gets that people only level CNJ to buff THM, and are doing something in the short term to give incentive to the one class there's currently zero incentive to play.

    Will be curious what the long term plan is (wouldn't be surprised if CNJ split out into both WHM and BLM, while THM became some other magey classes, esp. real DoT classes, which would be fantastic).
    We know that (at first), each class is only getting 1 job, and that BLM and WHM will be part of the original selection.

    So one of CON or THM will become WHM, and the other BLM. Even though splitting CON into WHM and BLM makes more sense it won't happen.

    Realllly hoping CON gets WHM... only real reason I'm leveling it...

  20. #40
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by XalienLevi View Post
    I definitely see your point. According to the video of the new dungeon, part of the fun is avoiding that floating eye that does 8000+ aoe dmg. Yet we don't have a self raise, aoe raise or raise items to avoid completely wasting a dungeon cooldown. Am I asking for too much here?
    Yoshida was talking about phoenix downs a while ago.

    rez
    Sometimes I take the auto-translate function for granted, but not having to see words like this makes it so great.

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast

Similar Threads

  1. Patch 1.18 Notes (07/21/2011)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 453
    Last Post: 2011-08-02, 18:06
  2. Patch 1.17 Notes (04/14/2011)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 199
    Last Post: 2011-04-25, 15:12