Item Search
     
BG-Wiki Search
Page 15 of 15 FirstFirst ... 5 13 14 15
Results 281 to 286 of 286
  1. #281
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Jeryhn View Post
    The RNG enmity updates would like to have a word with you.
    You mean the same updates that showed up again in this Manifesto?

  2. #282
    Bagel
    Join Date
    Oct 2007
    Posts
    1,255
    BG Level
    6
    FFXI Server
    Leviathan

    Quote Originally Posted by Celebrindor View Post
    Forgive me if I've missed it being mentioned, but I'm hoping that SE implements a partial resist of gravity that still implements the lowered evasion without the lowered movement speed. If SE doesn't want to make mobs kite-able I get it. But at least let the enfeeble do half of its job on HNMs and the like.
    I support this gravity fix. As for enfeebs on HNMs or w.e., I understand trying to make a mob harder by making most, if not all, serious debuffs not landable to try and make a mob harder, but then it really is just counter-productive to gameplay. I'm not sure if anyone even cares to debuff abyssea mobs (I long since stopped casting anything outside of kura lulz) which is a sad statement in itself. Honestly, the most interesting implementation of debuff resistance was probably in sisy with the aura effect. Slight tweaks like changing mob AI while under certain debuffs is creative and it does add a different dimension to the mob; mostly why I was hoping they would implement more stuff like that, it might actually have a chance to promote different job set ups as well as just multiple equally valid methods to a mob.

    Quote Originally Posted by Damane View Post
    I dont know about you but RDM is quiet usefull outside of Abyssea, considering Voidwatch, which is gonna be the endgame we are faceing the next 2 updates. Enfeebs actually matter there and you can actually land them to some degree. Not to mention cure IV is not borderline useless there and can keep Tanks alive actually. Correct me if I'm wrong but a RDM can reach a pritty high cure potency lvl, with all the gear avialable and some introduced augments (zenith feet for example). Of course a whm can still heal better, but RDM has the bonus of Refresh II, because you know MP is not unlimited outside of Abyssea, even with a 7MP/tic idle Refresh set on WHM. I dont know why all people are crying over useless jobs in Abyssea. Abyssea is only temporary and will die off after the next big update or after that. Depending on what gear is introduced in Voidwatch and what progress Empy weapons take with Voidwatch. It will kind of revert to a Dynamis state where you only enter to complete some missing Empy Armor or start a new Empy weapon.
    Or enter to gear your job with the best gear in game. Rdm will continue to be a mostly useless healer, especially in most voidwatch. Mp is really still a null issue for 95% of endgame content unless you are trying to solo/duo something with a retarded set up.

  3. #283
    Salvage Bans
    Join Date
    Dec 2006
    Posts
    888
    BG Level
    5
    FFXI Server
    Leviathan

    Ask the above poster- I think he'd vouch for the fact that I've cared for my gearing of RDM moreso than any of my jobs since the game's inception. Any more though I feel like I could leave the MH with about 30 pieces of gear and there would be no change in my job effectiveness. And for a person who during ToAU honestly felt like 90 slots of active, macro'able gear wouldn't be enough is a sad, sad state of affairs.

  4. #284
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Cadsuane View Post
    If you`re loosely recalling the old shadow dragons database from beta and early release, you should know that I was in that linkshell, and the original members just sort of made it up.
    I am pretty sure that I am not recalling that databse, but the old dat files.

    I think I am going to have to do some detective work now...

  5. #285
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Well this pretty much solves the debate I guess.

    Hey all! Got a bit of information from the development team about the new avatars that are incoming in a future version update.

    While we don't have too many specifics to share because things are still in the planning stages, the current plan is to make Cait Sith an avatar similar to the likes of Carbuncle, where you can go into battle with Cait Sith at your side. Atomos on the other hand would be similar to Odin and Alexander in that he is used solely for his 2 hour ability.
    Meh at Atomos.

  6. #286
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Oh god Cait Sith following me around?! I feel my rage at the SE account bullshit subsiding.

Page 15 of 15 FirstFirst ... 5 13 14 15