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  1. #81
    Jem
    Jem is offline
    Claustrum. Really?
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    Quote Originally Posted by ronin sparthos View Post
    Outside Abyssea, DRK and SAM reclaim alot of lost thunder so its confusing to me why people are raging hard against some WAR buffs. Apoc is due for more buffs and Calad DRK is in a good place right now. The game dynamic is shifting back to oldschool tactics and DRK is better off in that arena of play than the current crits = win endgame.

    I think alot of people are in for a rude awakening once the new endgame roots itself.
    Probably because WAR has nearly always been in the Top 3 DD's, if not the top DD, since the games inception and now it looks like they're getting the best buffs out of the melee DD's. And shock horror, people may be a little bit miffed if one of the main spotlight hogging jobs gets the best buffs whilst jobs they play, that have already spent years out in the wilderness, once again fall behind in the pecking order.

    Yes DRK and SAM are fine for now. I personally think SAM will be fine after updates too. But do I think an equally geared DRK will match an equally geared WAR or SAM on HNM type mobs if those updates are applied as they are worded? No, not a chance.

    Obviously they are subject to change and not likely to be implemented exactly as we've read today. But initial reaction for most DRK's is going to be that they feel shafted once again. And seeing a job that has been consistently at the top getting better buffs than them is hardly going to help.

  2. #82
    Brown Recluse
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by ronin sparthos View Post
    Voidwatch?

    Its basically a game of hold a mob, cap your proc percentages then drop it before time runs out.

    Dynamic shifts to bringing a support line, a variety of classes to hit a huge pool of procs and Paladin. NIN have trouble tanking the high tier mobs because they all attack like Iron Giants where shadows get raped quickly.

    Ranged damage excels since most of the mobs have shitty AOE attacks that make DD getting close an annoyance. Oh and stuff like mob evasion can become an issue.
    Very good analysis of Voidwatch. Its cool when TP moves avoid shadows too.

  3. #83
    E. Body
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    Black Mage

    * Vision
    Elemental magic wielders that bring colossal amounts of firepower to the battlefield, yet are weighed down heavily by the responsibility that accompanies such unbridled destruction.

    Black mages know their role, and they know what they need to ensure triumph: more powerful magic. We'll continue to introduce elements that increase both the risks and rewards for these potent spellcasters.

    * Example Adjustments
    o Adding new abilities that increase the likelihood of dealing more elemental magic damage at the cost of greater risk.
    o Adding a new ability that makes the next spell cast cost 0 MP.

    Bold Print could be fun with Sorc Ring setup lol. Nothing says I love you WHM like casting a spells and going into the red w/o getting hit once, lol.

  4. #84
    New Odin
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    Quote Originally Posted by Jem View Post
    Probably because WAR has nearly always been in the Top 3 DD's, if not the top DD, since the games inception and now it looks like they're getting the best buffs out of the melee DD's. And shock horror, people may be a little bit miffed if one of the main spotlight hogging jobs gets the best buffs whilst jobs they play, that have already spent years out in the wilderness, once again fall behind in the pecking order.

    Yes DRK and SAM are fine for now. I personally think SAM will be fine after updates too. But do I think an equally geared DRK will match an equally geared WAR or SAM on HNM type mobs if those updates are applied as they are worded? No, not a chance.

    Obviously they are subject to change and not likely to be implemented exactly as we've read today. But initial reaction for most DRK's is going to be that they feel shafted once again. And seeing a job that has been consistently at the top getting better buffs than them is hardly going to help.
    WAR will be versatile and be able to change their weapon damage type to match certain mobs and DRK gets the ability to sacrifice TP gain for stronger attacks or DT+% for stronger elemental damage output. Both sound like situational tools that won't be used often. The WAR ability does sound more practical however.

    I don't see how either update for WAR or DRK is going to change the dynamic much. RNG got a bigger gamechanger than both these classes.

  5. #85
    Relic Shield
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    Quote Originally Posted by Churchill View Post
    Troll?

    Penance is a great job trait and Chi Blast is already a great job ability. It's unclear how they are boosting it, but it sounds like Penance. Feels like Penance.

    The key thing to note is that they called MNK a supportive DD, I would take this to mean that they are someone who does consistent damage and has a specific and powerful debuff for the mob (again, penance).

    They way MNK is played and has been played (after ascetics fury) is as the nouveau DD tank, along with SAM. Abyssea has expanded upon this fact and JA's/JT's and game mechanics should be worked to support what the jobs are actually used for. If a MNK couldn't deal damage against an HNM and therefor couldn't tank an HNM, why would you bring one? This voids and debuffing capabilities MNK has essentially putting them back to useless.

    This is unlikely to ever be the case and MNK will still be able to do what it always does, but fixing issues like adding a small TP bonus for counter and guard, as well as fixing guard and parry to be more like shield. (Instead of a fixed 5% activation, jobs like MNK, THF, NIN get a JT that makes activation based on skill level, or hell, you could rewrite the code and make every job proc based on skill). I definitely feel these changes would benefit the game and MNK moreso than any additional Penance or Chakra like abilities. WHM can get unlimited MP outside of Abys, Chakra giving me more HP back is for campaign not Lv99 activities.

    All in all there are a lot of silly buffs included and it may be worth it (Power of the NA's lol) to compile what's wrong with these update notes, BG style, and post them.
    what i meant by chi blast being lackluster is the change they want to make for it. penance is a great job trait and is useful for alot of situations , i personally solo alot so any boost to chakra and by proxy my soloing ability ill take. ill hold onto the dream of them giving monk tp from counter and fixing guard , but lets face it monk as a job isnt broken much and we all know how SE tends to "fix" jobs. With the way monk works for ffxi they could hand us no new JA's and just update our gear and we would deal good/great dmg the whole way depending on how they handle new HNM's we might not be tanking them. wouldn't you love to be able to go monk/war not hold back and not have to worry about needing a mage to babysit you or your tank crying that your pulling hate.

    someone mentioned that it could be a straight tp loss added and then it would be i.e. chi blast 50 dmg mob loses 20 tp and gets penance effect. wouldnt be a ground breaking add on but a boost is a boost.

  6. #86
    Pens win! Pens Win!!! PENS WIN!!!!!
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    I got war, bst, cor, whm. Heh. All my jobs are getting cool stuff. Lolz.

  7. #87
    D. Ring
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    Kinda interesting stuff.

    I would expect Atomos and Cait Sith will probably be more summon, BP, release special type avatars. And I'd also bet Atomos will just do that same BP it uses in the Cait Sith BC. It lowers all enemies stats in range, sucks them up and then gives the stat buffs to your party.

    Not really surprising to me at all, especially considering they've said in the past there were still more avatars coming. But most people didn't dwell on it because of just how god damn sick of waiting on Odin and Alex everyone probably was. The only real question was if it would include Ixion instead. But he's just sort of his own thing I guess with no real purpose or reason to exist in the lore.

  8. #88
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    Quote Originally Posted by Nyosan View Post
    Do you have an issue with my comment, or are you complaining about me complaining about people complaining?
    I wasn't complaining. Just pointing out that you're surprised that fish swim.

  9. #89
    Absolute Messenger of Promathia
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    I have a lot of issues with these updates, But i know they're not written in stone.

    However, In order for any of them to be good, (Like THF) they need to be troll attempts, because anything close to those types of updates would keep the job where it is. A worthless TH whore.

    dding an ability that allows for a triple attack.
    This DNC update made me giggle, its like "oh hey, We're giving Assassin's Charge to DNC, Probably on a ~1 minute timer too, did we mention RNG getting Trick Attack? yah? hey We're giving WAR a SA like ability too to force a crit, but it'll work from anywhere lulululululul"

    I know none of its written in stone and i know QQ'ing sucks but lord, could they be any more clueless to what THF's want? It feels like they're getting all their Info from a time Machine-forum thats dated early 2004. No one has gone "OMG WE NEED A THF TO KEEP HATE ON THE TANK" since about that time, and I wish they'd stop trying to make it like that again.

    Because its impossible to do due to the knowledge of the Enmity system.

  10. #90
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    If it makes you guys feel any better, I wouldn't use Assassin's Charge on Dancer even if it had a 30 second timer and cost 2 Finishing Moves.

  11. #91
    Absolute Messenger of Promathia
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    Quote Originally Posted by Byrthnoth View Post
    If it makes you guys feel any better, I wouldn't use Assassin's Charge on Dancer even if it had a 30 second timer and cost 2 Finishing Moves.
    What if it stacked with the other Flourishes/etc?

  12. #92
    New Odin
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    Srs question: What exactly would a THF update be? Me and a friend had a discussion regarding mines like the ones Qiqirn use as a ranged damage/hate planter but what exactly do the hardcore THF want?

    Im pretty annoyed SE glossed over the split Waltz timer since that's like the biggest problem w/Dancer right now. ~.~

  13. #93
    Graduate of the BG School of FFXI
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    I think it's safe to assume that Atomos and Cait Sith will only be attainable after completing WOTG. Should finnaly get people lineing up to do the missions in drones.

  14. #94
    Nidhogg
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    Quote Originally Posted by ronin sparthos View Post
    Srs question: What exactly would a THF update be? Me and a friend had a discussion regarding mines like the ones Qiqirn use as a ranged damage/hate planter but what exactly do the hardcore THF want?

    Im pretty annoyed SE glossed over the split Waltz timer since that's like the biggest problem w/Dancer right now. ~.~
    Dual Wield on par with Dancer's would be a good start.

  15. #95
    Melee Summoner
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    New avatars = new gear offerings too perhaps! That's neat!

  16. #96
    PUP Power!
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    Maybe SE will introduce some frame specific attachments to strengthen each frame. We PUPs need to keep enjoying our love! Better attachments = more flexibility and ultimately more damage hopefully. There is nothing more thrilling than owning a mob as PUP.

  17. #97
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    I am convinced that SE created DRK as the world's most elaborate troll attempt.

    I started to get skeptical when they named the cheapest, EZmode atma in the game after DRK's best weapon. But buffed elemental WS and nukes really proves it once and for all.

    Inb4 they get an ability at level 99 called Assisted Suicide.

  18. #98
    Old Odin
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    Quote Originally Posted by ronin sparthos View Post
    Dancer seems to be converging on THF territory instead of the main selling point of the job lol.
    SE, you forgot DNC was supposed to be a healing class?
    Healing/Support/Frontline Hybrid class.

    Seriously the lack of new Sambas is shocking. Ok we got some new Flourishes and some new Steps. But where are the Sambas? Haste Samba II, A new Samba that gives +crit rate, a new samba that gives +crit dmg. Its kind of sad they droped the samba ball. We didnt get any new Samba since the lvl cap was raised, not one! Not to mention they didnt mention yet any reduce on waltz timers...

  19. #99
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by Gwynplaine View Post
    Kinda interesting stuff.

    I would expect Atomos and Cait Sith will probably be more summon, BP, release special type avatars. And I'd also bet Atomos will just do that same BP it uses in the Cait Sith BC. It lowers all enemies stats in range, sucks them up and then gives the stat buffs to your party.
    Yeah that's what I was thinking and I'm betting Cait Sith is gonna be something like wildcard where you summon it, it has an random chance to do 1 of a few things that you cant control then disappear both blowing your 2 hour.

  20. #100
    Absolute Messenger of Promathia
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    Quote Originally Posted by ronin sparthos View Post
    Srs question: What exactly would a THF update be? Me and a friend had a discussion regarding mines like the ones Qiqirn use as a ranged damage/hate planter but what exactly do the hardcore THF want?

    Im pretty annoyed SE glossed over the split Waltz timer since that's like the biggest problem w/Dancer right now. ~.~
    Actually made a large suggestion on one of the old THF topics in Official Forums. but to dumb it down to not spam

    1) DD Capabilities that at least allow us to keep up with a good WAR or MNk, i'm not talking about 95% of their Damage, but maybe ~80% wouldn't be asking too much... Basically a real reason to melee an Enemy, a real ability to contribute to the fight.
    *Dual Wield ~III/IV would be a good step for the above
    *An Trait specifically designed for Daggers. Perhaps a "Dagger mastery" type of Ability. Wherein you gain a bonus to Critical hit Rate and Attack when using a Dagger. For instance
    *Dagger Mastery (I ~ V) (30/45/60/75/90)
    **Each Level Would add 3% Critical hit Rate, and a 6 Attack, Total +15% Crit, and +30 attack.
    *Increased Teirs of "Critical Attack Bonus"
    *A Job Ability similar to Restraint, Which increases the potency of Sneak Attack and Trick Attack with each hit landed. Cap of +50% Damage. I.E every hit you would gain an additional 0.5stat-mod, for a total of 100 hits = +50% Mod mod to SA or TA. This Ability would be on a ~10min timer and 5min duration similar to restraint.

    Thats all i can think of off the top of my head. the Gist of what I'm saying is, We want a real reason to bother Meleeing. Because as it stands once we start doing more Non-Abyssea related content THF will likely fall into the same patterns of Terrible DD'ing and/or hit the mob and go afk.

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