Interesting list for sure. But...can we stop making WAR so damn powerful and share the wealth with other classes please!
Yay for a automaton healing ability though. Needs a decent recast time.
Interesting list for sure. But...can we stop making WAR so damn powerful and share the wealth with other classes please!
Yay for a automaton healing ability though. Needs a decent recast time.
You can tell their vision for the jobs, but it's also obvious they aren't coming at implementing their visions in line with game mechanic limitations. For instance, they seem to want DRK to cast more, but aren't adding anything worthwhile for the large amount of potential swing time casting takes away. Also they still aren't adding anything to pld to make it relevant to serious players. Also like how blue mage adjustments are "add more blue magic, and add more blue magic"
Sounds like Cover IIo Adding a new ability that reduces the amount of damage taken by a party member for one hit.
Sounds like Guardian as Job Ability.o Adding a new ability that slows enmity reduction.
I don't see how RNG is supposed to not get any hate when they dish out so much damage. Also lol'd at drk.
What they really need to adjust is how enmity works, maybe increase the cap, or something, if they want paladins to actually be tanking.
edit: Also, mnk doesn't need any buffs lol, the chi blast thing sounds neat, at the very least.
I disagree. As master of arms, SE should have given WARs ability to wield ALL weapons with precision a long time ago. Granted, maybe they shouldn't make them any better than the actual jobs who use those weapons. Now SE just needs to give WARs ability to use Katana/Great Katana and allow them to get all the good WS of H2H, Archery and Marksmanship. lolz
Whoever wrote this post on the official forums has no idea how FFXI works.
SE really has no clue what the real problem is behind some of these jobs.......
I understand what you are saying but the problem is the game is becoming too reliant on WARs and not enough on other classes. I don't want to play my PUP/NIN/DRK/BST, etc and be told by epenis pricks to level WAR to be 'useful'. Every job has their bonuses but because WAR can do too much damage, people overlook that too easily.
Of course it doesn't. It might just mean THF could merit Feint to its current level with 3 merits instead of 5, freeing two up to go elsewhere. Overall, it doesn't really address how useless some merits are. I'd rather SE just drop the caps entirely and let us merit everything to max.2nd bullet-point better mean more cat2 points to spend, because I had to spread my points thin on a couple of my jobs courtesy of VW-proc bullshit.
COR seems to be getting something decent at least, but it seems like a lot of these are just turning the jobs two-hour into a one time use and making it a new ability. I guess I just had my expectations too high for what I thought the job timeline would be.
Also, fuck the haters, Cait Sith is awesome.
Do you have an issue with my comment, or are you complaining about me complaining about people complaining?
lol @ everyone saying omg yay this avatar or this ability whyyyyyy...they're all examples of POSSIBLE changes, not definite changes
Unless those DRK changes are majorly different/better to how they worded them I'll be so pissed. WAR are getting +15-25% damage increase versus certain mobs, SAM get straight up increase in Weapon Skill Damage and DRK get increased magical/ele WS damage? And depending on how that TP into damage thing works, realistically it would have to add 400-500+ per swing to match other jobs dropping 2.5k+ WS'es.
Granted that is extremely premature QQ'ing but I really can't see how this is going to go well for DRK. Unless the ele WS damage increase is eight to tenfold or the TP into increased damage is like -X STP or give up 100TP every x minutes for vastly increased damage or something similar.
WAR and SAM have pretty much always been favored as the heavy DDs in this game. Sucks that they are so terrible at solving balance issues. I feel worse for thf than drk though tbh.