1. FFXIV Reset Timers
    Last daily reset was 23 hours, 36 minutes ago / Next daily reset is in 0 hours, 23 minutes
    Last weekly reset was 5 days, 16 hours, 36 minutes ago / Next weekly reset is in 17 hours, 23 minutes
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Results 21 to 36 of 36
  1. #21
    Sea Torques
    Join Date
    Dec 2006
    Posts
    586
    BG Level
    5
    FFXIV Character
    Dense Fever
    FFXIV Server
    Ragnarok
    FFXI Server
    Bahamut

    Quote Originally Posted by Meko View Post
    Right on. I somehow missed that part of the message. That should certainly help. Also, hopefully it'll be out of the inventory and into the section where the 'crystals' are stored or whatever they're called that you use when you craft. Shards or something, I forget.
    It doesn't seem that they will be classified as crystals initially, as the image has the category of 'Sundry.' But we shall see.

  2. #22
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,029
    BG Level
    6
    FFXIV Character
    Shuichi Shadowstar
    FFXIV Server
    Excalibur
    FFXI Server
    Leviathan

    Quote Originally Posted by Jamison View Post
    As I've mentioned before, durability/wear/repairs have never been the slightest issue for me, so it's almost a little strange seeing such an overwhelming positive response. But if everyone else is happy, I'm happy!
    I understand where you're coming from, but there are certain pieces of gear that always present a bit of an annoyance when you're looking for the item required to repair it. Now with 1.18 all you will have to do is just track someone down with the right skill. Definitely a welcome change.

  3. #23
    Sea Torques
    Join Date
    Dec 2006
    Posts
    586
    BG Level
    5
    FFXIV Character
    Dense Fever
    FFXIV Server
    Ragnarok
    FFXI Server
    Bahamut

    Quote Originally Posted by Jamison View Post
    As I've mentioned before, durability/wear/repairs have never been the slightest issue for me, so it's almost a little strange seeing such an overwhelming positive response. But if everyone else is happy, I'm happy!
    That's probably because you don't repair items. If you did, you would have to keep 20+ items on hand for each class with which you intend on repairing items. You also have to hoard items in storage for eventual repairs of items. It's basically switching all of that for 5 items, a huge break for crafters that already have limited space.

  4. #24
    Justin Bieber
    Join Date
    Oct 2006
    Posts
    478
    BG Level
    4
    FFXIV Character
    Justin Bieber
    FFXIV Server
    Masamune

    maybe you can synth those deaspected crystal to this

  5. #25
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Who can complain about this? Very cool.

  6. #26
    Old Merits
    Join Date
    Jun 2007
    Posts
    997
    BG Level
    5
    FFXI Server
    Ragnarok

    I'm happy about the changes but it could have been nice if each higher grade was able to repair everything below it too.

    Repair Material Description
    Grade 1 Dark Matter Universal repair material. Use to repair equipment for class ranks 1-10.
    Grade 2 Dark Matter Universal repair material. Use to repair equipment for class ranks 1-20.
    Grade 3 Dark Matter Universal repair material. Use to repair equipment for class ranks 1-30.
    Grade 4 Dark Matter Universal repair material. Use to repair equipment for class ranks 1-40.
    Grade 5 Dark Matter Universal repair material. Use to repair equipment for class ranks 1-50.

  7. #27
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    If higher grades cost more than lower, you'd be losing money for the convenience, so I guess that's a fair trade-off. If they wanted to save on inventory room further, simply make the Dark Matter its own separate page, like "key items" and poof - now that inventory space is freed as well.

  8. #28
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    I feel like something is still missing. Possibly the claiming/engaging overhaul and the positioning and ranged attack algorithm changes.

    Not that they've mentioned much anything regarding those, but I always felt like they would be in 1.18.

    Aside from those, 1.18 seems to have everything I initially thought. Hopefully the rest is in 1.19.

  9. #29
    Bard-turned-Miner
    Join Date
    Aug 2005
    Posts
    2,645
    BG Level
    7

    Quote Originally Posted by Dense View Post
    That's probably because you don't repair items. If you did, you would have to keep 20+ items on hand for each class with which you intend on repairing items. You also have to hoard items in storage for eventual repairs of items. It's basically switching all of that for 5 items, a huge break for crafters that already have limited space.
    A very fair point. I do repair, but only within one class, and it's fairly rare that there isn't someone else in the LS more able and available when something needs done.

  10. #30
    Relic Weapons
    Join Date
    Apr 2011
    Posts
    310
    BG Level
    4

    Sweet Baby Jesus, This Is Awesome!

    Keep this sweet goodness coming, SE!

  11. #31
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    We still have like 3 working days before the update hits unless it's delayed so there's probably more to reveal.
    I think it's safe to say that the patch will indeed be huge compared to the others.

  12. #32
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Jamison View Post
    As I've mentioned before, durability/wear/repairs have never been the slightest issue for me, so it's almost a little strange seeing such an overwhelming positive response. But if everyone else is happy, I'm happy!
    repairing was one of the worst things about the game when I played it. Needing to find X person w/the required skill lv and needing the mats was terrible. Especially since no AH and you can't just pick up the mats in 5 seconds. Add onto to the fact you needed to bazaar your items to have it repaired and the repair mats.. it was a cluster fuck of terrible

  13. #33
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Hopefully this will stop people offering 1k for a repair mat which costs triple that and wondering why no one mends their stuff, lol. A step in the right direction for sure.

  14. #34
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Quote Originally Posted by Anthonystar View Post
    So you're asking to waste more / carry more mats? Seems very silly. That's like saying lets make the game even more of a convoluted mess then it is.
    I don't know if you're aware of this but branches stack to 99.

    Point is items that have no use and come in huge supply need uses and giving such items one recipe isn't going to cut it. You either make the recipes require multiples or you cut the supply. I would prefer the latter but then you'll be "/whine /whine why can't I get a full stack of branches in two hours any more?"

  15. #35
    Relic Horn
    Join Date
    Apr 2009
    Posts
    3,132
    BG Level
    7

    Snip.

  16. #36
    Groovebox
    Guest

    Meh, I appreciate the effort and welcome less hassle into my FF14 experience. However, The RIGHT thing to do was to fucking ditch repairs all together.

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