Item Search
     
BG-Wiki Search
Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 141 to 160 of 286
  1. #141
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Odin

    Honestly come 95 update who cares if Sam or Drk get crit ws'? The new content might not involve abyssea at all. I'm personally sick of easymode and hope all the new content to come is mouse mashing, monitor cracking, keyboard snapping HARD

    Edit: what's up with my post count? It hasn't moved from 155 in a while now

    Edit edit: just realized title says spam forum, didn't see that listed as a forum title, did I do a no-no?

  2. #142
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Quote Originally Posted by ronin sparthos View Post
    Even if the stars aligned and SAM and DRK got a crit WS, Abyssea would still be a wash for both classes.

    They lack procs, content is easy enough to smash through with a WAR, NIN, MNK, THF and EXP is easy enough to obtain through AOE sources.

    Outside Abyssea, a crit Rana or Insurgency wouldn't be ideal on tough mobs versus what both classes have right now.

    They can both use a good chunk of Red, just not as much as WAR or NIN.

  3. #143
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Taint View Post
    The fix to DRK is very easy....lift the delay/haste cap. All the other caps have been lifted. Let 1handers stack DW, let 2handers pass 80% etc. It was like that before and shit was no more broken then it is today.

    EmpGS doesn't fix DRK its good on trash mobs and in abyssea but huge sacrafises have to be made to cap haste on DRK on anything hard.
    Because the last thing we want are all melee attacking 50 times a minute like NIN & THF for future content that'll all be guaranteed to have rape-ga TP moves if VW is a sign of things....

    I'd rather SE nerf dmg potential at this point (aside from the small increase we get from natural level progression), not increase it.


    What was the reason for SE raising crit-dmg cap anyways? It just put further focus on crit-WS.

  4. #144
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    * Example Adjustments
    o Adding an ability that increases accuracy and damage of weapon skills.
    Doesn't SAM have enough +WS dmg% from Overwhelm? And the fact that they get craploads of STR and WSs with 75% STR WSC?

  5. #145
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    I'm more curious as to why they think SAM has problems with weaponskill accuracy.

  6. #146
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Was hoping from the .dats and animation that the drg_skin job ability was for the Dragoon, not the Wyvern, as DRG could REALLY use a nice tanking ability for when we pull hate. Besides Third Eye and Super Jump we have no real native ability to mitigate damage for when we drop like 4 Drakesbanes in a row from Meditate/Sekka/OAT Lance +Jumps which give us 80-100+ TP when OAT procs.

  7. #147
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    How about.....not dishing out 4 Drakes in a row on mobs you don't want to pull hate on? What ever happened to hate management in FFXI?

  8. #148
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Then I have an overflow of TP sitting there while jobs like MNK in the alliance spam 4k Victory Smites and WARs spam Ukko with their shadows and/or counters and etc for every other job (except DRK cuz they have lame def options too, though they have Spikes)

  9. #149
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Ophannus View Post
    Then I have an overflow of TP sitting there while jobs like MNK in the alliance spam 4k Victory Smites and WARs spam Ukko with their shadows and/or counters and etc for every other job (except DRK cuz they have lame def options too, though they have Spikes)
    Warrior does not have a counter-attack. Retaliation only procs if you get hit, it does not prevent you from being hit. It's funny you complain that warrior has better damage mitigation than dragoon, because the only thing warrior gets natively to reduce damage is... Defender. They're dependant on subjob for anything worthwhile when it comes to damage mitigation. And aside from Super Jump for dragoon, there's also Soul Jump's enmity supression, or even High Jump for if you want to shed extra hate rather than just prevent it. Though I honestly have to ask wtf is going on that other melee aren't keeping hate off you given all the toys drg has to make enemies pay less attention to them.

    What ever happened to hate management in FFXI?
    Abyssea happened? :3

  10. #150
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    WAR has damage mitigation. It's called throw up Retaliation so you can Ukko faster more quickly and kill whatever you're fighting faster. Solo Chloris in like 10 seconds like that.

  11. #151
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Indalecia
    I am on the QQ train about DRK, but they hardly lack procs. If I sub sam, I think all I lose is Raiden Thrust and staff ws's. If i sub war for procs, I have everything sans sunburst(and I always run with a monk). I'm usually on drk or thf in abyssea for TH or procs, so I see it as more of the ws thing than lack of procs as being the main determining factor if I come drk or not.
    If you think procs aren't a problem then use Torcleaver (if you dont have it already) and pump out damage? Don't see why DRK or SAM need a crit WS when most things are easily dismantled already in Abyssea.

    Quote Originally Posted by Malacite
    They can both use a good chunk of Red, just not as much as WAR or NIN.
    If you're willing to lose some procs, whats the problem?

    Fudo/Torcleaver aren't terrible, they just aren't across the board as broken as Ukko's/Smite in Abyssea.

    If Rana/Insurgency were crit that wouldn't change the fact both classes are missing procs and the Empyrean weaponskills would be undercut. Seems pointless to fine tune these two classes for content that already has been made simple enough.

  12. #152
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    People are all "bah" about BLU's suggestion being more spells, but more spells also means more job traits. Which could be very interesting if they pair good spells with good traits.

  13. #153
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Yeah, BLUs still need Tranquil Heart and Occult Acumen.

  14. #154
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Need some Triple Attack to go with the Double Attack!

    I wouldn't mind all that much if they only released a couple of spells I'll actually cast on a regular basis, so long as they spells they do release have low setting cost, unlock good job traits, and have nice secondary stats.

  15. #155
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Dooom View Post
    Though I honestly have to ask wtf is going on that other melee aren't keeping hate off you given all the toys drg has to make enemies pay less attention to them.
    You mean hate cap? Shared JA timers? The need to not have less hate than the healer? Idk!

  16. #156
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Jeryhn View Post
    Yeah, BLUs still need Tranquil Heart and Occult Acumen.
    Occult Acumen I
    Total TP Bonus: +2.5% MP cost

    Cast Quadratic, receive 2.2TP. It wont change anything. The trait seems to have SOME use at tier 2 and 3, where you'll actually get some noticable TP return, and blu wont get anything past tier 1.

  17. #157
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Odin

    They could give pld some insane job trait that makes every action instantly cap hate, would that be too much to ask?

  18. #158
    I pullout to go pee.
    Join Date
    Sep 2008
    Posts
    3,739
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Winterhoof

    Quote Originally Posted by Ophannus View Post
    Was hoping from the .dats and animation that the drg_skin job ability was for the Dragoon, not the Wyvern, as DRG could REALLY use a nice tanking ability for when we pull hate. Besides Third Eye and Super Jump we have no real native ability to mitigate damage for when we drop like 4 Drakesbanes in a row from Meditate/Sekka/OAT Lance +Jumps which give us 80-100+ TP when OAT procs.
    I'm pretty sure something about suckless could be applied here

    Quote Originally Posted by Jaxzer View Post
    They could give pld some insane job trait that makes every action instantly cap hate, would that be too much to ask?
    They have it's called Invincible

  19. #159
    E. Body
    Join Date
    Nov 2007
    Posts
    2,436
    BG Level
    7
    FFXI Server
    Phoenix

    Quote Originally Posted by Yugl View Post
    You mean hate cap? Shared JA timers? The need to not have less hate than the healer? Idk!
    I can't imagine a realistic situation in which your DD output is so great it's a risk to your survivability/you can't survive through third eye + seigan for long enough for a more "tanky" DD to get hate back, that you are using your JA to shed hate onto other DD so your timers are down, but the healer is still at risk of pulling hate, yet you can't ease off on your own DDing. Maybe I'm just not being imaginative enough, but complaining that drg needs more survivability-related JA seems silly to me.

    edit - to pld guy, Sentinel is as close as you'll probably ever get.

  20. #160
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by NynJa View Post
    Occult Acumen I
    Total TP Bonus: +2.5% MP cost

    Cast Quadratic, receive 2.2TP. It wont change anything. The trait seems to have SOME use at tier 2 and 3, where you'll actually get some noticable TP return, and blu wont get anything past tier 1.
    That is better than nothing.. 2 tp you didn't have while casting a spell.

Page 8 of 15 FirstFirst ... 6 7 8 9 10 ... LastLast