
Originally Posted by
Churchill
Troll?
Penance is a great job trait and Chi Blast is already a great job ability. It's unclear how they are boosting it, but it sounds like Penance. Feels like Penance.
The key thing to note is that they called MNK a supportive DD, I would take this to mean that they are someone who does consistent damage and has a specific and powerful debuff for the mob (again, penance).
They way MNK is played and has been played (after ascetics fury) is as the nouveau DD tank, along with SAM. Abyssea has expanded upon this fact and JA's/JT's and game mechanics should be worked to support what the jobs are actually used for. If a MNK couldn't deal damage against an HNM and therefor couldn't tank an HNM, why would you bring one? This voids and debuffing capabilities MNK has essentially putting them back to useless.
This is unlikely to ever be the case and MNK will still be able to do what it always does, but fixing issues like adding a small TP bonus for counter and guard, as well as fixing guard and parry to be more like shield. (Instead of a fixed 5% activation, jobs like MNK, THF, NIN get a JT that makes activation based on skill level, or hell, you could rewrite the code and make every job proc based on skill). I definitely feel these changes would benefit the game and MNK moreso than any additional Penance or Chakra like abilities. WHM can get unlimited MP outside of Abys, Chakra giving me more HP back is for campaign not Lv99 activities.
All in all there are a lot of silly buffs included and it may be worth it (Power of the NA's lol) to compile what's wrong with these update notes, BG style, and post them.