Spoiler: show
I see so much WAR QQ why? Voidwatch is going to wind up being the endgame content and last I checked outside procs, most alliances are gonna want a real tank and DD that arent running in and getting themselves vaporized.
The proc system demands either you bring a variety of DD or you can enjoy your shit loot across the board. That being said, commentary time!
@BST
Sounds like the large pets are going to be like FF5 jugs. Call a wyrm, get a breath attack and it goes away? Ha, wishful thinking.
Honestly, I rather them work on more potent jug pets and make Sic/Ready not suck because Charm is impractical due to certain zones just not having a ready population of mobs to use if your in a group.
Pet sandworm pls. Could care less about a 2hour adjustment.
@RNG
Quite a ways to go on this vision SE. Quite a ways...Originally Posted by SElulz
/ra TA and reduced enmity/shot sound good. The absence of discussion on the ammo issue is concerning though one can hope that gets rolled in with the other minor tweaks during a VU.
@COR
3 phantom rolls is perfect, along with the tweaks to the worthless rolls like Gallant's. The same ammo issue plaguing RNG applies to COR however. Triple Shot doesn't mean anything when the high lvl ammo costs a fortune due to restricted supply of materials.
@PUP
No new frames is disappointing and the overall outlook for pup is bleak with no mention of Maneuver adjustments or fixes to the dumb as rocks AI.
@SCH
The spell under Tabula Rasa totally sounds like that Meteor/Comet spell seen in the .dats. Well, that or Ultima.
I know it's wishful thinking, it'd be kind of cool if they did with DRK what they did with that one voidwatch NM Hahava: The whole Yaksha/Raksha stance thing. Under one, greatly increased physical damage/decreased magical damage/increased casting time, while the other ups magic capabilities and diminishes physical capabilities.They could make it +Damage Taken for +% Damage and/or +% Weapon Skill Damage.
EDIT: MP wise, they could give us an ability that drains MP but makes all our melee swings be classed as magic damage or Twilight Scythe-esque damage. Make it so the MP drain is excessive so can't just be kept on by having perma refresh or a couple of bits of refresh gear.
Probably won't happen, though, and I'm sure it's problematic in some ways, but eh.
Seems like I will continue to go to other games for my "Thief" fix!
Spart speaks the truth! They will also likely be steering Magian 95/99 to Voidwatch so it definitely won't be WAR or GTFO. When my LS does Voidwatch, I only have 1 person come WAR. I add in a DRG, a SAM, a MNK, RNG/SMN/PUP, etc. It's definitely refreshing not to rely on the same mix of jobs outside Abyssea.
Yeah, I thought those points were obvious enough really, they're not gonna create something brand new just for summoners.Obviously it'll be via WoTG themed Atomos BCNM like all other summons. Quite possibly after an annoying fetch-quest and completing WoTG.
Spoiler: show
Dancer seems to be converging on THF territory instead of the main selling point of the job lol.
SE, you forgot DNC was supposed to be a healing class?
@Atomos
Spoiler: show
If SE wanted to do more with less, they should have also considered expanding Odin/Alexander to fulltime summons cause the animations, the attacks and the TP moves are already there. Alexander even got the ability to move in the BCNM to unlock him.
Atomos was said to have no consciousness in the WotG story, yes.
o Introducing an ability that consumes TP to imbue party members with the Regain effect.
Sounds like a Samba, I'm guessing Drain Samba IV at 95 and ___ Samba for regain at 99
o Adding an ability that allows for a triple attack.
Striking flourish+1? I'm pretty sure the forced crit will wtill be better from climactic though.
Also:
o Adding a new song that reduces enemy magic defense.
o Revising enemy resistance to Foe Requiem.
o Adding a new ability that increases the effectiveness of the next song sung.
I have no complaints about this. Finally I'll be able to stick requiem easily and I'll have a new song to stick, make bard a little less boring.
This potential -mdef spell will only make the brd+blm combo for farming azure all that much more powerful (and safer)
Troll?
Penance is a great job trait and Chi Blast is already a great job ability. It's unclear how they are boosting it, but it sounds like Penance. Feels like Penance.
The key thing to note is that they called MNK a supportive DD, I would take this to mean that they are someone who does consistent damage and has a specific and powerful debuff for the mob (again, penance).
They way MNK is played and has been played (after ascetics fury) is as the nouveau DD tank, along with SAM. Abyssea has expanded upon this fact and JA's/JT's and game mechanics should be worked to support what the jobs are actually used for. If a MNK couldn't deal damage against an HNM and therefor couldn't tank an HNM, why would you bring one? This voids and debuffing capabilities MNK has essentially putting them back to useless.
This is unlikely to ever be the case and MNK will still be able to do what it always does, but fixing issues like adding a small TP bonus for counter and guard, as well as fixing guard and parry to be more like shield. (Instead of a fixed 5% activation, jobs like MNK, THF, NIN get a JT that makes activation based on skill level, or hell, you could rewrite the code and make every job proc based on skill). I definitely feel these changes would benefit the game and MNK moreso than any additional Penance or Chakra like abilities. WHM can get unlimited MP outside of Abys, Chakra giving me more HP back is for campaign not Lv99 activities.
All in all there are a lot of silly buffs included and it may be worth it (Power of the NA's lol) to compile what's wrong with these update notes, BG style, and post them.
Yeah but it would be nice for some of us if our jobs weren't severely outclassed by the same old jobs for the umpteenth consecutive update. It's not like it's a sudden new development that they've been asked to address and balance, it's been like this for many, many years (Abyssea aside for SAM).
Pre-abyssea I had to get an Apoc to compete on DRK. Then Abyssea came and basically any herp a derp bandwagon DD would beat me. Outside of Abyssea it's not too bad now but looking at those update changes I foresee me dropping back again.
I don't think anyone wants DRK to be the absolute best. Most of us just want it to be on a level playing field with the top DD's where if we have better gear than them, we do more damage. Or at the very least for us not to be outdamaged by your average tard who has managed to scrape together whatever weapon/gear happens to be the star of the latest update.
WAR and MNK definitely won't be top tier DD when it comes to HNM class mobs if their damage relies on critical hits. One hit, damage varies TP WS are going to rule over again so the tier list would probably be relic SAM & DRK > everyone.
And lolBST, they are "charmers" that can't charm. More like "summoners."
Outside Abyssea, DRK and SAM reclaim alot of lost thunder so its confusing to me why people are raging hard against some WAR buffs. Apoc is due for more buffs and Calad DRK is in a good place right now. The game dynamic is shifting back to oldschool tactics and DRK is better off in that arena of play than the current crits = win endgame.
I think alot of people are in for a rude awakening once the new endgame roots itself.
I'm excited about DRKs and SAMs being able to participate in an event again! What is Voidwatch again? LOL
Yep. Fuck you too SE. So glad I spent the time to get my Twashtar when you continually fuck me in the ass with it.
Voidwatch?
Its basically a game of hold a mob, cap your proc percentages then drop it before time runs out.
Dynamic shifts to bringing a support line, a variety of classes to hit a huge pool of procs and Paladin. NIN have trouble tanking the high tier mobs because they all attack like Iron Giants where shadows get raped quickly.
Ranged damage excels since most of the mobs have shitty AOE attacks that make DD getting close an annoyance. Oh and stuff like mob evasion can become an issue.