Item Search
     
BG-Wiki Search
Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 101 to 120 of 286
  1. #101
    Sea Torques
    Join Date
    Sep 2006
    Posts
    530
    BG Level
    5
    FFXI Server
    Asura

    Ninja adjustments: Enmity douse and a new spell that takes 20 seconds to cast and lasts 1 minute that increases your stp! I bet it ends up being a waste of time to cast that spell =/ How about they just add a new ability that makes dual wield not reduce tp gain like it was in 2005! Stupid SE

  2. #102
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,210
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Thanks for NERFIN ma post to the last page jerk!

  3. #103
    Sea Torques
    Join Date
    Sep 2006
    Posts
    530
    BG Level
    5
    FFXI Server
    Asura

    Quote Originally Posted by Karbuncle View Post
    Actually made a large suggestion on one of the old THF topics in Official Forums. but to dumb it down to not spam

    1) DD Capabilities that at least allow us to keep up with a good WAR or MNk, i'm not talking about 95% of their Damage, but maybe ~80% wouldn't be asking too much... Basically a real reason to melee an Enemy, a real ability to contribute to the fight.
    *Dual Wield ~III/IV would be a good step for the above
    *An Trait specifically designed for Daggers. Perhaps a "Dagger mastery" type of Ability. Wherein you gain a bonus to Critical hit Rate and Attack when using a Dagger. For instance
    *Dagger Mastery (I ~ V) (30/45/60/75/90)
    **Each Level Would add 3% Critical hit Rate, and a 6 Attack, Total +15% Crit, and +30 attack.
    *Increased Teirs of "Critical Attack Bonus"
    *A Job Ability similar to Restraint, Which increases the potency of Sneak Attack and Trick Attack with each hit landed. Cap of +50% Damage. I.E every hit you would gain an additional 0.5stat-mod, for a total of 100 hits = +50% Mod mod to SA or TA. This Ability would be on a ~10min timer and 5min duration similar to restraint.

    Thats all i can think of off the top of my head. the Gist of what I'm saying is, We want a real reason to bother Meleeing. Because as it stands once we start doing more Non-Abyssea related content THF will likely fall into the same patterns of Terrible DD'ing and/or hit the mob and go afk.
    This post?
    <3

  4. #104
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Karbuncle View Post
    What if it stacked with the other Flourishes/etc?
    In order for that to happen, they would have to put it into Flourishes I, which they won't do. It's a throw-away update for us that I wish they wouldn't waste an animation on.

  5. #105
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,210
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quick question to us here.

    Looking at the Planned adjustments, Does anyone at all feel like they're listening to any suggestions made in the job forums on the offical forums?

    Someone mentioned it feels like don't bother reading, after seeing this Manifesto i honest to go think they're right.

  6. #106
    New Spam Forum
    Join Date
    Mar 2010
    Posts
    151
    BG Level
    3
    FFXI Server
    Asura
    WoW Realm
    Staghelm

    I'm surprised that I'm still surprised about SE not knowing what the fuck when it comes to anything related to actual game mechanics. They also seem to have a huge hardon about introducing everything as job abilities, even though quite a few or more of these abilities would arguably be better suited as job traits.

    Perhaps a thread dedicated to compiling positive game changes based around the actual game mechanics would enlighten them (lol, right) instead of the current ass-backwards trend where they think improving the roleplaying features of the job (thieves with enmity control, dark knights with magic, etc) actually helps the job.

  7. #107
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,210
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    In order for that to happen, they would have to put it into Flourishes I, which they won't do. It's a throw-away update for us that I wish they wouldn't waste an animation on.
    When they said "A new ability" i assumed it might not be a flourish :X sorry I'm not a big DNC person.

  8. #108
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Neither of the two things they gave Dancer were requested in the Dancer section.

    The "change damage type" thing they gave WAR potentially could have been a mistranslation of kingfurry and kporg's threads in the WAR forums.

    Basically, no, I don't. I don't think this is all that they have in store, though.

  9. #109
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Can't wait to bust my ass for Atomos/Cait Sith to only be able to summon it once every 2hrs and have it miss its attack.
    Spoiler: show
    Fix Odin/Alex's utility first........better yet, fix SMN.

    "Oh let's design a job with weak-ass pets unlike the other jobs, and have these pets constantly drain mana......and drain further mana every minute (-25 delay w/ proper gear @ 75+) to actually not suck, but only at high lvl. Oh! Let's make their AF3+2 a requirement to make pets free, that'll ensure they all buy Abyssea! Avatars? What are those?"




    You know what I'd like that's unrelated to jobs? Bar~ status spells that fucking work more than 5% of the time.

  10. #110
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    The listening seems to be limited to simple concepts (RNG enmity control, increased pet variety for BST, BP timer issues for SMN) with certain requests being ignored because either they can't fix the issue or don't care to invest the manhours into it.

    Safe to say the PUP AI issues will never be fixed.

  11. #111
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Atomos

    Spoiler: show
    can speak and think properly. It actually has a conversation with you or Cait towards the end of the missions. He's simply doing his job though.

  12. #112
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Atomos is totally getting a Retracega BP: Ward.

  13. #113
    CoP Dynamis
    Join Date
    Dec 2010
    Posts
    253
    BG Level
    4
    FFXIV Character
    Kari Arisu
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Byrthnoth View Post
    If it makes you guys feel any better, I wouldn't use Assassin's Charge on Dancer even if it had a 30 second timer and cost 2 Finishing Moves.
    This.
    In short, I really hope SE is adding these new things with some thought.
    As it is right now, the way Dancer works, they really can't add much without it beating something else.
    If they make a new Samba, it has to either have situational utility or be overall better than Haste Samba, or we'll never use it.
    If they make a new Flourish, is has to be better than the one Flourish we use in that category, and be worth the FMs.

    Part of me is hoping the Regain ability will be useful without hurting us somewhere else.
    The Triple Attack thing just sounds strange. DNC has always been more Double Attack oriented, if anything.
    Can almost guarantee it'll be unused if made into a Flourish. Even if it's a new Flourish Category, waste of FMs unless it has an added effect.

  14. #114
    Sea Torques
    Join Date
    Jun 2006
    Posts
    554
    BG Level
    5
    FFXI Server
    Odin

    Dunno about you guys, but I can't wait to cast Blizzard IV on my DRK.

  15. #115
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    I'm bemused by Atomos and Caitsith. I always felt Atomos was not only a very boring design but a boring character. Caitsith could be neat, but it's hard to mesh with the lore.

    I was really hoping for Phoenix for all these years. Yeah, there'd be CoP lore problems there too, but at least it would give SMN the ability to possibly heal better, since that's what we mostly did before Abyssea.

    Lastly, as much as I love Carbuncle, I would give my left testicle for a light avatar that can deal good light damage. Buncle ain't cutting it.

  16. #116
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Forte View Post
    Caitsith could be neat, but it's hard to mesh with the lore.
    WoTG is all about fucking up time-space continuum, which they did further-more with VW's storyline. They can bullshit anything up and it's make sense in the context of what went on in both. It's an easy plot cheat to justify anything.

  17. #117
    Salvage Bans
    Join Date
    Jul 2007
    Posts
    884
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Kaslo View Post
    --OH FUCK IS THAT CAIT SITH?!

  18. #118
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Valkrish View Post
    --OH FUCK IS THAT CAIT SITH?!

  19. #119
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    I'm just sad because I get the feeling that both Atomos and Caitsith will be 2-hours.

  20. #120
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    I would say that any avatars released at this point would be 2hours. A new avatar with it's own set of BP's would be a lot of work for a dev team that's got so much else to fix (and isn't)

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast